Dead Moon Reviews (TurboGrafx-16)

Published by
Developed by
Also For
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (9 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Joystick (French) (Apr, 1991)
Dead Moon demeure cependant un excellent Shoot'Em Up, certainement un des meilleurs du genre sur PC Engine.
GameFan Magazine (Oct, 1992)
I'll say one thing. A year ago you would have never expected to see this many scrolls on a Turbo game. This is an above average shooter with some extra features such as multiple power-ups and the ability to turn around when you reach a boss. A good addition to the Turbo library.
1UP! (Jul 27, 2013)
C'est l'éternel problème de Dead Moon: impressionnant, brillant, surdoué de sa classe d'impulsifs, mais guère original et encore moins passionnant. Pire que tout peut-être, l'ironie ultime, c'est la difficulté, bien dosée. Le talon d'Achille des shoot'em ups, même des meilleurs, est ici pansé et protégé par des continus infinis qui ramènent au début du niveau. Et quoiqu'il n'y ait que six stages, ceux-si sont suffisamment relevés pour apprécier ce geste. La prise en mains, pareillement, est excellente; il y a même de bonnes trouvailles comme le vaisseau qui se retourne automatiquement pour toujours faire face au boss. On voit d'ici le début de son éloge funèbre: "Dead Moon avait tout pour réussir, pourtant..."
The Video Game Critic (Apr 21, 2004)
The stages are uneven in terms of visual quality. The multi-layered, picturesque city in the first stage looks terrific, but the subsequent moon and cave stages are far less interesting. Enemies tend to take the form of simple shapes, but a few of the bosses, like the skeletal bird with the beating heart, are quite interesting. The uptempo music is okay but not exceptional. Dead Moon won't blow you away, but repeated plays reveal a well-constructed shooter that most shooter fans will really appreciate.
Video Game Den (Jul 28, 2011)
Dead Moon is definitively a game that slipped through the cracks or popularity. Underneath its fairly generic surface lurks a decent and fun shooter. It features good graphics and an impressive parallax scrolling (which uses up to six levels!) - the third stage (moon surface) is definitively a true piece of technical achievement. But most of all, playability is fantastic and the difficulty overall feels well balanced. So why is Dead Moon never featured in the top list of shooters for the system ? Well, although the game's levels have a nice logical progression (from the Earth to the Moon), some argue that level variation is generic and rather bland compared to other AAA shooters for the system, and that the game doesn't really stand out from the crowd. But I think Dead Moon is more than correct, the gameplay is extremely fast and I recommend it to shooter fans out there.
80 (Mar, 2007)
Eine weitere Besonderheit ist das Parallax-Scrolling auf ganzen sechs Ebenen, was für ein HuCard-Spiel alles andere als selbstverständlich ist. Dies unterstreicht die hohe Geschwindigkeit des Spieles enorm und lässt einen über die etwas eintönigen Hintergrundgrafiken hinwegsehen. Trotz dichten Gegneraufkommens wird hierbei der Spielfluss kaum in irgendeiner Art und Weise gestört. Die saubere technische Umsetzung macht Dead Moon zu einem begehrten Spiel, das ich in meiner Sammlung nicht vermissen möchte. Für den etwas gewöhnlichen, aber sehr guten Titel gibt es deshalb acht Punkte.
Dead Moon is a top notch shooter that Turbo owners shouldn't pass up.
GamePro (US) (Dec, 1992)
If you're a video sharpshooter out to carve another notch in your controller, you might want to aim your sights on Dead Moon.
Defunct Games (Jan 12, 2008)
Longevity is going to be the problem, as you can probably guess. Six levels and unlimited continues should let even weaker players knock this one off without much work. As compared to other shooters available for the TurboGrafx-16, it certainly isn't the worst, but it doesn't have any freshness to make it especially attractive.
It's fun, but maybe a little too simplistic for some gamers. Of course, if you're in the market for the next best turbochip shooter with impressive graphics, tons of enemies, cool weapons, and a day or two long challenge, Dead Moon is worth checking out.
TurboPlay (Aug, 1992)
The big question mark for me was the game's longevity. With only six levels to play and unlimited continues, this game could use some more tweaking. It's not pushing the memory limit of the system, so there isn't any reason an addition of several levels couldn't be made. Otherwise, hard-core shooter fans should suppress a yawn.
Power Play (Jun, 1991)
Hyper Shooting steht auf der Packung, drinnen wartet Langeweile. Dead Moon ist ein typischer Fall von: "Nett, aber zu Hause würde ich's nicht spielen." Da der Standard bei Actionspielen inzwischen ganz schön hoch ist, fällt Dead Moon mit seinen biederen Formationen und Obergegnern deutlich ins Mittelmaß zurück. Daß das Spiel außerdem so simpel ist und sogar potentielle Action-Greenhörner spielend in den dritten Level kommen, tut sein übriges. Das Extrawaffensystem bietet auch keinen Lichtblick: Alles schon dagewesen. Alles in allem eine mittelmäßige, wenig ballaststoffreiche Actionkost.
HonestGamers (May 08, 2007)
Just to let you know, the final boss is a giant . . . wait for it . . . skeleton. Too bad it’s not a chicken. I would have given the game a higher score if it was. As it stands, Dead Moon sucks. It’s not unplayable, but it certainly isn’t worth playing.