Viewing Release: All TurboGrafx-16 Amiga Amstrad CPC Atari ST Commodore 64 DOS Game Boy MSX NES PlayStation ZX Spectrum

[Developer intro]

Developer intro

[Main menu]

Main menu

[The level selection grid]

The level selection grid

[The opening level]

The opening level

[An odd number of blocks is a challenge here]

An odd number of blocks is a challenge here

[Bonuses are awarded for completing a level]

Bonuses are awarded for completing a level

[This one's pretty simple really]

This one's pretty simple really

[And this is our 'reward' for finishing a block of 4 levels]

And this is our 'reward' for finishing a block of 4 levels

[World 2 moves away from straight block graphics]

World 2 moves away from straight block graphics

[You get 2 re-tries]

You get 2 re-tries

[Careful how you pair up the different blue colours here]

Careful how you pair up the different blue colours here

[Being left with only 1 of any block is disaster]

Being left with only 1 of any block is disaster

[Why's she hiding from me?]

Why's she hiding from me?

[How the level map looks after  afew rounds]

How the level map looks after afew rounds

[This is made tricky by the location of the blues]

This is made tricky by the location of the blues

[A very complex level layout]

A very complex level layout

[From the falling-tile game mode]

From the falling-tile game mode


 

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