Rastan Saga II Reviews (TurboGrafx-16)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (5 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Raze (Dec, 1990)
Colour is used more effectively than the Mega Drive version, with finer detail in the scenery. The only niggle is that play stops whenever you gain or lose a weapon. The pause is only for a second or so, but that's enough to stop the flow of play.
Sprites are big and well designed but on the blocky side and poorly animated, Gingin poking his sword unenthusiastically at monsters. Backgrounds are badly drawn and coloured. The original Rastan Saga was jolly jump, swing and slash action when it appeared, but that was long ago. Rastan Saga II has virtually identical gameplay and mediocre aesthetics so certainly won't set the world on fire now.
PC Engine Gamer (Mar, 2011)
And the fact that if one tiny management decision was made a little differently, we just might have had the original Rastan Saga on the PC Engine, and that just makes this as hard to swallow as one of those horrible pickled plums you get in Japanese rice balls. You know the ones. They make you gag. Take my advice. If you ever get your hands on this HuCARD, flush it like a morning turd.
Power Play (Oct, 1990)
Wer den schwertschwingenden Recken "Rastan" noch von seinem ersten Abenteuer aus der Spielhalle kennt, der wird vom zweiten Teil auf der PC-Engine ziemlich enttäuscht sein. Was sich Taito dabei gedacht hat, ist mir nicht ganz klar. Die Grafik ist ziemlich laienhaft, der Sound nicht der Rede wert und spielerisch hapert's gewaltig.
Vielleicht liegt‘s aber auch daran, daß Taito mit einem schnell zusammengeschusterten Game eine oder zwei Hände voll Yen machen wollen. Der ganze Spielablauf ist nämlich irgendwie ziemlich öde. Dauernd nur springen, plattmachen, laufen, umhauen, springen usw. - das bringt‘s einfach nicht. Außerdem gehören weder Grafik noch Sound zur Elite. Da bevorzuge ich lieber ähnliche Spiele wie Golden Axe (Mega) oder Splatterhouse (Engine).