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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
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Colour is used more effectively than the Mega Drive version, with finer detail in the scenery. The only niggle is that play stops whenever you gain or lose a weapon. The pause is only for a second or so, but that's enough to stop the flow of play.
The Games Machine (UK)
Sprites are big and well designed but on the blocky side and poorly animated, Gingin poking his sword unenthusiastically at monsters. Backgrounds are badly drawn and coloured. The original Rastan Saga was jolly jump, swing and slash action when it appeared, but that was long ago. Rastan Saga II has virtually identical gameplay and mediocre aesthetics so certainly won't set the world on fire now.
PC Engine Gamer
And the fact that if one tiny management decision was made a little differently, we just might have had the original Rastan Saga on the PC Engine, and that just makes this as hard to swallow as one of those horrible pickled plums you get in Japanese rice balls. You know the ones. They make you gag. Take my advice. If you ever get your hands on this HuCARD, flush it like a morning turd.
Wer den schwertschwingenden Recken "Rastan" noch von seinem ersten Abenteuer aus der Spielhalle kennt, der wird vom zweiten Teil auf der PC-Engine ziemlich enttäuscht sein. Was sich Taito dabei gedacht hat, ist mir nicht ganz klar. Die Grafik ist ziemlich laienhaft, der Sound nicht der Rede wert und spielerisch hapert's gewaltig.