There are no reviews for this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
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Electronic Gaming Monthly (EGM)
While Vigilante is an incredibly faithful translation of the arcade original, and probably the best looking game available for the TurboGrafx-16, it suffers from being too easy. When you throw in three continues, it lessens the challenge even more. With only five levels it's not hard to beat.
The Video Game Critic
The moves are limited to the standard punch, kick, jump, and crouch, but occasionally you'll come across a pair of devastating nun-chucks which kick the action into high gear. If you want to be really cheap, use the turbo with these things for some rapid-fire attacks. It's especially effective against bosses, who normally take forever to kill. The graphics in Vigilante are better than average, and the New York skyline looks fantastic. In terms of sound, the music isn't bad, and there's a satisfying "thud" whenever you whack somebody. Vigilante is fun while it lasts, but it's definitely a shallow experience.
Digital Press - Classic Video Games
Since NEC claimed their Turbografx was a 16-bit system, I believed Vigilante would favorably compete with the early 16-bit carts Streets of Rage (Genesis) and Final Fight (SNES). After my initial play session, expectations sharply plummeted to earth.