MobyRank MobyScore
Amstrad CPC
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2.9
Atari ST
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...
ZX Spectrum
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Description

The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.

There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

Part of the Following Group


Merchant Title      
amazon.com
Turbo Out Run    
ebay.com
Turbo Out Run    
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User Reviews

Not exactly memorable, but fun. Amstrad CPC Neville (462)
Too easy, jerky, technically shoddy - generally a poor conversion Amiga Martin Smith (64035)

The Press Says

CU Amiga Commodore 64 Dec, 1989 89 out of 100 89
Zzap! Amiga Jan, 1990 80 out of 100 80
Amiga Format Amiga Jan, 1990 70 out of 100 70
CU Amiga Amiga Dec, 1989 65 out of 100 65
Power Play Amiga Feb, 1990 32 out of 100 32

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Trivia

Turbo Outrun is very well programmed, but there are things that a 4.77MHz Tandy 1000 simply cannot do, including full-frame 16-color screen memory updates with any semblance of speed. To offer Tandy owners another option, the developers added an additional graphics option: Tandy 4-color. Selecting this runs the game in CGA. :-)

Without an Adlib, the music is played through the PC speaker, but with a very nicely-simulated 3-voice sound hack.


This entry was contributed by Quapil Bronze Star Contributing Member (4782), Trixter Bronze Star Contributing Member (8865), Martin Smith (64035) and Syed GJ (1573)
 

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