Description
The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.
There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.
Alternate Titles
- "Turbo OutRun" -- Alternate spelling
- "ターボ アウトラン" -- Japanese spelling
Part of the Following Group
User Reviews
The Press Says
| Zzap! |
Commodore 64 |
Dec, 1989 |
97 out of 100 |
97 |
| Retrogaming History |
Commodore 64 |
Apr 12, 2010 |
9 out of 10 |
90 |
| The Games Machine (UK) |
Atari ST |
Feb, 1990 |
85 out of 100 |
85 |
| Crash! |
ZX Spectrum |
Feb, 1990 |
79 out of 100 |
79 |
| Sinclair User |
ZX Spectrum |
Jan, 1990 |
78 out of 100 |
78 |
| Amiga Joker |
Amiga |
Dec, 1989 |
74 out of 100 |
74 |
| Your Sinclair |
ZX Spectrum |
Feb, 1990 |
70 out of 100 |
70 |
| Amiga Format |
Amiga |
Jan, 1990 |
70 out of 100 |
70 |
| Datormagazin |
Commodore 64 |
Jan, 1990 |
6 out of 10 |
60 |
| Power Play |
Genesis |
Jun, 1992 |
43 out of 100 |
43 |
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Trivia
Turbo Outrun is very well programmed, but there are things that a 4.77MHz Tandy 1000 simply cannot do, including full-frame 16-color screen memory updates with any semblance of speed. To offer Tandy owners another option, the developers added an additional graphics option: Tandy 4-color. Selecting this runs the game in CGA. :-)
Without an Adlib, the music is played through the PC speaker, but with a very nicely-simulated 3-voice sound hack.