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Turbo Out Run

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ZX Spectrum
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The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.

There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.


Turbo Out Run DOS Racing through Washington D.C.
Turbo Out Run ZX Spectrum Title/loader
Turbo Out Run ZX Spectrum Spin-out
Turbo Out Run Amstrad CPC Watch those arks!

Alternate Titles

  • "Turbo OutRun" -- Alternate spelling
  • "ターボ アウトラン" -- Japanese spelling

Part of the Following Group

User Reviews

Not exactly memorable, but fun. Amstrad CPC Neville (2054)
Too easy, jerky, technically shoddy - generally a poor conversion Amiga Martin Smith (63028)

Critic Reviews

Zzap! Commodore 64 Dec, 1989 97 out of 100 97
ACE (Advanced Computer Entertainment) Commodore 64 Feb, 1990 926 out of 1000 93
Computer and Video Games (CVG) Commodore 64 Dec, 1989 93 out of 100 93
Zero Amiga Jan, 1990 84 out of 100 84
Crash! ZX Spectrum Feb, 1990 79 out of 100 79
Sinclair User ZX Spectrum Jan, 1990 78 out of 100 78
ASM (Aktueller Software Markt) Amiga Dec, 1989 8.6 out of 12 72
GamesCollection FM Towns Jul 08, 2008 7 out of 10 70
Amiga Format Amiga Jan, 1990 70 out of 100 70
Power Play Amiga Feb, 1990 32 out of 100 32


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Tandy 1000

Turbo Outrun is very well programmed, but there are things that a 4.77MHz Tandy 1000 simply cannot do, including full-frame 16-color screen memory updates with any semblance of speed. To offer Tandy owners another option, the developers added an additional graphics option: Tandy 4-color. Selecting this runs the game in CGA. :-)

Without an Adlib, the music is played through the PC speaker, but with a very nicely-simulated 3-voice sound hack.


  • Commodore Force
    • December 1993 (Issue 13) – #54 “Readers' Top 100”
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)

Contributed to by Quapil (4732), Trixter (8711), --x-- (58546), Sciere (329128), Martin Smith (63028) and Syed GJ (1525)