DescriptionThe sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.
There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.
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- "Turbo OutRun" -- Alternate spelling
- "ターボ アウトラン" -- Japanese spelling
Part of the Following Group
|Not exactly memorable, but fun.||Amstrad CPC||Neville (2825)|
|Too easy, jerky, technically shoddy - generally a poor conversion||Amiga||Martin Smith (66803)|
|Computer and Video Games (CVG)||Commodore 64||Dec, 1989||93 out of 100||93|
|ASM (Aktueller Software Markt)||Commodore 64||Dec, 1989||9.4 out of 12||78|
|ST-Computer||Atari ST||Mar, 1990||75|
|Amiga Joker||Amiga||Dec, 1989||74 out of 100||74|
|ASM (Aktueller Software Markt)||Atari ST||Dec, 1989||8.6 out of 12||72|
|ASM (Aktueller Software Markt)||Amiga||Dec, 1989||8.6 out of 12||72|
|Play Time||Genesis||Jun, 1992||70 out of 100||70|
|ACE (Advanced Computer Entertainment)||Amiga||Jan, 1990||601 out of 1000||60|
|ASM (Aktueller Software Markt)||DOS||Feb, 1991||6.4 out of 12||53|
|Power Play||Amiga||Feb, 1990||32 out of 100||32|
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