Two Worlds II

Critic Score User Score
PlayStation 3
70
4.0
Windows
73
3.2
Xbox 360
71
3.5
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Description

Two World II is a fantasy role playing game which continues the storyline from the first game.

Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor.

There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours.

In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned.

Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations.

Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron).

Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.

Screenshots

Two Worlds II Windows Seaside under a full moon
Two Worlds II Windows Say what?
Two Worlds II Windows The game has some... not very discrete bloom and blur effects.
Two Worlds II Windows Well now, this looks interesting...

Alternate Titles

  • "Два мира II" -- Russian spelling

Part of the Following Groups

User Reviews

"Fixing" what wasn't broken, leaving what was Windows Cavalary (5955)

Critic Reviews

GamingLives PlayStation 3 Dec 20, 2010 9 out of 10 90
GamingLives Xbox 360 Dec 20, 2010 9 out of 10 90
PC Games (Germany) Windows Nov 09, 2010 88 out of 100 88
Atomic Gamer Xbox 360 Jan 29, 2011 8 out of 10 80
VicioJuegos.com Windows Jan 19, 2010 77 out of 100 77
Eurogamer.net (UK) Windows Jan 31, 2011 7 out of 10 70
Jeuxvideo.com Windows Nov 19, 2010 14 out of 20 70
Cheat Happens Windows Jan 30, 2011 7 out of 10 70
RPGFan Xbox 360 Feb 09, 2011 62 out of 100 62
Absolute Games (AG.ru) Windows Dec 23, 2010 58 out of 100 58

Forums

Topic # Posts Last Post
Has anybody played Two World 2 yet? 6 Cavalary (5955)
Feb 04, 2011

Trivia

Sales

On December 9, 2010, it was announced that Two Worlds II had recently broken the one million unit sales mark in Europe after just three weeks on the store shelves.

Related Web Sites

Contributed to by Jeanne (75500)