User review spotlight: Ultima IV: Quest of the Avatar (DOS)
The action begins
Jump and take the rope
At the lake
Loading screen (CGA)
Title screen (CGA)
Climbing rope (CGA)
Crossing the lake (CGA)
Fire demon (CGA)
Fire spirit (CGA)
Loading screen (EGA)
Title screen (EGA)
Climbing rope (EGA)
Crossing the lake (EGA)
Fire demon (EGA)
Wild boar (EGA)
Fire spirit (EGA)
Death by the minotaur (EGA)
Crossing the lake
This screen displays as the game is loading.
The lady is a little better dressed on the DOS and Amstrad than she is on this & the MSX load screens
When the game has loaded it plays a kind of rolling demo showing all kinds of baddies, like this cabbage on legs, running along the top of the wall
Later on this level there's some jumping to be done ...
and ropes to navigate while avoiding falling balls
Later in the game there's a temple to fight through ...
... and there's a level with fire wraiths, falling balls and stairs
Ulises starts at the edge of the level. A life can be lost by walking the wrong way. Do NOT do this!
Walking the right way now, Ulises tests his throwing arm
The baddies move faster than Ulises so, although one has been killed, if one gets as close as this bird its already too late
Any contact of any kind with a baddie is immediately fatal
What is especially frustrating is Ulises re-incarnating under a baddie because then he dies again immediately and there's nothing the player can do about it
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