DescriptionWhile visiting Professor Rafkin in order to investigate the Orb of the Moons that was found, the orb itself created a warp gate that transports the Avatar to Eodon, a world featuring dinosaurs who live among several warring tribes. Now it's up to the Avatar to bring peace to these warring tribes.
Ultima: Kyōryū Teikoku is a port of Worlds of Ultima: The Savage Empire. However, the game has been altered in some ways. The most glaring change is that this version eschews turn based combat in favor of a more action oriented combat system. The Avatar also travels alone instead of being in a party of adventurers. Other changes include there being a smaller amount of items to pick up and the day and night cycle being only cosmetic instead of affecting the schedules of the NPC's.
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The Press Says
|GamePro (US)||May, 1995||4 out of 5||80|
|Electronic Gaming Monthly (EGM)||Feb, 1995||6.2 out of 10||62|
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Cancelled US releaseThis game was set to be released in the US by the NY-based subsidiary of FCI, Pony Canyon's Japanese mother-company, when FCI abruptly closed their US game department. It had been losing money for some time, and they didn't want to make the investment necessary to move from 16 bit game systems to 32 bit systems.
FCI and Pony Canyon had a working relationship with ORIGIN. They ported ORIGIN's role-playing games to the NES, SNES, and Gameboy. FCI's Metal Morph was programmed by ORIGIN.
FCI had been working on porting ORIGIN's Wing Commander II to SNES when they were closed.