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Ultima VI: The False Prophet

aka: Ultima VI: Attack of the Blue Meanies, Ultima VI: Itsuwari no Yogensha, Ultima: The False Prophet
Moby ID: 104

[ All ] [ Amiga ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ FM Towns ] [ PC-98 ] [ Sharp X68000 ] [ SNES ] [ Windows add ]

Amiga screenshots

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Watching TV at home.
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A storm starts up outside.
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Lightning strikes!
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A red moon gate appears.
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Entering the moon gate.
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Title screen
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Choosing a portrait for a new character.
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The gypsy will help you make your character.
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Starting the morality tests that will determine your character's nature.
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All the questions have been answered and the potion is ready.
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Proven ready for Ultima VI!
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You start out about to be sacrificed by gargoyles.
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Your old friends Shamino, Dupre and Iolo show up to rescue you. Shamino (in the middle) resembles Richard Garriott aka Lord British, the creator of Ultima.
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Three gargoyles must be defeated by the throne.
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Talking to Lord British.
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Exploring the castle. Night time and darkness reduce your visibility.
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Under the castle lies the sewers, the first dungeon in the game.
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Looking at horses in the town of Britain. I don't currently have enough gold to buy one.
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Crossing the drawbridge on the way back to the Castle of Lord British.

Atari ST screenshots

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Title screen
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Avatar is bored
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Picture on the wall - from Ultima V
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I guess this means end of laziness
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Sweet, sweet memories
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Creating character
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Battle with gargoyles
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Equipment
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I need to pass this moat
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Character stats

Commodore 64 screenshots

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The Avatar watching TV in the intro.
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The main menu screen.
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The character creation start screen.
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The character creation gypsy woman.
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The King's throne room and the game's starting point.
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Poisoned in the wilderness outside the King's castle.
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Kador has now a wolf appearance instead of a dog.
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In the C64 Version of Ultima VI Smith the Horse is now a Cow!

DOS screenshots

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Origin Logo
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Lord British Logo
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The opening cinematic
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The title screen
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The game begins with you being attacked in Lord British's throne room!
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What you pick here ULTIMAtely determines your character's "character"
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Talking to the King
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Attack!
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Finally, the Portal Door home.
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Character Creation
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Character Creation - The legendary gypsy wagon...
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Dupre - Warrior, Traveller, Companion and Friend
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Shamino - Ranger, Woodsman, Companion and Friend
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Iolo - Bard, Storyteller, Bowman, Companion and Friend
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Sherry - Cute, Cuddly, Mouse not Rodent, Companion and Friend
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Origin Logo (EGA mode)
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Lord British Logo (EGA mode)
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The opening cinematic (EGA mode)
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Finally, the Portal Door home. (EGA mode)
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The title screen (EGA mode)
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Character Creation (EGA mode)
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Character Creation - The legendary gypsy wagon... (EGA mode)
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What you pick here ULTIMAtely determines your character's "character". (EGA mode)
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The game begins in Lord British's throne room. (EGA mode)
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Origin Logo (CGA mode)
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Lord British Logo (CGA mode)
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The opening cinematic (CGA mode)
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Finally, the Portal Door home. (CGA mode)
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The title screen (CGA mode)
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Character Creation (CGA mode)
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Character Creation - The legendary gypsy wagon... (CGA mode)
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What you pick here ULTIMAtely determines your character's "character". (CGA mode)
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The game begins in Lord British's throne room. (CGA mode)
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Origin Logo (Hercules mode)
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Lord British Logo (Hercules mode)
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The opening cinematic (Hercules mode)
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Finally, the Portal Door home. (Hercules mode)
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The title screen (Hercules mode)
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Character Creation (Hercules mode)
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Character Creation - The legendary gypsy wagon... (Hercules mode)
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What you pick here ULTIMAtely determines your character's "character". (Hercules mode)
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The game begins in Lord British's throne room. (Hercules mode)

FM Towns screenshots

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Title screen + Main menu
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Intro. Avatar is bored... nothing interesting on TV... :)
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Am I called to Britannia again?..
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Something is not right here
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Character creation
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The famous moral choices
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The initial fight against the gargoyles in Lord British's throne room
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Chatting with Iolo. Remember: in the FM Towns version, ALL dialogue is fully VOICED!
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Hmm... nice decoration. Whaddaya think, Shamino?
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House interiors have incredible detail
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You can take whatever you see. But you'll lose karma if you steal!
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There is no "world map" in Ultima VI. The huge world is completely seamless. We are in the wilderness already
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The world of Ultima VI is not only huge - it is meticulously detailed. You can talk to anyone, and everyone have something interesting to say
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Bartender... hic!!... gimme... a mug o' beer!!
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FM Towns version can be played in Japanese, with Japanese voice acting. Which is, frankly, better than the English one! :)
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Snowy mountains... how romantic...
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It's night. The Avatar is lost in the deep forest...
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Avatar and the party take on some mean-looking gargoyles near a Virtue Shrine

PC-98 screenshots

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The ones who have done the Production on the Original and the Japanese Version
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Origin logo
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You have to put in a stupid save disk. How annoying...
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And now the proper title screen...
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If your idea of entertainment is watching people shave on TV, no wonder you had no choice but become an Avatar
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What the hell...
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Gargoyles want to kill you. You forgive them in the end, though
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A fight in Lord British's throne room
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Typical detailed room
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Nice colors!
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Chatting with Shamino outside
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Ahhh, I'm hungry...

SNES screenshots

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Title screen
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Enter a name for your character
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Intro cutscene
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The game begins with you being attacked in Lord British's throne room!
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Battle menu
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Inventory screen
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The movement cursor
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Choosing an enemy to attack
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Receiving damage
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Non battle menu
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Having a conversation
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The basic dialogue tree
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You can talk with members in your party
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You can look at objects
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Objects can be taken
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A ladder to a lower floor
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Outside, by a river

Sharp X68000 screenshots

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When you first boot up the game you have to make a save disk
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Main menu
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Intro, notice the time displayed on the VCR, it's taken from your computer's clock
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On the wall there's a poster from Ultima V
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The intro is the same quality as the PC-98 version (also ported by Pony Canyon). Meaning less color than the DOS and FM Towns versions
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Character creation, need to answer a few questions
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Start of the game and immediately you're in combat with gargoyles
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Talking to Lord British
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There's a frame around the screen in this X68000 version, otherwise graphically it's identical to the PC-98 port
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Merchant
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