Description
Following the events depicted in
The Savage Empire, the Avatar and his friend
Dr. Spector receive a book that contains the knowledge of time traveling. They are taken to the year 1893, witnessing
Percival Lowell prepare a space cannon not unlike the one described in
Jules Verne's works, with the intention of sending humans to Mars. However, due to unforeseen circumstances, the cannon is fired during the World's Columbian Exposition in Chicago, with several famous people of the time on board. The Avatar and his companions follow, only to be transferred into the mysterious and dangerous world of the Martian civilization.
The second entry in the
Worlds of Ultima series is very similar to its predecessor visually and gameplay-wise. Like the first game, it utilizes the
Ultima VI engine, and is a top-down role-playing game set in a seamless graphical environment and featuring turn-based party combat. Conversations with characters, interaction with the game world, and acquiring crucial items occupy a significant portion of the gameplay. Many supporting characters are famous real-world figures from the depicted time period, such as
Marie Curie,
Sigmund Freud,
Nikola Tesla, and others.
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Trivia
Continuing the amusing habit from the first
Worlds of Ultima episode,
Savage Empire,
Martian Dreams again contains several real-life persons and original Ultima characters. Faithful fans may recognize Origin designer Warren Spector as well as Ultima heroes Dupre, Shamino and Iolo (in slight disguise). Further cameos: the Shadowlords and Smith the Talking Horse. See screenshot section for graphic proof.
The game includes a plethora of real Victorian-era characters.
This entry to the MobyGames database was contributed by
Old man gamer (317) on Jun 14, 2000.