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DescriptionUndead Line is a top-down arcade shooter with scrolling screens, like Commando and other games. The player controls a character (from a selection of three on the MSX 2 version) that shoots projectiles at enemy monsters.
The six levels available are presented in a menu and can be selected and played in any order. There is a boss battle at the end of each one.
Chests with power-ups are scattered throughout the levels. They open when shot, and in the Genesis version it is possible to cycle through the available power-ups by keeping firing at them. The power-ups include armor and speed boosts, and several types of projectiles.
- "幻獣鬼" -- Sharp x68000 title - Japanese spelling
- "Genjūki" -- Sharp x68000 title
- "アンデッドライン" -- Japanese spelling
Part of the Following Group
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The Press Says
|Sega-16.com||Genesis||Oct 11, 2007||7 out of 10||70|
|Pixel-Heroes.de||Genesis||Jun, 2005||7 out of 10||70|
|Pixel-Heroes.de||MSX||Jun, 2005||7 out of 10||70|
|Power Play||Genesis||Apr, 1995||67 out of 100||67|
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Fūtarō Yamamoto (F. Yamamoto)Main Designer:
Toyokazu Hattori (T. Hattori)Effect & Sub Director:
Satoru Aoyama (S. Aoyama)Programmer:
Fūtarō Yamamoto (F. Yamamoto)Map Designer:
Toyokazu Hattori (T. Hattori)Character Designer:
Satoru Aoyama (S. Aoyama)Music Composer:
Kazunori Hasegawa (K. Hasegawa)Music Programmer:
Kentaro Nishiwaki (K. Nishiwaki)Adviser:
MSX Undeadline TeamDebugger:
Tokihiro Naitō (T. Naito), J. Ogura, Takahiro Hachiya (T. Hachiya), Y. Goto, K. Watanabe, H. Kouno, S. Matsuhisa, CherryProduce: