User review spotlight: Carmageddon (DOS). Released in 1997.
Playing the game with Sound FX requires 1 Mb of memory which was not standard in 1990.
Blast your way riding a red dragon Galaxy Force-style.
Fighting a praying mantis in the first Shadow of the Beast-inspired platform level.
Although in a screenshot the graphics look beautiful, the animation is a bit crude.
Once you lost all your lives, a training mode becomes active giving you infinite lives to finish the game.
The second platformlevel sees more advanced puzzles and pixel-perfect platformleaping.
You will get the "You crashed"-message very often. This shoot-'em-up level is a graphic mess.
In the far distance a rotating raytraced castle can be seen. Here your final confrontation will take place.
In the castle you will encounter many bosses.
First flying level: luckily the trees can be blasted
I will try...
Intuitively, I would suggest to gain some height
Most likely my intuition didn't work
Rocks cannot be blasted
Platform level: fire can added to your sword at the fire place
Oh, a sorcerer!
Title screen (VGA)
First level where you fly through an ice-age level. In this phase, the game screen does not populate the entire screen. (VGA)
Jump around and kill things with your sword (VGA)
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