Unreal Screenshots

Amiga version

Intro screen.
Playing the game with Sound FX requires 1 Mb of memory which was not standard in 1990.
Blast your way riding a red dragon Galaxy Force-style.
Fighting a praying mantis in the first Shadow of the Beast-inspired platform level.
Although in a screenshot the graphics look beautiful, the animation is a bit crude.
Once you lost all your lives, a training mode becomes active giving you infinite lives to finish the game.
The second platformlevel sees more advanced puzzles and pixel-perfect platformleaping.
You will get the "You crashed"-message very often. This shoot-'em-up level is a graphic mess.
In the far distance a rotating raytraced castle can be seen. Here your final confrontation will take place.
In the castle you will encounter many bosses.

Unreal Screenshots

Atari ST version

Title Screen
First flying level: luckily the trees can be blasted
I will try...
Intuitively, I would suggest to gain some height
Most likely my intuition didn't work
Rocks cannot be blasted
Platform level: fire can added to your sword at the fire place
Oh, a sorcerer!

Unreal Screenshots

DOS version

Title screen (VGA)
First level where you fly through an ice-age level. In this phase, the game screen does not populate the entire screen. (VGA)
Jump around and kill things with your sword (VGA)