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Scramble is a classic game that takes time to master but it's very rewarding when you do finally beat a level and get a new high-score. It does have its flaws but the smooth scrolling and captivating gameplay make this one of the best games on the Vectrex.
This is one of my all-time favorite classic shooters, so I was curious to see how it would look with vector graphics. I'm happy to report that the game plays almost exactly like its arcade counterpart. Scramble is a side-scrolling space shooter where you fly through caverns, shooting missiles and bombing fuel silos. The explosions are represented by flickering asterisks, which look slightly cheesy. The premise is to avoid incoming missiles while navigating narrow corridors, which requires a great deal of skill (which I happen to possess, by the way). I noticed that the collision detection in this game tends to be fairly lenient. Your wing can overlap the wall a little bit without causing your ship to explode. This game has three difficultly levels. It's pretty tough, and it's unlikely you'll ever reach the enemy base at the very end.
Word has it that Scramble is the single most popular Vectrex game around. If so, then Scramble is also living proof that, in the world of arcade-to-home translations, reproducing sophisticated arcade graphics pales in importance next to producing a home game that's exciting to play.
Scramble was a strange videogame to be chosen for the Vectrex system. The original was not a vector-based game and it wasn't exactly the latest and greatest by 1983. Even still, the Vectrex port of the Stern coin-op is good fun and great for a quick distraction. The enemies look completely different, but they are still easily identifiable and most of the gameplay is intact.