DescriptionIn B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission.
You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down.
The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you get a short summary, and an option to play again.
There are no VIC-20 user screenshots for this game.
There are 56 other screenshots from other versions of this game or official promotional screenshots.
There are no promo images for this game
- "B-1 Nuclear Bomber Game" -- TRS-80 in-game title
- "B1 Bomber Game" -- Apple II in-game title
- "B-1 Bomber Game" -- In-game title
Part of the Following Group
There are no reviews for the VIC-20 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
There are no critic reviews for this game.
There are currently no topics for this game.
DiscontinuationAvalon Hill discontinued B-1 Nuclear Bomber in 1986.
QuotesM. Evan Brooks about the game:
its play mechanics are embarrassing in the contemporary market; in fact, its play mechanics were embarrassing when it was initially released.M. Evan Brooks is an avid wargamer who retired with more than thirty years of service in the U.S. Army and National Guard. He is a contributor to numerous war-game and professional military publications.
Avalon Hill was an early entrnt in the computer gaming field, but their initial productions, such as B-1 Bomber and Midway Campaign, were disappointing given Avalon Hill's enviable reputation in the realm of conventional board wargames. The early Avalon Hill games lacked color and were less engrossing than the company's experience in game design warranted.- Brian J. Murphy (Creative Computing Vol. 9, N. 9, September 1983, page 192).
- Charles Roberts Award
- 1980 - Nominee as Best Computer Wargame