DescriptionThis is a book of instructions for numerous type-in BASIC games:
- Monster Maze -- like a summarized Pac-Man, eating dots in a maze avoiding monsters, which can temporarily be eaten after eating cherries.
- Hyperspace Escape -- an Asteroids clone
- Gunfight -- "Outshoot the fastest draw in town, VIC". Three buttons regulate four functions: moving up and down, shooting and dodging.
- Scramble -- a game of aerial bombardment
- Alien Marauders -- likely a Space Invaders clone
- Airplane -- "Attempt to land your passengers safely on the runway at La Guardia Airport." A simulation of landing an airplane consulting only cockpit instrumentation. "Good luck. It may take practice to land correctly. I can't!"
- Marathon -- the player places bets on one of three athletes, then the computer simulates a foot race between and lets the player know how their financial speculation turned out. "The game continues until you are broke or you break the bank."
- Wizard (or Computer Wizard) -- a "Simon-says" iterative song-repeating game
- Tail Gunner -- a gunsights-aiming game (using the almost-standard WADX control keys)
- Astro Wars -- also sounds very Space Invaders-y. Only so many distinguishing characteristics can be gleaned by eyeballing the source code.
- Swarm -- a game about intercepting the trajectory of enemy spacecraft on a collision course
- 3-D Maze -- wherein the player attempts to set a speed record for plotting a course to maze cell #25, in an eerie textmode first-person perspective.
- Brands Hatch -- a topdown car racing simulation whose goal is primarily to avoid colliding with other vehicles or the sides of the road.
- Lightning Bolt -- a somewhat conceptually abstract game, the player here attempts to intercept the tip of a descending lightning bolt with a cursor-drawn wall without touching the bolt's sides.
- Space Birds -- a Space Invaders-y top-down space shooter with a backstory almost as long as the source code listing.
- Arkenstone -- an explicitly Tolkien-derived early text adventure game with an unusual text parser, accepting input of strings up to nine words long one[enter]word[enter]at[enter]a[enter]time[enter][enter].
- Gomoku -- the Asian parlour game whose goal is getting five stones in a row. "WARNING: This program takes a few minutes to make its move."
- Lunar Lander -- a simple conversion apparently unconstrained by fuel limitations.
- Earth Defense -- a Missile Command clone.
- Nightmare Castle -- the description is peculiarly abstract ("THE ROOM is a strange place. All sorts of weird things happen, but you'll have to find out what yourself") but the fundamentals seem straightforward enough: navigating a graphical maze, locating and retrieving a treasure, and avoiding being eaten by a monster.
- Checkers -- a conversion of the board game. Input is via board coordinates.
- Dambuster -- from the sounds of things, a Zaxxon-like challenge to line up the player's spaceship with a supposedly 3D environment and fire the player's weapon at the right moment.
- Smash -- a paddle-and-ball game.
- Dogfight -- a daredevil game of aerial duelling.
- Night Raid -- an aerial bombing simulation
- Tank Battle -- a top-down tank duelling game, spiced up with mines and fuel drums.
- Danger Star -- a simulation of Star Wars' Death Star trench-flying feat.
- Reversi -- a conversion of the board game ("You'll find the VIC plays slowly, but remarkably well." Great, the worst of both worlds!)
- Fruit Machine -- a slot-machine gambling simulator.
- Dr Watson -- a "guess what number the computer is thinking" game, giving "too high" and "too low" feedback.
- Dr Audio -- Dr Watson with proportional sound feedback to let the player know how close they are.
- Tight Squeeze -- a gambling game.
- Time Guardian -- the player navigates between the six sectors of each of six quadrants (sextants?) in search of the six parts of the key of Chronos.
- Long John Silver -- a "find the buried treasure" game of simplified Battleship with a one-cell treasure on a 10x10 cell map.
- Robot Nim -- A conversion of the parlour game Nim.
- Victim (or VICtim) -- another simulated race.
- Evolution -- Conway's Game of LIFE.
- Vic-et-un -- Blackjack with dice.
- Hangman -- a two-player-only version of the word-guessing game.
- Codebreaker -- a version of Mastermind.
- Fairway -- a golf simulator.
- Jelly Bean Space Swarm -- the player must navigate a space ship through some crudely rendered asteroids.
- Zauper Attack -- the player must zap the aliens before they are eaten by the Zaupers.
- Superbowl -- a 10-pin bowling simulator.
- Zombie Island -- wherein the player attempts to drown the zombies by situating zombie-drowning swamp patches between himself and them.
- Motorcycle Jump -- a daredevil motorcyclist game (playing as "Evil K."), calculating the speed at which to approach a ramp to clear an arbitrary number of double-decker buses... without overdriving and flipping upside-down!
- Traffic Jam -- a top-down simulation of piloting a car to a parking spot with moving obstacles (presumably, other vehicles on the road.)
- Hangman 11 -- a one-player version of the word-guessing game, which the computer stocks with a limited vocabulary.
- Antihang -- the computer plays Hangman and guesses the player's word.
- Treacle Balls -- a game of logic and deduction.
- Craps -- the dice gambling game.
- Caveman -- challenging the Cro-magnon player to survive in a treasure-and-trap-filled cave complex.
- Tranquility Base -- Lunar Lander again, this time tracking fuel use.
- Lodestar/3-D Maze -- attempt to locate a lodestar in a maze. (The 3-D aspect is left as an exercise for the reader. Really!)
- Monza -- the computer guesses a number the player is thinking of.
- Mento -- "another mathematical mind-reading wizard."
- Flip -- a geometrical puzzle played on a 3x3 grid.
- Colormind -- "This, as you've probably guessed, is a color version of Mastermind."
- Cannibal Charlie -- a delicious ecological simulation challenging players to achieve a high score by finding the most stable equilibrium between populations of cannibals and explorers.
- Noughts and Crosses -- or Tic-Tac-Toe to the non-Brits in the room.
- Speedway -- a top-down solo racing simulation played for longevity.
- Battle -- a new board game similar to Checkers.
- Reverse -- a thrilling "game" about setting numerical sequences in order.
- Space Fighter -- a space combat game.
- Engulf -- the player avoids as long as possible being surrounded by regularly-appearing colored blocks.
- Reaction -- a simple test of the player's reflexes.
- Spacetrek -- the player defends a 10x10 grid from aliens as long as their ship's energy levels hold out.
- Quack -- a target-shooting game.
- Magic Square -- filling in numbers to make every cross-section of the 3x3 grid add up to the same sum.
- Simon -- the player repeats computer-generated numerical sequences of increasing length.
- Roulette -- a simulation of the casino game.
- Night on a Wild Mountain -- a non-interactive light and sound demo, in the same vein as two Symphony for a Melancholic Computer programs included and one entitled Sepulcher Organ.
- Superpoet -- a non-interactive poetry generator.
- Vincent Van Vic -- a paint program.
- Monte Carlo Molecule -- this program randomly plots a course between points on a cube.
- Zodiac Fortune Teller -- lives up to its name.
- Biorhythms -- a calculator of physical, mental and emotional cycles.
- Billboard -- a program to display large text on the screen.
There are no VIC-20 user screenshots for this game.
There are no promo images for this game
There are no reviews for this game.
There are no critic reviews for this game.
There are currently no topics for this game.
There is no trivia on file for this game.