There are no reviews for this game.
Our Users Say
|SEGA Master System
||Awaiting 1 votes...
|Combined User Score
MobyRanks are listed below. You can read here
for more information about MobyRank.
SEGA Master SystemZero
Plenty of action, plenty of screens, plenty to do!
The Amiga version is brilliant, and well hard. I particularly like the knife wielding skins, and the way that when they stab you the blood sort of squidges out like tomato sauce.
Monochrome, monotone, mono-something else that rhymes with chrome. Plenty to fight, and big fun. Bits of skinhead all over the shop.
It's not top of my Engine software shopping list, but any beat 'em up fan should check out Vigilante without delay.
The Sega game almost matches the PC Engine conversion, its graphic artists have gone to town on the backdrops with good looking sprites to match. Pricey, but as much fun to play as the others.
Lutas marciais e agilidade, a exemplo de outros games, são o forte deste jogo, que é ambientado em uma grande metrópole. Nela, bandidos dos mais diversos tipos infernizam a vida dos cidadãos. O Vigilante sempre é chamado a intervir.
Spectrum Vigilante comes across extremely well. The graphics may be missing some finishing touches but the gameplay's all there. Attacks come hard and fast - often too fast.
The Vigilante character has been shrunk on the Amiga to keep the playing area in proportion, resulting in some graphic detail loss. But gameplay stands up well in that the Vigilante has a better chance of rescuing Madonna.
It gets worse doesn't it? I mean, you go down the pub for a few bevvies and you get psychopath skinheads accosting you saying things like 'I saw you bad mouthing me' when you weren't even talking to them. That's when you get a smack in the face. Usually, it gets you a bit wound up but you can ignore it. This time, however, they've just gone too far.
Vigilante was one of the better arcade beat-'em-ups thanks to its simplistic control system - a feature which greatly enhanced gameplay. This has not been lost in the Engine conversion, making a good beat-'em-up with steadfast gameplay, if a little pricey.
Una conversione che lascia un po l'amaro in bocca. La sensazione è che si potesse fare qualcosina in più e meglio. Se amate i picchiaduro a scorrimento vi consiglio comunque di provarlo.
Once again NEC has brought another outstanding title from the arcades, home to the TurboGrafx-16. Although Vigilante has outstanding graphics and animation, the game is too easy for seasoned game players (especially with three continues). This would be a great game for younger players or persons just getting into video games. [rank in issue #5]
If you thought the only way of transforming mankind into repugnant monsters was by dropping the Bomb, and making melting flesh into a fashion trend, then Vigilante offers you an insight into 1994 New York where absolutely everyone wants to wrap a crowbar around your neck.
Nun noch ein paar Worte zur technischen Seite dieses Games: Die Grafik entspricht in etwa der des gleichnamigen Arcade-Automaten, welcher übrigens auch von IREM stammt; eine gute Zehn ist hier sicherlich angebracht. Soundmäßig hat sich VIGILANTE auf der „Engine“ die Neun redlich verdient, denn die Geräusche und auch die Musik wurden quasi eins zu eins vom Spielhallenvorbild übernommen. Leider ist das Scrolling nicht absolut ruckelfrei, das kann man aber in Anbetracht der vielen, nicht zu klein geratenen Sprites durchaus verschmerzen. Motivierend ist dieses Prügelgame allemal. Der Spielablauf ist fraglich, da brutal, aber dennoch eine Sieben wert. Der Preis von etwa 100 Mark geht auch in Ordnung (die technisch mangelhaft in Szene gesetzte MASTER-SYSTEM-Fassung kostet immerhin 90 Mark), so daß ich hier ebenfalls eine Neun für angemessen halte.
Fans of arcade violence should enjoy Vigilante — but I don't think it'll appeal to anyone else.
Once again it's uninspired gameplay, but as scrolling combat games go it's fun stuff that will not easily be beaten.
Very neat graphics and some good thumping sound effects mean that this Amiga version has strong initial impact. Shame that there simply isn't the gameplay there...
Vigilante is a great representative of old-school brawling, just one step beyond the very origins of the genre. Its gameplay is marked by simplicity and unforgiving challenge – prepare to be frustrated by the resiliency of some of this game's boss enemies. But games of this ilk always had something extra, a quality of addiction that kept you coming back again and again, even though you know you're just getting your butt kicked. If that sounds like your kind of pain-loving personality, cash in 600 Points and get moving – Madonna isn't going to save herself from those Skinheads.
While Vigilante is an incredibly faithful translation of the arcade original, and probably the best looking game available for the TurboGrafx-16, it suffers from being too easy. When you throw in three continues, it lessens the challenge even more. With only five levels it's not hard to beat.
Vigilante is a great looking game. It uses the large colour palette of the TurboGrafx nicely to recreate the visuals of the arcade original faithfully. The characters in the game have good animation and a hand-drawn look to the sprites. Each level has its own distinct look and feel without any repetition as you might find in other similar games from the era. The sound however is a bit disappointing, the musical tracks aren’t very distinct and the sound effects are fairly basic.
If you are in the market for a senseless side-scrolling brawler then Vigilante will fit the bill nicely. It is a good conversion of a classic arcade game with very responsive controls. The difficulty of the game may put some off however, this isn’t an easy ride, but the game is quite short with three continues so there is a chance you will complete it with a bit of practice.
As a coin-op, Vigilante had no real claims to greatness. It was not a step forward in arcade technology, and it did not offer much variation in its beat em up gameplay. It was not good for much more than a couple of goes.
Your missus, who goes by the name of Madonna, has been kidnapped by the skinheads – not any old skinheads but the skinheads. You, being from a rough and tumble neighbourhood, have no qualms whatsoever about going out and beating seventeen complete and altogether different varieties of crap out of everybody you meet, and this you do, over a selection of levels based around the street-fighting theme. This is not a game for those with an aversion to violence.
Wer mit VIGILANTE aus der Spielhalle vertraut sein sollte, der wird an der SEGA-Version nur getrübte Freude haben, denn zwischen der Spielhallengrafik und der uns vorliegenden besteht doch ein gewaltiger Unterschied, Sehr klein ausgefallen sind auf der Konsole die bewegten Sprites, was zugunsten des Scrollings, nicht aber der Animationsphasen geschehen ist. Bewegungsabläufe im einzelnen werden schemenhaft erahnbar, sind leider aber nicht mehr eindeutig zu erkennen. Ich frage mich, ob man es in solchen Fällen nicht eher beim Spielhallenhit belassen sollte, bevor man den eigenen Ruf mit solch‘ mäßigen Umsetzungsresultaten aufs Spiel setzt.
A run-of-the-mill beat-em'-up.
Es ist ja sehr großzügig von den
Programmierern, “Continues“ satt
zu spendieren, doch leider
wird dadurch der Spielreiz geschmälert. Die Motivation dieser
Prügelorgie kommt vor allem daher, daß man die sehr schönen
Hintergrundgrafiken aller Levels
sehen will. Ein fortgeschrittener
Spieler wird bald das meiste vom
Modul erlebt haben, woraufhin
die Motivation zu einem dicken
Das grobe Spielprinzip ist sicher nicht jedermanns Sache.
Wer Zweikampf-Action im Stil von
Double Dragon mag, wird zumindest eine Weile seinen Spaß an
Vigilante haben. Das beste Sega-Modul in dieser Art ist aber immer
The moves are limited to the standard punch, kick, jump, and crouch, but occasionally you'll come across a pair of devastating nun-chucks which kick the action into high gear. If you want to be really cheap, use the turbo with these things for some rapid-fire attacks. It's especially effective against bosses, who normally take forever to kill. The graphics in Vigilante are better than average, and the New York skyline looks fantastic. In terms of sound, the music isn't bad, and there's a satisfying "thud" whenever you whack somebody. Vigilante is fun while it lasts, but it's definitely a shallow experience.
Vigilante fails to provide much enjoyment. Other than the nice background graphics there is nothing worth experiencing in this game.
Since NEC claimed their Turbografx was a 16-bit system, I believed Vigilante would favorably compete with the early 16-bit carts Streets of Rage (Genesis) and Final Fight (SNES). After my initial play session, expectations sharply plummeted to earth.
Since you're constantly fighting you would think that the developers would have spent time getting it right, but the combat is fatally flawed and leaves the game in dire straights. With only punches and kicks at your disposal, you don't have much to help you fend off the dozens of angry gang members. You can pick up a weapon, but even that barely has any range and doesn't help as much as you would imagine. Thanks to the ineffective combat you are often left open to cheap shots, making this one of the most frustrating fighting experiences you can have. Chances are if you hate the way it feels when you first start, you're never going to appreciate what they're trying to do.
Das Treten und Hauen gegnerischer Sprites mag auf Dauer nicht so recht befriedigen. Zudem ist von der schicken Grafik des Original-Spielhallenautomaten auf dem C 64 nicht viel übrig geblieben. Mehr Krampf als Kampf: Das Primitiv-Prügelspiel ist sein Geld nicht wert.
oof, ooyah, yipes, pass me a knitting needle. I've developed a terrible itch down on me plaster cast. Aaaaaaah blissful. Where was I? Oh yes, Vigilante. I always say why use several words when one will do... Crap!
There are a few weapons to pick up, but it all becomes monotonous long before you reach the bug-ridden boss fights, where victory can be won by trapping them in a corner and hitting the same button over and over.
Wieder so eine Ausnahme von der Regel. “The Skinheads have kidnapped Madonna! You must save her!” Dieser anspruchsvollen und zutiefst viel versprechenden Prämisse geht Ihr in Irems Vigilante höchstens einen halben Level nach, bevor Ihr wegen der 600 Wii-Punkte die erste Träne wegdrückt. Der seitwärts scrollende Klopper hetzt Euch unablässig geklonte Gegner auf den Leib, denen Ihr entweder mit Handkante oder Schuhsohle die Eingeweide neu sortiert (ein Treffer genügt meist). Wahlweise dürfen auch achtlos liegen gelassene Waffen dazu genutzt werden. Das Ganze ist zwar recht ok animiert, aber überaus frustrierend und simpel. Meinetwegen können die Skinheads Madonna behalten.