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Teleroboxer (Virtual Boy)

63
MobyRank
100 point score based on reviews from various critics.
3.4
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Effectiveness How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.) 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall MobyScore (4 votes) 3.4


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
83
The Video Game Critic
Teleroboxer is a perfect fit for the Virtual Boy, but it's very challenging. After the first opponent, the difficulty ramp is steep, which kind of turned me off. Advanced opponents require more of a defensive approach, so you'll need to block their punches before getting a chance to connect. The cartridge saves up to three records, so you don't have to go back and fight old opponents. Hards as nails but visually stunning, Teleroboxer is a game any Virtual Boy fan should own.
80
GamePro (US)
If you've had a hard day, Teleroboxer won't make it easier, but at least you can take out your frustrations on a bunch of robots. Careful, though, they punch back big time.
77
Game Players
Although it doesn't stand up too well to long-term play, Teleroboxer is still one of the better titles currently available for the Virtual Boy.
67
GameFan Magazine
In my opinion, Teleroboxer is the second worst of the VB launch titles behind Galactic Pinball. Technically the game is rather impressive with these huge, multi-jointed robotic 3-D dudes smacking your eyes with their non-pixely scaling fists, but the control and game design is a step beyond pain. Even if you have the year or so time it requires to get used to the double-pad control or if you're a Nintendo boxing game freak like Kid Fan, the game proceeds at such a breakneck speed as to make actual playing impossible. I dunno...maybe I just suck at games.
59
Defunct Games
In short Teleroboxing is an ok game, severely missing that Nintendo magic. There is just no atmosphere, and not much that will keep you wanting to get to the end. A basic game, only advised to be bought by boxing fans that are looking for something different on their VB. I can't seem to play this game for more than 10 minutes, I just don't have the skills or patients to execute the Robot's moves that take the most damage, so I'm probably not enjoying the game to it's fullest. Then again, I don't really want to either. This game should have been so much better.
50
Nintendo Life
The Virtual Boy does a good job of immersing you in the fight with the large, detailed and varied opposition. You will have a great time blocking and punching as you try to find the best way to battle your opponents, but once you’ve done that things become very easy with the only challenge being to see if you can manage an unbeaten run. That there are only eight other fighters in the game is also disappointing. In short, Teleroboxer is fun whilst it lasts – unfortunately that’s not very long at all.
30
All Game Guide
After going 3-18 in your first 21 games, you'll come to hate that record saving feature that was such an interesting feature. Those who dream of becoming champion should realize it's just that -- a dream. And the game? An absolute nightmare.