There is also a number of static and dynamic obstacles that teleport the player's character away from the goal when they are touched. Therefore, when generating the line, these need to be taken into account. The drawn bridge can always be erased to try another strategy. Most of the static obstacles are randomly generated, making the game different for each run. There are also three difficulty levels.
The story of the game tells that everyone follows a path when dreaming. However, sometimes this path breaks and the person in dream will be unable to awaken from the dream as a result. The player's cat-like creature called Waker is responsible for fixing the broken path, to guide the person back and to awaken him from his dreams. Next to movement, it can also jump, sprint and there is a general action key.
Waker was developed simultaneously along with Woosh. Even though all levels and basic gameplay are identical, Waker is the narrative version of the dream, while the protagonist in Woosh is a ball and all other goals remain abstract.
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Chang You Wong (61)