The Walking Dead: Episode 1 - A New Day
It is played as an adventure game with action and role-playing elements. During many sequences the character can freely look around the environment and interact with items. Compared to Telltale's previous title Jurassic Park: The Game there is slightly more freedom in exploration and more traditional adventure game elements such as examining objects, storing them in an inventory, and applying them in the environment. Many of the action sequences are shown as a cinematic or through quick-time events for the player to act quickly. When they are not performed in time, the character dies, and often Everett also has the option to save characters or to let them die in the hands of the zombies. While exploring different icons show actions such as examining, interacting or using an item. Inventory items also appear here and the player does need to interact with the inventory or combine items before they can be used.
During conversations there are multiple options that can alter the outcome of events. A timer runs down during a conversation option and if none is chosen there is one selected by default. At the start of the game two display styles can be chosen. Standard shows more of the UI and helps with important choices, while Minimal turns of UI hints, help, and choice notifications. The setting can still be altered mid-game. Crucial choices during events and conversations are remembered and carried over to next scenes and episodes.
This episode is not available separately for the PC versions. For the iOS, Xbox 360 and PS3 version it is the base episode required to play the other four that can be purchased separately. For the PS3 version a season pass is also offered as an additional option to receive the entire game in the same vein as the PC versions.
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