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WarCraft: Orcs & Humans

WarCraft: Orcs & Humans Screenshots

DOS version

WarCraft: Orcs & Humans DOS Title screen (main menu)

Title screen (main menu)

WarCraft: Orcs & Humans DOS Intro: Stormwind Keep. The intro uses 3D CGI animation.

Intro: Stormwind Keep. The intro uses 3D CGI animation.

WarCraft: Orcs & Humans DOS Intro: The Orcish stronghold.

Intro: The Orcish stronghold.

WarCraft: Orcs & Humans DOS Well protected side, especially if arrows are fully upgraded.

Well protected side, especially if arrows are fully upgraded.

WarCraft: Orcs & Humans DOS Certain missions do not have buildings, and can require fighting in the caves.

Certain missions do not have buildings, and can require fighting in the caves.

WarCraft: Orcs & Humans DOS Squattering people is better strategy than running. Also, some things, like doors, can also be destroyed.

Squattering people is better strategy than running. Also, some things, like doors, can also be destroyed.

WarCraft: Orcs & Humans DOS Conjurers can summon up to four scorpions with full mana. Scorpions do not count as population, so you can have 'em as much as they can fit the map. Same rule applies to orcish spiders.

Conjurers can summon up to four scorpions with full mana. Scorpions do not count as population, so you can have 'em as much as they can fit the map. Same rule applies to orcish spiders.

WarCraft: Orcs & Humans DOS Elemental is the strongest unit humans can create, but still weaker than orcish demon. He compensate that slight weakness with increased range of attack.

Elemental is the strongest unit humans can create, but still weaker than orcish demon. He compensate that slight weakness with increased range of attack.

WarCraft: Orcs & Humans DOS Mages can create both scorpions and elemental, which do not count as population, but takes time for mana to recharge.

Mages can create both scorpions and elemental, which do not count as population, but takes time for mana to recharge.

WarCraft: Orcs & Humans DOS Attacking orcs where it hurts the most.

Attacking orcs where it hurts the most.

WarCraft: Orcs & Humans DOS Opening of a mission is mainly building defense and locating resources.

Opening of a mission is mainly building defense and locating resources.

WarCraft: Orcs & Humans DOS Entering the cave means you won't get any extra reinforcements (unless raising dead or being able to summon).

Entering the cave means you won't get any extra reinforcements (unless raising dead or being able to summon).

WarCraft: Orcs & Humans DOS Catapults are still the beast weapons when they hit the target. But protecting them is always a must.

Catapults are still the beast weapons when they hit the target. But protecting them is always a must.

WarCraft: Orcs & Humans DOS Once bodies of your enemies or allies turn to skelets, you can raise them with necrolytes.

Once bodies of your enemies or allies turn to skelets, you can raise them with necrolytes.

WarCraft: Orcs & Humans DOS Toxic clouds (orcs) and fire rains (humans) are actually the only magical effects in the game.

Toxic clouds (orcs) and fire rains (humans) are actually the only magical effects in the game.

WarCraft: Orcs & Humans DOS Always the best strategy is to have archers right after the knights. Knights ahead can always intercept enemy catapults since they can not return fire at short range.

Always the best strategy is to have archers right after the knights. Knights ahead can always intercept enemy catapults since they can not return fire at short range.

WarCraft: Orcs & Humans DOS Deamons summoned from hell by orcish mages are the strongest creatures able to wipe entire cities out when in group. As all summoned creatures, they disappear when magic hits the bottom.

Deamons summoned from hell by orcish mages are the strongest creatures able to wipe entire cities out when in group. As all summoned creatures, they disappear when magic hits the bottom.

WarCraft: Orcs & Humans DOS Extinguishing every trace of human existence will open your gate to invade & conquer other worlds in the future.

Extinguishing every trace of human existence will open your gate to invade & conquer other worlds in the future.

WarCraft: Orcs & Humans DOS I'm weak, please don't kill me

I'm weak, please don't kill me

WarCraft: Orcs & Humans DOS Destruction of the town

Destruction of the town

WarCraft: Orcs & Humans DOS Sprawling orc metropolis

Sprawling orc metropolis

WarCraft: Orcs & Humans DOS Losing battle

Losing battle

WarCraft: Orcs & Humans DOS Pre-mission briefing

Pre-mission briefing

WarCraft: Orcs & Humans DOS Orc briefing. Note the banner - the same as Sarlac's banner in <i>Blackthorne</i>.

Orc briefing. Note the banner - the same as Sarlac's banner in Blackthorne.

WarCraft: Orcs & Humans DOS Post-mission debrief screen

Post-mission debrief screen

WarCraft: Orcs & Humans DOS Custom battle

Custom battle

WarCraft: Orcs & Humans DOS Two catapults and archer vs orc raider? Too much

Two catapults and archer vs orc raider? Too much

WarCraft: Orcs & Humans DOS Little forest fight

Little forest fight

WarCraft: Orcs & Humans DOS Little forest fight - new forces

Little forest fight - new forces

WarCraft: Orcs & Humans DOS Raid on enemy village

Raid on enemy village