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"Dawn of War" pode não ser uma revolução, mas consegue ser diferente o suficiente para chamar a atenção de quem procura um jogo de estratégia dinâmico e divertido. E é uma das melhores adaptações - mesmo que não direta - da licença "WarHammer 40,000".
There's no question that Dawn of War will turn even the meekest, mildest players into bloodthirsty battle addicts. Jaded, hard-to-please RTS snobs may turn their noses up at this novice-friendly title, but that's no reason for the rest of us to sleep through this Dawn.
Enter Relic Entertainment's Dawn of War, a real-time strategy game that animates the combatants of the 41st century as they have never been animated before. Orks (yeah, Orcs, but with 41st-century weapons), Space Marines (the good guys), the forces of Chaos (the real bad guys) and Eldar (think elves with blasters and without the wimpy blond hair) participate in the wild melee. The game includes a single-player campaign in which players lead the Space Marines against their three foes, a skirmish mode in which any force can be your own and a complete multiplayer suite in which players can play online, controlling any of the four races.
Bottom line on Dawn of War -- if you demand depth and a strong economic model in your real-time strategy game, this one's probably not for you. Again, Dawn of War is much like Warhammer 40K. It's not very deep or realistic, but it's colorful, fast, and fun. And on those nights when you feel like unleashing your inner Orc, it doesn't get much better than that.
Warhammer 40k: Dawn of War is a fantastic RTS, though it will likely appeal more to players who enjoy combat rather than micro-managing units. However, even if you are more of the resource management type, it is still worth a look.
For those of you who simply love RTS games and aren’t into Warhammer at all, fear not. At its core Dawn of War is simply a great game. The streamlined gameplay stressing combined arms tactics over brute force should and will appeal to any RTS gamer who is looking for something new. The only discernable weakness I can say about Dawn of War is the unit pathfinding can be annoying at times, but that is a challenge that every RTS game faces and in the light of what Dawn of War does right, pathfinding is a small problem. All and all, at the end of the day Relic has unleashed a game worthy of its origin and based on Dawn of War’s critical and commercial success already there is much, much more of this game to come which is simply awesome.
It's not easy being a standout in the massive RTS market these days. It's not good enough to have just good graphics or just a good story. For an RTS to standout any more it has be innovative, fun, have a solid story...it takes quite a bit. Most RTS's can't fit this bill, but Relic's Dawn of War (DoW) sure does. And you don't have to be familiar with the WarHammer 40k universe to get an absolute kick out of DoW. Right from the opening video, you will be drawn in by the insane action in DoW right until the end. If you're starving for a solid new RTS, DoW is amongst your few good choices.
Enter Relic, the developer behind the legendary Homeworld games, a company that knows about creating compelling strategy games set in a story-rich universe, and you have Dawn of War. The result is the best Warhammer 40,000 game ever to grace computer screens and a solid RTS game in its own right.
This is it, this is the game I have been waiting for more than anything else this year. More than Doom 3, more than Half life 2, more than anything. Was I to be disappointed? Was I hoping too much for this game? Was I building it up in my mind only for it to be knocked down once I played it? Was I hell. Here we are, in my opinion this is the RTS game of the year.
Watching a beloved franchise move between mediums is always difficult. Sometimes it is the awkward transition from movie to videogame. Other times it is the even more awkward transition from videogame to movie. However, every once in a while a franchise weathers the change well, some might argue better off because of the move. The Warhammer 40,000 universe, deftly crafted by the folks at Games Workshop, has attempted the move to videogames before, meeting with varying levels of success. However, it is truly Warhammer 40,000: Dawn of War that has made video game players aware of the tabletop brand.
Take your pick of seminal games – the ones that defined their genre for a period of time and introduced concepts that worked so well you couldn’t help but wonder why they’d never been done before. Warhammer 40,000: Dawn of War is one of these. Everything about it is executed with care and precision, stuffed into an unrivaled graphics engine, and coated with a smooth layer of balance that will satiate RTS gamers for years to come.
Ich jedenfalls freue mich auf meinen kommenden Urlaub. Schon jetzt weiß ich, dass ich diesen für ausgiebige Multiplayerschlachten nutzen werde. Denn so genial die Kampagne auch ist, erst im Multiplayer spielt Dawn of War seine Stärken aus. Obwohl meine Wenigkeit fast nur auf die sprichwörtliche Nuss bekommen hat, waren dies die packendsten Gefechte die ich bis jetzt erlebt habe. Seid gewarnt ihr da draußen, ich werde jetzt noch eine Woche üben und dann böse Rache nehmen für die Niederlagen...
I and many other strategy fans can enjoy what the interactive gaming world has to offer in the form of Warhammer 40,000, with the latest from THQ being Dawn of War. Is the name the only selling point (as with previous titles from this series), or can Dawn of War prove to be a worthy strategy title for gamers who may have never even heard of Warhammer 40,000?
Overall, I was very impressed with the good job Relic Entertainment did on War hammer 40,000: Dawn of War. Mixing great graphics with awesome game play is what a lot of developers forget to do these days, especially with real-time strategy games. As with most games, there are flaws, and the game is not perfect, but for the most part, it gets the job done. It really gives you a nice unique twist on real time strategy that is both enjoyable and replayable. If you are looking for an RTS that provides you with this, then Warhammer 40,000: Dawn of War is the choice for you.
Strategy fans have had it good recently. Kohan II, Rome: Total War and Warhammer 40,000: Dawn of War were released within a few days of each last month, which for a strategy fan is a dream come true as all games are excellent strategy titles. Warhammer 40,000: Dawn of War has the benefit of being developed by the guys at Relic, who has earned the allegiance of strategy fans everywhere thanks to Homeworld.
Warhammer 40,000: Dawn of War is a fitting title because this is the dawn of a new era in RTS gaming, a design that favors action over the more mundane tasks normally associated with the genre. Rather than try to recreate all the rules and intricacies of the original game, Relic has managed to capture just enough of the strategy and flavor of the tabletop game and infuse it with more bloody action than any four other M-rated games you might play this year.
So it’s pretty gratifying and maybe even a little scary that Relic has finally worked it all out. Warhammer 40.000: Dawn of War is one of the most compelling RTS titles since the genre began, a shot of pure-grade real-time strategy adrenaline straight into the veins—an absolutely dizzying rush. It’s not particularly innovative, but it is tightly designed, brimming with personality and visual flair, and flexible enough to let you wring a few hundred games out of it before you can say you’ve tried everything.
Een uiterst brutaal RTS spel met een sterk verhaal, fantastische graphics en verslavende gameplay. Wereldklasse.
Dawn of War's strongest point is immediately obvious the moment the game begins - sheer graphic beauty. The beauty is more than just a powerful 3D engine, though. The game's art design is simply stunning. Zooming in any unit or building in the game reveals a wealth of fascinating detail that's been included on the game's models. Hardened human soldiers sport old scars.
Games Workshop over the years have with the Warhammer 40,000 licenses given out created some hefty slices of turkey, now with Warhammer 40,000: Dawn of War they have finally found a polished and fun real time strategy on their hands. For those who have followed the vicissitudes of the table-top games over the years, it is a triumph and a challenge to those who are RTS experts.
If you're unfamiliar with the Warhammer 40,000 universe, like I was until I played Dawn of War, let me give you a quick briefing. You've got a world 40,000 years in the future with orcs, elves, wizards and demons, fighting with depleted uranium shells, spaceships and laser weapons battling it out for the survival of the race against a universe filled with hostile aliens bent on its destruction.
Dawn of War is a great game, the only downside is that the SP element is focussed on just one faction, it would have been nicer to see a more Warcraft 3 approach in that respect!
Warhammer 40,000: Dawn of War, known throughout the online community as DoW, is perhaps the only decent game based on the huge Warhammer 40,000 universe. Sure, Fire Warrior wasn't too bad, and Space Hulk a few years back was ok, but considering what a huge universe the games draw on for inspiration, you'd expect better. A bit like Star Wars games really. Much like Knights of the Old Republic proved that you can have truly excellent Star Wars games, DoW does the same for 40k games. Except, not quite as much really.
Dawn of War: Winter Assault is a great addition to the original game, and the new faction expands possibilities for the player. Some game balancing may upset players, but these changes are mostly beneficial and increase the fun-factor and playability. Heavy violence with excessive blood and brutality makes this game only for mature adults, however, and the fact that the original game is required for the expansion to work means that potential players have the chance to observe the content of the previous game before purchasing this game.
RTS games are coming by the bucket load these days, most of which are unoriginal and the same as the one released last Friday. Some RTS games however go a little further in an attempt to raise their heads above the crowd. Ground Control 2, Perimeter and Warcraft 3 are fine examples of RTS games that excel in almost every way. Dawn of war attempts to lift it's head up high but will it casually bob around like the last Games Workshop inspired game Firewarrior? To put it bluntly, no. Does Dawn of War take the RTS genre one step further? Oh yes.
Fans of the source materials will especially appreciate Warhammer 40,000: Dawn of War. However, this is simply a great game, regardless. It's also another step in a good direction for the highly evolved real-time strategy genre, because it takes what's great about this style of game--the process of outmaneuvering and outsmarting opponents to defeat them through military might--and puts pretty much all the emphasis on the parts of the gameplay that inherently seem exciting and satisfying. And while we'd be tempted to say that the skirmish and online multiplayer modes are the main attractions in Dawn of War, that's actually not quite the case. Instead, it's the game's four different sides, each brimming with personality and intriguing tactical potential, that steal the show.
Warhammer 40,000: Dawn of War focuses on four of the more popular 40K races: The Space Marines, the Chaos Space Marines, the Orks, and the Eldar. Not much explanation is given for all the bickering between these guys, but it seems that they just can’t share a planet without getting into a bit of a row. As I’m not all that familiar with the setting, there’s undoubtedly a great deal of background I’m just not seeing. Truthfully, though, it really doesn’t matter. Relic isn’t trying to tell a grand, sweeping tale here. Dawn of War is about putting a few factions together on a map and seeing who walks off alive, little more than that. Those wanting “plot” need to look elsewhere. The rest of us can enjoy some highly-polished RTS action.
From the moment the intro cinematic began, I was hooked into Warhammer 40,000: Dawn of War. It sets the violent and bloody mood and begins a cavalcade of strategy and violence that kept me hooked to the computer for hours and would keep me hooked for more hours were it not for the fact that I have billions of other games to play. It isn't that Dawn of War does anything extraordinarily new or brilliant in terms of gameplay mechanics, but the battles are just so damn entertaining and the pace of the game fast enough that it's hard not to have a good time.
Dawn of War bietet ohne Zweifel die spektakulärsten Schlachtszenen, die es bislang auf dem PC zu bewundern gab. Auch spielerisch ist Relic ein Top-Titel gelungen: Die vier Rassen sind perfekt ausbalanciert und kleinere Innovationen verbessern den Spielfluss - vor allem für Mehrspielerpartien ein gelungener Starcraft-Erbe. Was Dawn of War die 90er Wertung vermasselt, sind eher kleinere Mängel: So ist die Kampagne mit elf Missionen recht kurz und beschränkt sich zudem auf die Menschen - zumindest eine zweite Storyline wäre wünschenswert gewesen. Die Wegfindungsroutine hat bei Fahrzeugen ebenso ihre Aussetzer wie gelegentlich die KI, die stark auf Scripts beruht. Und so schön die Nahansicht auch aussieht, fehlt mir selbst bei geringster Zoom-Stufe ein wenig die Übersicht. Sei's drum: Relic ist mit Dawn of War ein erstklassiges RTS gelungen, das SF- und insbesondere Warhammer-Fans endlich mit Nachschub versorgt.
Warhammer 40.000: Dawn of War amazes in many aspects. Relic succeeds in making a nearly worn-out RTS-formula to be refreshing again through features like squadmanagement and the fast way to conquer strategic points. Next to that this game is the ultimate evidence that an RTS doesn't need thousands of units battling on one screen to have an impressive spectacle shown before you. This game-experience just has a high funfactor. If there is one "fast" RTS of this year you need to have played then it is this one. Only the meager campaign makes that Dawn of War won't receive the 'all-time classic label'. It's pretty close though and I just can't wait to get my hands on an expansion/sequel.
Ich gestehe: Gerissen habe ich mich um dieses Testmuster nicht. Basierend auf einem Tabletop-Spiel? Oh Gott! Wo ich sogar vor jedem Mensch ärgere dich nicht erneut die Anleitung studieren muss. Aber bereits nach kurzer Zeit war ich zum Wendehals mutiert und nicht mal für einen Super-Döner vom PC wegzukriegen. Dawn of War sieht richtig geil aus, langweilt keine Minute und macht einen Heidenspaß. So erleben Tabletop-Spiel-Einpenner wie ich eben auf dem PC rasante Action im Warhammer 40.000-Universum.
Anstatt eine Rakete gen Himmel zu schießen, werde ich an Silvester feierlich Dawn of War spielen. Das hier gezündete Feuerwerk lässt jedes echte kaum dramatischer aussehen als Lichtzeichen mit einer Taschenlampe. Leider vergaßen die Entwickler unter all dem Grafik-Bombast, die Einzelspieler-Kampagne spannend zu machen: Missionsziele gleichen einander wie Eier und die Story recycelt tausendmal durchgekaute Häppchen um Weltherrschaft, schlafende Supermächte und Verrat. Trotz der fehlenden Kreativität bescheinige ich dem Titel ausgezeichnete Spielbarkeit. Selten habe ich so heftige virtuelle Echtzeit-Kriege geführt.
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Doch der Fokus auf Action sorgt dafür, dass Warhammer taktisch Federn lassen muss: Es gibt weder Formationen noch Erfahrungspunkte, Wälder bleiben unzugängliche Blockgrafiken und aufgrund der fehlenden Physik-Engine schießen Einheiten schon mal durch Hügel oder Mauern. Viel ärgerlicher ist es, dass Gebäude taktisch keine Rolle spielen, obwohl euch viele Karten in apokalyptischen Städten kämpfen lassen. Außerdem tischen die Entwickler in der viel zu kurzen und erzählerisch schnell durchschauten Kampagne häufig das stupide Zerstöre-Alles-Ziel auf. Trotzdem: Nicht zuletzt aufgrund der dichten Atmosphäre, der hervorragenden deutschen Sprecher, des coolen Figurendesigns sowie des enormen Multiplayer-Potenzials gehört dieses Spiel auf jede Festplatte!
Gutes Balancing, abwechslungsreiche Missionen, kein lästiges Ressourcensammeln: Dawn of War bietet spannende Echtzeit-Kämpfe ohne störendes Beiwerk. Wenn meine Einheiten mit Maschinengewehren und Raketenwerfern die gegnerischen Stützpunkte zerlegen, erstrahlt auf dem Bildschirm ein herrliches Effektfeuerwerk. Sehr gelungen sind die unterschiedlichen Upgrades für meine Armee: So erhält das Spiel trotz der überschaubaren Zahl von Truppentypen sehr viel taktischen Tiefgang.
Dit is een cool spel. De grafieken zijn top en indrukwekkend, en hoewel de gameplay nooit verrassend is, word je zo meegezogen in het verhaal en de sfeer van het spel. De rijke achtergronden van het miniatuurspel komen echt tot leven, en dat is misschien wel de grootste verdienste van Relic.
As it stands, Warhammer 40k: Dawn of War is an immensely entertaining RTS experience. The combat is visceral, massive and fast-paced and the story is worthy of its great license. The multiplayer is fun, so there will be reasons enough to come back to this one once you're done with the single-player. However, I still cannot get over the fact that the campaign is so short and that it only focuses on the Space Marines. I don't know if Relic was pressed for time, or low on funds, but to earn your spot among the greats, certain standards that such a spot requires had to have been met, and they simply weren't.
However, as a real time strategy game, Dawn of War is not a bad one. Compared to Impossible Creatures, Relic has definitely developed a better title that has less confusion on upgrade/mutation of units and a more expansive story. Yet it cannot really match the epic scale of Homeworld since the entire campaign revolves around the defense of one planet. Strategy fans will find a great game within the box but may end up putting away the disc after a few months, especially if skirmishes aren’t their taste.
Dawn of War's tremendous unit design and the resulting balance makes for some addictive, tactical gameplay. The limited campaign isn't very long, and, more importantly, isn't very interesting, but crushing online foes and battling the computer is a blast. While Dawn of War doesn't reinvent the RTS wheel, it does cover it with spikes and roll it over entire armies of screaming victims. Bring down the hammer.
Wow, selten hat es auf dem Bildschirm beim Basis-Plätten so gewaltig gekracht! Zwar definiert Dawn of War das Genre nicht neu, präsentiert aber laufend actiongeladene Massenschlachten und geizt nicht mit aufwändigen Effekten. Insbesondere die extrem spannenden Kämpfe um wichtige Ressourcen an Kontrollpunkten haben es mir angetan. Einsteiger werden sich dank des einfachen Gebäude- und Einheitensystems gut zurechtfinden, während Profi-Taktiker bis zur letzten Spielminute an Waffenupgrades und Helden-Fähigkeiten feilen.
What Dawn Of War does it does very well: it's fast, simple and glorious to look at, with an aesthetic to the gameplay that follows in the grand tradition of C&C, Warcraft and StarCraft. Were you a fan of those games it's difficult to envisage you being disappointed, certainly if you intend to play the game online. If, however, you prefer a more considered approach to tactics and strategy and a single-player campaign that will take more than a couple of days to exhaust, then perhaps it would be best to try something else. Dawn Of War is distinct and individual, it looks amazing, but it's no Total War.
The game maintains a hectic pace, even in the initial base-building phase. Most units are highly mobile and can shatter base defences. Players are best served by quick strikes rather than amassing troops, particularly with the need to capture key points. Players should also regularly upgrade their forces, use cover, maintain morale and exploit heroic leaders. The campaign is surprisingly brief, but skirmish and multiplayer modes will keep you enthralled.
And it's charm which cements Dawn of War in the affections. In fact, it charms so casually that the contrary parts of the gaming world will just lazily dismiss it as a bimbo. It really isn't. Charm lures us in, but there's enough happening upstairs to keep it firmly in our affections. Though whether "charm" really is the right word where by "charm" you mean "the visceral thrill when you see an Ork advance rent asunder by giant pincers" is a matter I leave to you.
Bien qu’un peu court – comptez une petite quinzaine d’heures – et un peu facile, la campagne solo de Dawn of War permet de bien maîtriser l’ensemble des rouages du jeu et de préparer les stratèges en herbe pour d’impitoyables parties multijoueurs. La réalisation très soignée, habituelle de Relic, et le respect de l’univers du jeu de plateau sont un gage de qualité. Ce jeu est à conseiller plutôt aux joueurs avides d’action plus que de gestion dans un RTS, bien que les spécialistes de ce type de jeu pourraient quand même trouver un intérêt dans les possibilités tactiques très poussées que propose le jeu.
Nerveux, rapide, très stratégique et s'affranchissant de micromanagement pointu, DoW offre une excellente adaptation du jeu de plateau. Des combats épiques et incertains dans lesquels l'hémoglobine coule à flot baignent le titre dans un humour et une surenchère digne d'une bonne série Z. Une chouette petite baffe délicatement assénée à coups de hache.
Warhammer 40000 : Dawn of War est un jeu réservé à ceux qui comptent jouer à plusieurs. En effet, en solo le jeu n'a que très peu d'intérêt avec sa campagne courte et son mode escarmouche intéressant mais qui ne vaut pas l'affrontement avec des joueurs humains. Si c'est ce que vous recherchez, alors vous pouvez tranquillement investir dans ce STR qui permet des batailles dantesques grâce à un très bon équilibrage des camps en présence, à des cartes très bien réalisées et à un gameplay intuitif et pratique. Une fois n'est pas coutume, la licence Games Workshop a été bien exploitée.
Le monde, en l’an 40.000, ne sera plus qu’une poudrière sur laquelle tentera de s’étendre un empire mi-religieux, mi-martial, composé de ce qui ressemble fort à des êtres humains et imposant sa domination à des créatures sans foi ni lois, des rejetons des enfers que l’on a plutôt l’habitude de voir dans des châteaux forts et des donjons souterrains. C’est en peu de mots l’univers de Warhammer 40.000, prétexte d’un jeu de combat avec figurines qui connaît son petit succès, un peu partout autour de la planète.
As an avowed Warhammer 40,000 tabletop fan I admit I was predisposed to like this game. However, I think its tight controls, unique economic system, and challenging enemy AI make Dawn of War an RTS experience that will redefine the genre. Plus, there is still so much additional 40,000 back-story that this game didn't even touch on that the potential for unique and interesting add-ons is simply mind-boggling.
Dawn of War will be great for the more casual RTS player, the fact it leans more towards fast-paced action than strategy makes it very easy to get into. But I feel the game doesn't show enough depth and individuality in it's gameplay to make it a title that stands out from the crowd. Where the opposition in this genre is so plentiful and varied you really need to do something special to make a mark, and unfortunately the license alone isn't enough to do that.
Everything that Dawn of War does it does exceptionally well. The only real problem is that everything it does has already been done a hundred times before. Each time I watched a team of Terminators tear apart a Chaos base I got the exact same feeling of accomplishment I'd experienced watching a team of Siege tanks decimate a Zerg hatchery, or a group of missile launchers destroy a Harkonnen stronghold. The fact that I keep playing the exact same game—the exact same level—over and over again is a testament to the power of the gameplay dynamics that Westwood popularized so many years ago. For all of its incredibly high production values, Dawn of War never trancends the genre, but, knowing that going in, I wasn't disappointed by what I found, and I doubt that any fan of the genre or franchise will be, either.
To summarise, I like this game – a lot. There HAS to be a sequel and hopefully more bolt ons that will allow us to take on the Tyranids – now that would be something. Relic & THQ have done a fantastic job converting the original for the PC and it would not surprise me to see an increase in the amount of tabletop players visiting Games Workshops as a result.
Slutresultatet faller lite på att det bara finns en, rätt så förutsägbar, kampanj med risiga mellansekvenser, men annars vågar jag påstå att Dawn of War fångar Warhammer 40 000 så bra det går. Det är knappast originellt eller banbrytande, men det är bra.
Aside from that, W40K: Dawn of War doesn't really mess up on anything, so much as it does exclude stuff. It's got some talented artists plus a great composer (Jeremy Soule) on its side. It's also likely one of the most graphically impressive (and intensive) RTS games to be released this quarter. The developers even promise an expansion in the future, although whether it'll be necessary to purchase it or not isn't quite clear. Really, what it boils down to is that this isn't anything new for players to experience. It's the same old formula in a new package, with a new name and new ways to animate the whole process.