Description
In hitherto unexplored genre territory, the 1982
Fighting Fantasy gamebook #1,
The Warlock of Firetop Mountain, here finds itself interpreted as a
roguelike, bringing it closest, if anything, to
the book's original computer game adaptation -- if a more measured and step-by-step turn-based approach toward toppling the evil wizard Zagor from his mountaintop stronghold.
Whether using the textmode graphics or the optional tile-based set, gameplay in this fantasy hack-n-slash romp falls well within expected genre parameters: slay monsters in ranged, melee or magical combat, loot the corpses, avoid traps, test out unknown magical items encountered, and try not to eat anything too deadly. While the Fighting Fantasy values of
SKILL,
STAMINA and
LUCK have not been retained (in favour of the more conventional D&D character statistics), the FF convention of eating provisions to regain health remains in effect. In a nice nod more to Hack than Rogue (and more fitting for
the Citadel of Chaos than
Firetop Mountain 8) the player can select a character from multiple classes, each with particular skills and abilities reinforcing a specific approach toward overcoming the perils of the mountain.
Alternate Titles
- "Warlock of Firetop Mountain" -- working title
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Trivia
The game was initially created as part of a 2006
7DRL, a "seven day
roguelike" challenge to assemble a complete and working (and fun!) roguelike game in under a week. It was assembled in DemiseRL, an engine made by the author specifically to facilitate the rapid and robust assembly of roguelike games.
This entry to the MobyGames database was contributed by
Pseudo_Intellectual (34143) on Feb 08, 2008.