DescriptionWasteland 2 is the sequel to the 1988 title Wasteland. The game lets the player take control of a squad of rangers, in an attempt to explore the surrounding world, solve quests and defeat enemies.
Just like the original game it is a post-apocalyptic turn and party based RPG with tactical combat. The action takes place fifteen years after the end of the first Wasteland, kicking off with the player being tasked with finding out what happened to an experienced ranger who died in mysterious circumstances. Throughout the story, the player encounters enemies, quests, and different puzzles. The game lets players choose their own way to approach any situation they encounter, with skills, items and quests having an important impact on the surrounding world.
The party can consist of seven characters, up to four designed by the player with specific statistics, skills, opinions and traits, and three or more NPCs. The game puts a large emphasis on choice and consequence permanently affecting the characters and the game world.
Part of the Following Groups
- Crowd funding (successful)
- Game Engine: Unity
- Gameplay feature: Auto-mapping
- Gameplay feature: Brothels
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Multiple endings
- Gameplay feature: Radiation / Radioactive Poisoning
- Setting: City - Los Angeles
- Wasteland series
- Wasteland universe
|A synthetic experience||Windows||CoffeeCrack (26)|
|IGN Italia||Windows||Sep 30, 2014||9.1 out of 10||91|
|Game industry News (GiN)||Windows||Oct 08, 2014||90|
|Hooked Gamers||Windows||Sep 28, 2014||8.5 out of 10||85|
|4Players.de||Windows||Sep 22, 2014||85 out of 100||85|
|Financial Post||Windows||Oct 16, 2014||8.5 out of 10||85|
|Jeuxvideo.com||Windows||Sep 23, 2014||17 out of 20||85|
|Softpedia||Windows||Sep 26, 2014||8 out of 10||80|
|VicioJuegos.com||Macintosh||Oct 28, 2014||80 out of 100||80|
|PC Games (Germany)||Windows||Sep 30, 2014||72 out of 100||72|
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Kickstarter campaignThe game was partly funded by a Kickstarter campaign in March/April 2012, raising $2,933,252 from 61,290 backers (with a requested goal of $900,000).
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