is an action game where the player controls a small orb riding a digital waveform. The goal is to complete levels without dying while getting a completion rate as high as possible rewarded with stars that are used to unlock new levels. To get a high completion rate the player must collect other orbs, pass through gates and glide over small waves. The backstory is that a dying galaxy is being consumed by singularity and this can only be avoided by travelling to different planets and stars to prevent this.
Control over the orb is only indirect. Instead the player has to bend the waveform to alter the path where the orb travels. A waveform always go up and down, but by dragging horizontally, vertically or diagonally, the form's amplitude and length can be changed. That way the shape has to be altered carefully to make sure all the orbs are grabbed and hazards such as dark matter are avoided. Levels gradually introduce gameplay modifiers that influence speed and other abilities. There are 100 levels in total divided over 11 worlds. When the main game is completed, there is a new game mode with re-mastered versions of each level. The Deep Space mode consists of 11 scenarios that are generated randomly for each game session.
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This entry to the MobyGames database was contributed by Sciere (206085)
on Mar 21, 2012.