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DescriptionIn Wayward, the player plays a shipwrecked survivor on an unknown island, possessing only a few items at hand to stave off the wilderness, starvation, and roaming wild beasts. To do this, the player must rely on survival skills to create items that may help the player survive another day on island. As with many Rogue variants, a permanent death is in effect although items learned will be carried over to the next new randomly generated environment game.
Skills may be considered the primary feature of the game, though the player only received one random skill with each new game, skills gradually unlock and increase with each action related to that skill. For example, if the player attempt to mine stone, the digging skill will become unlocked and each action related to digging, where the expertise level is indicated by a percentage score (e.g. Digging 3.4%) in the skill window.
Another feature of the game is the act of gathering resources and combining these resources to create items beneficial to the player. If an appropriate number of resources are collected, a new item will appear in the inventory window under the crafting category. These resources may be gathered from natural sources or from spoils of combat, as the islands are filled with various wildlife (e.g. giant rats) and monsters (e.g. zombies) during the night.
Part of the Following Groups
- Gameplay feature: Botany, Farming, Gardening
- Gameplay feature: Cannibalism
- Gameplay feature: Hunger / Thirst
- Gameplay feature: Mining
- Gameplay feature: Permadeath / Permanent Death
- Gameplay feature: Survival cooking
- Games with randomly generated environments
- Genre: Wilderness Survival
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Contributed to by Indra was here (18578)
Drachlen, Joshua DayThanks - Early Alpha Song, Being Cool:
Wayward could also not be what it is today without our awesome group of playtesters.Thanks ‑ Beta 1.0:
delac, Game Hunter, Frank OrechioThanks ‑ Beta 1.1:
Richard Hobson, essial, Garret