Choice of the Dragon
plays much like 1986's Alter Ego
, with a twist: instead of being a contemporary human being, the player instead makes decisions guiding the life of a fire-breathing wyrm in some fantastical medieval land of long ago and far away. The game's title is quite literal: through personality-profile-type questions and plenty of CYOA
gameplay, a unique and replayable draconic life cycle will unfold, featuring takes on and deconstructions of classic D&D
tropes such as goblin tribes, noble knights, petulant princesses, a pesky party of do-gooding adventurers, the evil spellcaster Vermias, your own nemesis dragon Axilmeus and the vengeful gods themselves, as thatched cottages, sturdy castles, bejewelled temples and unwholesome towers all crumble beneath a blast of flaming breath.
The game is a bit more up front than its predecessor about what's going on under the hood, offering options and customizing descriptions measured against three variable statistical axes: Brutality/Finesse, Cunning/Honor and Disdain/Vigilance, as well as tabulating Wealth, Wounds, Infamy and Blasphemy. Beyond the standard concerns of amassing wealth and lording over lesser beings, the game also offers intriguing tangents such as the quest for a suitable mate for their dragon.