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No aspect of Weird Worlds: Return to Infinite Space is lacking. The graphics, sound and interface are very much appropriate for a game such as this.
Weird Worlds: Return to Infinite Space is a quantum leap forward in both graphical presentation, depth of play and even the storyline. Although the new publisher is offering the game at a discount price of $24, WWRIS could compete in the same space with games costing a lot more. For what you get, WWRIS is an incredible value.
Also, because of the three types of ships, you can actually play the same game with three different goals in mind, unlike other titles where there is a set build order that you follow every time for victory. You do, however, need to find the trading aliens every game (they are always located in an adjacent system to your home) in order to have a decent score, which is about the only constant element from game to game (thankfully). I do feel that it’s too easy to avoid death, as you can retreat from overwhelming opposition far too easily and scout how many ships there are before reaching your intended destination. Nevertheless, Weird Worlds: Return to Infinite Space is a great space strategy semi-4x game, especially good as a “quick” game to play, when you have 15 minutes to spare before some other non-computer activity (perish the thought!), and should not be overshadowed by more heavily hyped, larger budget games.
Elk spelletje is weer anders, telkens weer beleef je wat nieuws, en elke keer is het opletten dat je veilig terug thuis komt. En dat allemaal in een half uurtje. RTIS kan je online bestellen en is elke dollarcent waard! Laat daar geen twijfel over bestaan!
In summary, Weird Worlds is the perfect little game for those instances where time is tight. You get the full-blown galaxy-exploring experience in 30 minutes or less, and it’s quite an enjoyable time to boot. Just be careful—this little gem is addictive, and “just one more game” may make for a few too many extended lunch breaks.
Ambrosia Software’s classic game Escape Velocity still ranks as one of my all-time favorite Mac game experiences: As the captain of a tiny spaceship you explore the universe, amassing wealth and allying yourself with friends, making enemies, eventually scoring larger ships, more passengers and gaining the ability to travel farther out into the reaches of outer space than ever before. That’s much of the same experience that makes Weird Worlds: Return to Infinite Space such a delightful diversion, though, fortunately, you don’t need the days, weeks or months you need to play completely through Escape Velocity. In fact, you can have a very satisfying round of play in 30 minutes or less.
Available both for ordering and in downloadable options, I'd argue that the demo is an absolute must-play for anyone with any interest in the strategic side of space or burning up the winter months in half-hour segments at a time. And if you're not one of those? Well, pah and fie to you. Get the hell out of my review.
In the end, Weird Worlds offers similar gameplay to Strange Adventures in Infinite Space, but adds a whole new layer of fun stuff to discover. If you like space adventure, a small dose of action and lore that feels inspired by The Hitchhiker's Guide to the Galaxy, then You'll want to pick this game up and play it.
In the end, Weird Worlds has enough going on that it's hard not to like something about it. The content and audio are quirky, the graphics are sharp and the game is quick. However, the built-in gameplay options turn out to be pretty thin and replay will really depend on how enamored gamers are with getting the highest possible point total by game's end. Mods breath great life into the title and should provide many ways to extend the lifespan of the title. What I had trouble getting over, though, was just how much of the title is available in the demo. There's virtually nothing left to discover in the full version from the demo beyond longer games (and therefore larger universes).
The primary problem with Weird Worlds is that it was clearly not designed to be played on a touch device. Kudos to the developers for their attempts, but they are just not there yet. Many of the contextual menus are just too small, making it often difficult to even click/close out of the menus when they appear. Likewise, the on-screen text (the story, such as it is, is not told using any voice work) is tiny and eye-straining. Almost all aspects of the game point to its desktop roots, and while the game often looks good and plays fast (a typical game runs no more than 30 minutes – a clear differentiation of Weird Worlds from the typical epically long space games of yore), it’s difficult to overcome these limitations without becoming frustrated.
Weird Worlds: Return to Infinite Space is a great game, but not a great sequel. If you've already plugged hours of play into the original Infinite Space, this voyage will be all too familiar. However, as a starting point, Weird Worlds is definitely worth a pop. Make sure you grab a copy of the demo.
The graphics are nothing much to speak of, but then this isn't really a game about graphics, this is funny strategy game, and for all of it's early broderbund feel, it is stable and it works. The sound is surprisingly good,with random music transmissions cutting in along with voices. So then, black hole bad, collapsing star bad, getting back on time good. I think we can manage that.