WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche
on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen.
You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied. Between rounds, you can tune up your car. You can save and resume your career to disk.
Part of the Following Group
There are no reviews for this game.
The Press Says
There are no rankings for this game.
There are currently no topics for this game.
There is no trivia on file for this game.
This entry to the MobyGames database was contributed by Игги Друге (31844)
on Mar 17, 2007.