Where in the World is Carmen Sandiego?

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Commodore 64
Amstrad CPC
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Carmen Sandiego is a master thief who leads the criminal organization V.I.L.E. This organization specializes in stealing the world's treasures without a trace. Alarmed by this, the A.C.M.E. Detective Agency makes it their personal mission to foil Carmen Sandiego's plans.

Where in the World is Carmen Sandiego? is a game that tests the player's knowledge about geography and general knowledge about different countries. Missions will begin with a treasure being stolen and the player flying to that location. A time limit counts down while they must search the area and interview witnesses to find enough clues to figure out what country the thief flew to next. The player always has a limited selection (usually three or four) of flights available in any given country. This process is repeated until either the villain is found or time expires and they are able to get away.

Along with finding out where the thief has headed, the player must discover who the thief is, by best matching personal characteristics (gender, hair color, eye color, hobbies, notable features) to dossiers on Carmen's gang. There must be enough characteristics matched in order to obtain a warrant, which is essential to legally arrest the suspect once they have been found. Progress in arresting VILE members will expose other members, eventually leading up to Carmen Sandiego herself.


Where in the World is Carmen Sandiego? Amstrad CPC Bangkok now
Where in the World is Carmen Sandiego? DOS Title Screen: Game intro
Where in the World is Carmen Sandiego? Amstrad CPC More of the characters
Where in the World is Carmen Sandiego? DOS Rio de Janeiro: Cops chasing suspect

Alternate Titles

  • "Wo in aller Welt ist Carmen Sandiego?" -- German title

Part of the Following Groups

User Reviews

The best use for a World Almanac yet... DOS Chris Martin (1094)

Critic Reviews

Computer Gamer Commodore 64 May, 1987 81 out of 100 81
All Game Guide Commodore 64 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Tilt Commodore 64 Jun, 1987 13 out of 20 65
Le Geek SEGA Master System Jan, 2008 2 out of 5 40


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Although you'll need to slow down a modern PC to bypass the copy protection, the game itself is synchronized on the timer instead of an internal loop, which is not frequent with games of this time. This lets you see the sprites and hear the sound effects as they were intended to.
Contributed to by Olivier Masse (420), PCGamer77 (3008), Martin Smith (63029), Terok Nor (21038) and *Katakis* (37914)