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Description

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Screenshots

Whizz DOS The game begins here.
Whizz DOS Travelling to the grassy plains!
Whizz DOS This knight isn't friendly, though, so avoid it!
Whizz SNES Hourglass to extend time, gems to gain points.

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Alternate Titles

  • "アクピョン・ゲーム ウィズ" -- Japanese spelling

User Reviews

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Critic Reviews

Amiga Games Amiga Apr, 1995 79 out of 100 79
Play Time Amiga Apr, 1995 78 out of 100 78
Amiga Joker Amiga Mar, 1995 75 out of 100 75
Amiga Joker Amiga Jul, 1995 73 out of 100 73
PC Joker DOS Mar, 1995 72 out of 100 72
Video Games SNES May, 1995 70 out of 100 70
Mega Fun SNES Feb, 1997 61 out of 100 61
PC Games (Germany) DOS Apr, 1995 54 out of 100 54
Joypad PlayStation Oct, 1996 50 out of 100 50
PC Player (Germany) DOS Jul, 1995 48 out of 100 48

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Contributed to by Kabushi (165364), Martin Smith (62888) and Scaryfun (14052)