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Description

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Screenshots

Whizz SNES Collect flags. Up above is a bouncing pad.
Whizz DOS Welcome to the beach! Avoid the crabs...
Whizz SNES Copyright notice
Whizz DOS An end of level bonus

Alternate Titles

  • "アクピョン・ゲーム ウィズ" -- Japanese spelling

User Reviews

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Critic Reviews

Amiga Games Amiga Apr, 1995 79 out of 100 79
Play Time Amiga Apr, 1995 78 out of 100 78
Amiga Joker Amiga Mar, 1995 75 out of 100 75
Consoles News PlayStation Oct, 1996 74 out of 100 74
Amiga Joker Amiga Jul, 1995 73 out of 100 73
PC Joker DOS Mar, 1995 72 out of 100 72
Video Games SNES May, 1995 70 out of 100 70
Mega Fun PlayStation Sep, 1996 61 out of 100 61
PC Games (Germany) DOS Apr, 1995 54 out of 100 54
Total! (Germany) SNES Jan, 1997 3.75 out of 6 45

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Contributed to by Kabushi (158953), Martin Smith (62961) and Scaryfun (13562)