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Description

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Screenshots

Whizz DOS Part of the opening sequence
Whizz DOS Watch out for various enemies in this grassy land.
Whizz SNES Spikey...
Whizz SNES Collect flags. Up above is a bouncing pad.

Alternate Titles

  • "アクピョン・ゲーム ウィズ" -- Japanese spelling

User Reviews

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Critic Reviews

Play Time Amiga Apr, 1995 78 out of 100 78
Amiga Joker Amiga Mar, 1995 75 out of 100 75
Consoles News PlayStation Oct, 1996 74 out of 100 74
Amiga Joker Amiga Jul, 1995 73 out of 100 73
Mega Fun SNES Feb, 1997 61 out of 100 61
Mega Fun PlayStation Sep, 1996 61 out of 100 61
Retro Spirit Games SNES Apr 08, 2013 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60
Play Time DOS Apr, 1995 54 out of 100 54
PC Games (Germany) DOS Apr, 1995 54 out of 100 54
PC Player (Germany) DOS Jul, 1995 48 out of 100 48

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Contributed to by Kabushi (153606), Martin Smith (63001) and Scaryfun (13294)