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With all of the great games coming out this holiday, it's hard to imagine how Quantum of Solace can compete. I came away just as disappointed as I did with the movie. There was a lot of potential here that wasn't realized. I can't help but feel that they meant to make a Casino Royale game (about 75 percent of the levels are based on it) and Quantum of Solace tagged along for the ride. Treyarch is a talented studio having put out a number of fantastic Call of Duty games. If anyone can put together a decent Bond shooter, it's them. Quantum of Solace is not the game that does that. Maybe next time.
The lack of any of 007's famous gadgets and toys also make this games only real tie to James Bond the characters and the story. With the range of great titles around at the moment, you might rather rent this for a week and see how it sits with you. The ultimate Bond experience it is not.
With Quantum of Solace, Beenox had the tough task of porting over one of the most technically demanding engines over to the less powerful Wii. The result is a game that shines at its core thanks to an impressive Bond feel but is held back by technical issues. When Quantum of Solace works—when the framerate holds up and the motion controls aren’t shaky—the game is a ton of fun. Unfortunately, these technical issues—which don’t always occur but occur way too frequently—detract from the solid core game that Quantum of Solace tries to be.
Odd moves like assigning reload to the Nunchuk when movement and throwing a grenade is already assigned there makes for some awkward moments in Quantum of Solace. The problems mentioned earlier with glitchy areas in the game translate to the controls. The game is at its best when it takes control over basic functions like seeking cover and targeting, opening the door for a more approachable, user-friendly FPS experience. Trying to wear the cloak of a hard-core FPS falls flat for this console, and is implausible considering the poorly implemented A.I. Controls feeling muddy or glitchy are just the worm in the apple, and its a shame considering how nice that apple shines from the outside. We're big Bond fans from way back, and we'd love to like Quantum of Solace for Wii. The system needs more quality, adult action games, but this just doesn't pass muster.
Although Quantum of Solace seems to be the best Bond game since Goldeneye, it still does not live up to it’s older brother’s shadow. All the facets of a great game are there, but they are presented in such a way that it is kind of soured for the player. On one hand you have a great online and local multiplayer experience, which resembles the fun of Goldeneye, and even wants to be like Goldeneye with levels like “the facility”. On the other you have a sloppy one player game, with hit or miss graphics, and a few technical issues. I would definitely say that you should give this game a chance, as it may be worth your while.
Quantum Of Solace n'est pas dénué de qualités. De l'action bien dosée, la possibilité d'alterner entre approches furtives et explosives, quelques emprunts à GRAW bienvenus, une I.A.à peu près dégourdie et des environnements variés. Malheureusement de grosses défaillances sont à déplorer : une réalisation aride, un cheminement narratif décousu, un level-design convenu, une durée de vie famélique et un multijoueurs complètement négligé. Dommage, un petit effort sur ce dernier point aurait permis à Quantum Of Solace de passer du stade de petite distraction trop vite expédiée à celui de FPS solide. Reste néanmoins un jeu agréable à dégotter d'occasion.
What playfulness Bond lacks in gunplay, he makes up for in globe-trotting. From stalking in a Prague opera house to the casino in Montenegro to a striking finale in an eco-hotel, Quantum blows raspberries at COD: World at War. Sadly, some locations are wasted on gimmicky film re-enactments: the building site chase and a poisoned stumble through Casino Royale are piffling two-minute distractions. This was the perfect opportunity to finally break the curse of GoldenEye. Alas, digital Brosnan remains the king by some distance.
Quantum of Solace offers some good times for online fanatics, , and the single-player game is fairly robust. However, the framerate stutters are very annoying, and the fact that local split-screen multiplayer exhibits completely horrendous graphics is cause for concern. Something like Metroid Prime 3 offers a better single-player experience (with far better visual appeal), and there are better online Wii games. Quantum of Solace is ultimately a passable shooter that, as a package, has been done better elsewhere.
Quantum of Solace is a flawed game, but not a bad one. Some people may find that it's just what they're looking for, but for most of use, biding our time in hopes of something a little more put together is the wiser choice, even if it does mean skipping the latest chance to be James Bond. My final recommendation - Give it a rental first.
Das Schöne: Der Wii-Bond entspricht spielerisch zu weiten Teilen seinen großen Kumpels. Das Schlechte: Leider nicht ganz. Zwar bin ich dankbar dafür, hier mysteriöserweise die englische Sprachausgabe wählen zu können, die mir auf PC und 360 vorenthalten wurde, so dass ich den deutschen Robotern aus dem Weg gehen kann. Und ich bin erstaunt darüber, wie wenige Abstriche beim Leveldesign gemacht werden mussten, um das Spiel auf Nintendos Konsole portieren zu können. Und dennoch bleiben zu viele unerwünschte Nachgeschmäcke zurück: Die Grafik, schon im Original kein Grund für Tänze in den Straßen, wird auf Krümel-Ruckel-Niveau zurückgekurbelt, die Steuerung ist träge, der Mehrspielermodus beschränkt sich auf das Allernötigste. Wenn ihr einen guten Wii-Shooter sucht, ist derzeit Call of Duty: World at War euer Spiel der Wahl - James Bond ist ein klarer Fall für Fans, die ihrem Lieblingsagenten die Stange halten müssen.
Quantum of Solace marque le retour de l'agent de sa majesté après une période d'accalmie. Sans être transcendante, cette version Wii n'est pas exempte de qualités. Ainsi, le gameplay est solide, la visée précise et si on excepte des ralentissements malvenus et un multijoueur plus léger que sur New Gen, on pourra prendre du plaisir en parcourant le soft de Beenox. Pourtant, le jeu n'en reste pas moins très classique, trop court tout en ne sachant pas vraiment utiliser les quelques bonnes idées à sa disposition.
All in all, Quantum of Solace feels like a real missed opportunity. With a little more time and effort, the Call of Duty 4 engine could have been optimized for the system, eliminating much of the jaggedness and slowdown you’ll experience while playing the game. The addition of a cover system and third-person combat is great, when it works properly. The multiplayer is solid, but your options are extremely limited. Even the majority of the single-player experience doesn’t actually come from the film it’s named after. While Quantum of Solace is a somewhat entertaining experience, it fails to go that extra step necessary to make it a great game. Instead, it just becomes another name on the long list of games that have failed to unseat the longstanding king of Bond video games.
Considering that Activision passed over the release of Casino Royale to spend more time developing this, you have to wonder how it ended up being so lacking. Indeed, even if you're the biggest Bond fan in the world then, there's really only one option here: don't bother. Go see the film, enjoy the intense action and then leave it at that - don't let your good memories of a decent Bond flick be sullied by licensed tat like this.
Quantum of Solace contains a number of exciting moments straight from the new 007 film but on the Nintendo Wii the controls are just far too sluggish to make this a fun alternative version. While the level design does allow for some entertaining moments, technical flaws aplenty will remind you that this game could have been a lot better than this.
Even Treyarch's Call of Duty 3 controls better than Quantum of Solace, and Bond isn't a launch game like COD3 was. We've played and reviewed lots of "bad" games on Wii, but unlike those before it Quantum of Solace feels like a title that has a real soul to it, and somewhere in the mess of unprecedented frame issues, visual bugs, and sloppy port code is a game that really could have been a blast to play. Instead, it's one you want to avoid at all costs, as Bond's first Wii effort doesn't deliver over some of Activision's previous (and upcoming) efforts on Wii.
As with most movie licence titles, QoS is an average experience, plagued by problems, that will undoubtedly sell well due to the advertising campaign and corresponding blockbuster. The same can be said for multi-format mainstream Wii titles. It is by no means a good game, but will sell well because the legions of casual gaming Wii owners will see it as a recognisable brand and buy it to play in short bursts.