User Reviews

There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (5 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Actraiser ist ein Unikat der Videospielewelt, dessen spielerisches Experiment voll aufgeht. Motivation, Optik, Sound, Abwechslung; einfach alles stimmt hier. Zwar hat Enix mit Actraiser II einen Nachfolger veröffentlicht, der sowohl die Musik, als auch die Optik tatsächlich noch weiter verbessert hat und somit technisch an der Spitze des SNES mitspielt, doch bot selbst dieser Titel nicht mehr das originelle Konzept des Erstlings, denn die Vogelperspektiven-Level fehlen hier komplett. Wer offen für Genre-Mixturen ist und keine Angst vor einem hohen Schwierigkeitsgrad hat, sollte die 800 Punkte auf jeden Fall investieren.
The Virtual Console was created for games like ActRaiser; Underappreciated gems that vanished off store shelves before most gamers had a chance to experience their awesomeness. Whether you're looking for a side-scrolling platformer or a sim for the Virtual Console, go get yourself 800 Wii Points and download this game.
Nintendo Life (Apr 14, 2007)
Even today this still plays like a dream. It's amazing how well the two portions of the game gel together and while the visuals have lost some of their impact, Actraiser remains easy on the eye. A special mention must go to the music - composed by Yuzo Koshiro (of Streets of Rage fame), it really is a generation apart from some of the Megadrive music around at the time.
Mag'64 (Aug 31, 2009)
Heutzutage würde man ActRaiser vielleicht einen etwas trashigen Charme vorwerfen, da die zwei Gameplayelemente irgendwie zusammengestückelt wirken und nicht nahtlos ineinander übergehen. Doch wen stört das schon, wenn beide Teile für sich genommen gut funktionieren und der Wechsel einfach nur Spaß macht und bis zum Schluss motiviert. SNES Fans kommen um ActRaiser daher nur schwer herum und sollten früher oder später zugreifen.
RPGFan (Jan 12, 2009)
In summation, there are plenty of great Virtual Console titles to download, be they RPG or not. ActRaiser sits on the fence in terms of genre, but there's no question in my mind about the game's quality. You're almost guaranteed to enjoy playing this game, regardless of past experience. It's short, and it's not too complex, but it's appeared on many a "Top 10 SNES games" list. That ought to tell you something.
GameSpot (Jun 12, 2007)
ActRaiser was one of the first games to hit store shelves following the launch of the SNES in North America and also one of the first games to really show off what the system could do. The juxtaposition of side-scrolling action levels and top-down city building portions was innovative at the time. The graphics demonstrated the system's ability to push rich 16-bit colors, multilayered backgrounds, and large bosses, while Yuzo Koshiro's emotionally evocative musical score raised the standards of what people would later come to expect from video game soundtracks. Now that ActRaiser is available for the Wii's Virtual Console, it's remarkable to see that 16 years of time has hardly dulled the game's ability to delight the senses and to hold a player's attention from start to finish.
IGN (May 30, 2007)
From the NIV, Genesis 27:40 – "You will live by the sword and you will serve your brother. But when you grow restless, you will throw his yoke from off your neck." ActRaiser's 13 platforming stages let you live by the sword, bringing not peace, but destruction to the forces of The Evil One. And saving you from growing restless, the six genre-shifting town simulation levels. You'll never feel like there's too much action, or too much sim – the unique category clash of side-scrolling and simulation keeps things fresh for hours, giving you a break from each style of design by bouncing back into the other. ActRaiser's an innovative and intriguing blend, and it's definitely worth a download.
70 (UK) (May 18, 2007)
For those with the willpower needed to penetrate the fog of weird that surrounds the game, it soon reveals itself as a surprisingly compelling and one that rewards your perseverance with a commendably complex story that also acts as an allegorical meditation on the nature of faith in a secular world. Oh yeah.