There are no reviews for the Wii release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (3 votes)
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Control is precise enough, but you're forced to skip and scamper across toytown landscapes against the clock, and with constantly eroding health the game just doesn't offer enough distractions to make such a grind worthwhile.
Alex Kidd: The Lost Stars isn't all bad, as its simplified gameplay and toned-down difficulty likely made it a favorite of some of the youngest Master System players back in the late '80s. But today it simply stands as a disappointment, and the mark of the moment when SEGA's Master System mascot, in just his second appearance on the system, began to go downhill fast.
Official Nintendo Magazine
Much of what made Miracle World so much fun has been stripped out and nowhere near compensated for: cool visuals, satisfying punching, interactive feeling levels... all gone. Our advice: keep your points.
Alex Kidd: The Lost Stars was a missed opportunity by Sega to build up the reputation of the Alex Kidd series. It completely dismisses all the elements which made the original so much fun to play and opts for a lazy Wonder Boy style platform jump-a-thon but without any sense of challenge or fun. Things don’t get much better when Alex visits High Tech World in his next Master System outing either. It’s not difficult to see why eventually Sega would look elsewhere for a mascot worthy of representing their brand. Oh Alex, you’ve made a fool of yourself!