||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Official Nintendo Magazine
Alone In The Dark is an utter disappointment. Gamers willing to stick with it will get some great moments out of it but the knowledge that it should and could have been so much better with an extra six months of development (i.e. had they actually finished the game) is almost too much to bear. And the knowledge that the Xbox360 and PS3 versions ARE finished grates yet further. This game shouldn't be on the shelves in this state; it's as simple as that
Alone in the Dark ma swoje wzloty i upadki, chciałoby się ją podnieść – no ale niestety. Podsumowując można powiedzieć, że gra jest średnia. Można ją sprawdzić, można zagrać ale nikt nie powinien napalać się na tę pozycję i oczekiwać niewiadomo jakich rewelacji. Niestety nie wyszło tak dobrze jak się zapowiadało.
Alone in the Dark is an interactive sci-fi drama game that at times feels remarkably similar to Cloverfield. Whilst every single aspect of the game's concept is solid it sadly suffers from poor execution and could have clearly been done better. Don't believe the hype, Alone in the Dark isn't the game it should of been.
On ne peut pas s'empêcher de ressentir de la déception face à ce Alone in the Dark. Le jeu contient des éléments originaux qui auraient pu donner naissance à une oeuvre rythmée et véritablement immersive. Malheureusement le gameplay inabouti, l'IA inexistante des ennemis et les ratés graphiques vous feront bien vite passer l'envie d'apprendre pourquoi ce pauvre Carnby a perdu la mémoire.
Cheat Code Central
While I may not have expected the same visual quality from the Wii version of AITD, the state in which this game was released is hard to believe. Almost every aspect of this game feels like it wasn't clearly thought through and is certainly executed poorly. As a fan of the AITD series, I was really hoping this title would help to reestablish and ensure a bright future for this franchise. Unfortunately, if the Wii version of AITD is any indication as to where this series is headed, then nostalgia may be all that is left for its many fans.
As a fan of old-school adventure games and survival-horrors, I was looking forward to Alone in the Dark. I really wanted to like this game and while it has many great ideas, it simply bites off more than it can chew. Nearly every gamplay mechanic fails in one way or another. While the game is functional, Alone in the Dark is a clear case of something that needed to be baked in the oven longer. The overall concept is solid, but the testing phase seems to have been glossed over. While not everything about Alone in the Dark will make you tear your hair out, the unrefined gameplay weighs down the overall package heavily. To compensate for its shortcomings, Alone in the Dark allows you to skip levels to pass convoluted puzzles. It's a cheap solution, and the game knows it. In conclusion, skip this game. You'll be better off alone.
That's certainly how you'll feel if you pay for this, although there is an odd sense of wonderment at just how broken and unfinished it is. Alone in the Dark on Xbox 360 was a noble failure, just about clawing respectability from the jaws of disaster thanks to some interesting puzzles and mechanics, but forgetting to make the basic controls work in the process. Alone in the Dark on Wii is a broken adaptation of that borked premise, which leaps into the jaws of disaster, hauls them closed afterwards, and starts stabbing itself in the face with the nearest fang. At times you really wish it worked, because the threat of a good idea or two remains, but it doesn't.