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|Acting||The quality of the actors' performances in the game (including voice acting).||1.7|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||1.7|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||1.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||1.5|
|Personal Slant||How much you personally like the game, regardless of other attributes||1.5|
|Sound / Music||The quality of the sound effects and/or music composition||1.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||1.5|
|Overall MobyScore (4 votes)||1.5|
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Anubis II souffre d'un manque d'ambition certain et d'une réalisation baclée. Son prix attractif ne permet pas d'oublier son contenu pour autant. Celui-ci s'avère en effet extrêmement limité et le challenge proposé est insuffisant. A oublier.
The third installment of Data Design's cheapo reskinnable platform game has an Egyptian theme and sounds like some kind of ointment for piles. Strangely, there was no Anubis 1. Okay... It does look a little bit nicer than Ninjabread Man and Rock 'N' Roll Adventures but that's due to the shiny gold colours rather than any superior design, and it suffers from the same shoddy controls as its partners in crime.
Step away from the budget title. Slowly turn around, and make for the exit. There are nine levels in the game, but why you'd want to play past the first few steps of the first stage is a question only a neurologist and an expert team of psychologists could answer. The only way this game could possibly be recommended, is that if the purchase is intended for anyone under the age of four, and boasts the intelligence of an M&M (no offense to you, personally, if your child is a moron). The notion that publishers have the balls to (re-)release such trash is beyond human comprehension. Save your money, or be prepared to spend tenfold on intensive psychotherapy.
There's more, of course. Between levels, there are some impossibly dumb minigames that give you no chance to figure out what you're supposed to do before they're over. There are times when you're supposed to wave your wand, but the game can't distinguish between a wand wave and an attack, which forces you to sit there for five minutes until you do the mysterious magical motion that gets it right. Ultimately, what you need to know is this: Anubis II is one of the worst games ever created and fundamentally broken. If you play it, you can never get back the three hours you wasted on this unique brand of torture.
Pray that these games don't end up symbolising the Wii's future. These are dross of the highest order. Rip offs at budget price. We deserve more than this. I've heard people perking up at Ninjabread Man because of its punny name. Don't be fooled. They're all bad and all deserve the same low, low score.
Forged from middleware obtained from the bowels of Hell, Anubis II is a game with only the cruelest and most heartless of intentions. If for some reason this game finds its way into your home, witness as it engages your children (or anyone else) in a swift moment of neutrality before it throws off its cloak and shows its true colors. Watch as it defiles unsuspecting imaginations and plunders away their naivety and innocence - all the while deeply tampering with their emotional ties to one of life's greatest hobbies. Unless you are looking for new cruel and unusual forms of punishment ("You got chocolate on my 1933 Goudey Babe Ruth #53?! That's it, go to your room and play Anubis II for the next three hours!"), avoid Anubis II as you'd avoid a rampaging tornado or an impending tidal wave - with unrelenting prejudice.