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Only some occasionally clunky collision detection during combat holds Ali's adventure back from the status of lost legend, but for those with a taste for large scale melodramatic Japanese RPG bombast this is an essential download.
If you're an RPG fan you might find this a little lightweight, but for those of you that turn pale at the thought of indulging in a role playing adventure, this should serve as a gentle introduction to the genre. Regardless of your stance you'd have to be pretty sad and shambling not to enjoy this game. It represents one of the finest VC games yet seen and deserves to downloaded.
It's not a timeless classic, and it could have used a bit more polish in several areas. But it is a solid representation of 16-bit era action RPGs. Does Beyond Oasis deserve to be mentioned alongside such classics as Secret of Mana? Assuredly so. And since a lot of Nintendo-only gamers would have missed this one back in the '90s, it also appeals as a hidden gem that those players can unearth for the first time here on the Virtual Console. Check it out, genre fans. You'll be surprised.
Overall, Beyond Oasis was a nice title when it was released at the end of 1994 and provided gamers with a type of Action/Adventure RPG they had not yet seen on the Genesis console. Its use of elements and their interactivity with the world provided a new twist that made up the bulk of the game's experience. Because the game fails to include a compelling narrative that drives the action, Beyond Oasis remains a title that is ultimately style with no substance. As the years go by and graphics continually improve, style-dominated games that lack depth will be forgotten, while the titles that properly synergize the two areas will remain as thestaples for all to play. It's sad to say, but save your money. Beyond Oasis is just another title.
Beyond Oasis moves along at a brisk pace. There's not much backtracking, the map always points you to the next objective, and some events will whisk you to the next region of the island without forcing you to walk there. As a result, the game doesn't have many dull moments. However, because you don't have to waste time exploring, the quest doesn't take very long to complete. Your first time through may take about eight hours, and subsequent plays will require half that. The game provides four slots for saves and ranks your best times. In 1994, its $50 price tag might have been hard to swallow given the quest's brief length. Now that the game costs 800 Wii points ($8) from the Wii's Virtual Console shop, the price seems about right. You probably won't mind forking over the cash if you've been looking for a game like The Legend of Zelda that's not so much about wandering the countryside as it is slaughtering hordes of ugly monsters.