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Critic Reviews

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Destructoid (Mar 01, 2010)
I'd imagine that's because unlike BEAT, FLUX asks you to both hit and avoid various bullets. That means it would take a little more design ingenuity to make FLUX a four-player experience without making it too easy. Even still, I'm sure Gaijin could find a way to make it work. Other than this one small issue, and with some other aspects that I honestly don't care about, but I'm sure some of you do -- like the lack of online leaderboards, online multiplayer, and the option to turn off checkpoints -- Bit.Trip FLUX is perfect.
Gamer Limit (Mar 10, 2011)
If you can get around that minor (major?) annoyance without sacrificing too much of your sanity on FLUX’s final boss you’ll find a really solid, challenging and absolutely beautiful game. The visuals, sound and retro charm that has made the rest of series so enjoyable remains intact. Meanwhile, Gaijin lays on the beautifully reflective narrative and self referential fan service that hardcore enthusiasts will absolutely eat up. Any Wii owner who is even mildly interested would do well to pick this one up.
Wiiloveit (Nov 27, 2011)
If you've had any sort of exposure to the BIT.TRIP franchise, I strongly admonish you to pick up all the other games you shamefully missed. Then, and only then, should you play FLUX, because without the full spectrum of the series progression fixed clearly in mind, FLUX will only seem like a minor expansion to the original game. Those who have tasted all the other games, however, will easily see FLUX as much more than that. I can assure you that the emotional impact this entire series will have on you will be nothing short of long-lasting, and after seeing FLUX through to the end, engaged gamers will not only see why that's a true statement. They will feel it too.
The A.V. Club (Mar 14, 2011)
Bit.Trip Flux takes them as a model, giving you control of a paddle that traverses levels right-to-left, hitting square balls and dodging round ones, building combo streaks all the while. It’s controlled by holding the Wii-mote sideways and tilting it forward and back, a motion precise and relaxing at the same time. The game itself isn’t so relaxing, as the behavior of the blocks coming at you gets increasingly complex. They speed up, slow down, circle around, draw patterns, and generally demand your unrelenting attention. The difficulty is high enough that the long levels are somewhat frustrating. It’s made for longer sessions of slowly learning patterns and improving, until suddenly you break through a pattern that looked impossible at first, second, and third glances…
90 (Apr 19, 2011)
Inizialmente viene da pensare che un concept completamente nuovo, invece di una riedizione del primo capitolo, sarebbe stato decisamente preferibile. Poi però ci si rende conto che dietro a tutto questo c'è un piano ben preciso, e il Commander Video che scorre all'indietro in Flux chiude il cerchio di Bit Trip nel migliore dei modi, perfezionando l'idea originale con l'esperienza maturata negli altri capitoli della serie. Certo è breve, snervante e in buona parte già visto ma conclude nella sua particolare maniera una delle migliori esperienze vissute in questi ultimi anni di digital delivery. Vogliamo salutare l'eroe di pixel, dunque, con un voto che celebri tale finale ma anche il suo intero viaggio.
GamePro (US) (Mar 07, 2011)
Because of its genuine old-school vibe and high difficulty level, gamers new to the Bit.Trip series may be immune to Flux's charms. But if you're up to the challenge and are looking for a downloadable title with a true retro feel with some stellar, rave-inspiring music, you will have a blast with Bit.Trip Flux.
Vandal Online (Mar 01, 2011)
Aunque en su núcleo estamos ante una continuación directa de Bit.Trip Beat basta pasar unos momentos con Bit.Trip Flux para ver que la propuesta va mucho más allá, hasta tal punto que las sensaciones jugables son incluso diferentes en buena medida, pese a sus evidentes puntos comunes. Flux busca volver al origen, llevarte de vuelta al punto de partida, en un giro arriesgado pero interesante, que logra atrapar al jugador. Los cambios jugables favorecen una mayor adicción y eliminan la frustración sin ceder ante la dificultad pura que caracteriza a la saga. Se cierra el ciclo, pero esperamos que se abra uno nuevo.
90 (Feb 28, 2011)
A satisfying ending to one of WiiWare’s few success stories and an inspired mix of retro and modern presentation and gameplay.
Nintendo Life (Feb 24, 2011)
To say that BIT.TRIP FLUX is a fitting sequel to BEAT would be a gross understatement. While both games share many of the same gameplay elements, the sheer magnitude of improvements the developers have made to this final release is staggering. Not only have they improved virtually every single aspect of the game, but they've also managed to take it so far as to make the entire experience feel brand new all over again. BIT.TRIP FLUX is a great example of how old-school video gaming can be every bit as relevant today as it was 30 years ago and provides the perfect ending to one of the most unique and engaging video game series ever created.
NintendoWorldReport (Mar 14, 2011)
Bit.Trip Flux is greater than the sum of its parts, though. It might be very similar to Gaijin Games' first title, but it shows growth - both in the character arc of Commander Video and the evolution of the series. It's a deliciously devious game with interesting level design and addictive mechanics. If you enjoyed Bit.Trip Beat, you'd be foolish to not get Flux. Every game in the Bit.Trip series is fun and intriguing in its own way, and Bit.Trip Flux lives up to that.
IGN (Mar 04, 2011)
Excepting the continued unfortunate lack of online support, Bit.Trip Flux is in every way an improvement over the original Bit.Trip Beat. It's a worthy sequel to the title that started it all, and a welcome way to bring this two-year WiiWare journey to a close. If you've enjoyed any of the previous Bit.Trip games before, Flux is an easy recommendation for immediate download. Go spend some Wii Points and finish the Trip.
If you have problems with getting angry, then you will probably want to pass on Bit.trip Flux. It can increase your blood pressure. I learned to concentrate on certain things, and shut out distractions. Is that a good lesson or a bad lesson? It depends who you ask. It also depends on what you focus on, and what you define as a distraction. I also learned to move to the ball at precisely the right moment. Enjoy Bit.trip Flux as it will soon be resting in video game history.
Game Informer Magazine (Mar 16, 2011)
Despite a poetic and enigmatic ending sequence, players should be aware that Flux is very minimal in its presentation and story. That’s part of the charm. There’s also a lot of pattern recognition, memorization, and frustrating difficulty, which isn’t exactly the perfect cup of tea for every gamer. For my part, Flux and its five forebears offer something totally unique within the video game world – a breath of fresh air that is especially welcome on a service like WiiWare. If you’re ready for a challenge, give the game a try. Come to think of it, try the whole series. It’s far more charming than first glance would let on.
70 (UK) (Mar 04, 2011)
But as ultra hardcore as Flux remains, concessions have finally been introduced, such as checkpoints, and the ability to select each mission at your leisure. New features such as two player co-op, new power-ups and enemy types also help freshen up a formula that, this far down the line, feels like it has run its course. Still, it was fun while it lasted.