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BIT.TRIP RUNNER epitomises the best qualities of the BIT.TRIP series in terms of being a fun game to play as well as honouring the pioneers of console gaming. The simple platforming mechanics are cleverly fused with the catchy and uplifting soundtrack into an addictive experience that's been designed to be hard to put down. It cements Gaijin's reputation as a developer that has repeatedly shown it has a firm grasp on the craft of gaming.
Now that the hotly anticipated sequel is almost upon us (less than 2 weeks away apparently), I thought it high time I paid tribute to Commander Video's first on-foot adventure, Bit.Trip Runner. A rhythm based platformer that combines great visuals and a catchy chiptune soundtrack with some of the most hair-pullingly difficult, yet addictive gameplay around. It is a game that epitomises the tag of 'modern retro' game, and a title that easily deserves classic status.
There's no denying there's something inherently special about the Bit.Trip series. With Bit.Trip Beat, Gaijin Games introduced an experience that mixed retro-gaming style with musicality in a way that bordered on spiritual. Commander Video, the series' pixel hero, now makes his triumphant return in the developer's fourth (and likely final) installment of the saga, and I'm delighted to report that his journey ends with a bang.
Skaparna av Bit Trip Beat släpper sitt fjärde spel till Wiiware och det är en makalös plattformspärla som fått Jonas Elfving att glömma allt vad tid, rum och skoskav innebär...
It's rare for a game series to truly reinvent itself. It's even more rare for a game series to reinvent itself before it starts to grow stale. It's even more rare than that for a game series to reinvent itself before it starts to grow stale and after it's only been around for about a year. But that's exactly what Bit.Trip RUNNER does.
Bit.Trip Runner no sólo es el mejor de la serie, sino también el más largo gracias a sus 33 fases normales, sus otras 33 secuencias de bonificación y sus tres jefes finales. Su duración es sólo la guinda de un pastel "retro" simple pero inteligente, minimalista pero profundo, y sobre todo capaz de picar al jugador para que intente superar ese dichoso nivel una vez más. ¿Y la música? Que no deje de sonar, por favor.
You have experienced the excitement of danger, the twists of a captivating plot, and the thrill of victory. But, when was the last time a game made you feel content, that life is amazing, and that you were glad to be a gamer? Bit.Trip Runner requires tremendous levels of patience, determination, and skill, probably more than most people can muster. If you have what it takes, Bit.Trip Runner is absolutely fantastic - a rare game that makes you truly happy to be playing.
BIT.TRIP RUNNER is a feast for the eyes and ears, and its gameplay is very inspired. However, the lack of checkpoints makes things more frustrating than they should be, but if you loved the earlier BIT.TRIP games, then RUNNER shouldn't be missed.
Bit.Trip Runner's visual aesthetic echoes that of its predecessors, though the nature of platforming means that it features a less abstract and more concrete look. There is still some strange stuff to see and the occasional distraction to trip you up, including a bit of graffiti that reimagines CommanderVideo as a cat. With 33 regular stages, 33 bonus stages, and three boss fights, Bit.Trip Runner is definitely the lengthiest game in the series thus far. It presents a platforming challenge that is old school in its simplicity while boasting stylish visuals and a supremely clever and engrossing implementation of music. The difficulty gets very steep toward the end of the game, and promises of "just one more" can easily drag on until your whole world appears to be scrolling sideways. Still, Bit.Trip Runner is engaging, challenging, and a whole lot of fun, which makes it one of the best games available on WiiWare.
Bit.Trip Runner is profoundly difficult, as anyone who has played a previous Bit.Trip game would guess. It's probably one of the hardest games I've ever played, and in a way that most developers don't dare to make their games. Basically, if you already have high blood pressure or a short fuse, you should stay far away from Bit.Trip Runner. And if you don't, you should wear the Wii wrist strap while playing. Not because it uses motion controls, but because you'll occasionally get the impulse to throw something.
Such unapologetic punishment all becomes part of its masochistic appeal, of course, and before long you get sucked into an obsessive loop, desperate not to be beaten. In the end, though, this is Gaijin Games we're talking about; no matter how much you try to like it, the price of 'winning' will be spending the rest of your days gently rocking in the corner.
Découpé en trois mondes d'une dizaine d'étapes qui se terminent inévitablement par un combat de boss, le jeu gagne progressivement en complexité, aussi bien pour la réalisation que pour les parcours. A moins d'avoir des réflexes ou une intuition en béton, le "par coeur" sera le meilleur moyen de terminer les niveaux avancés, particulièrement longs et corsés, même si l'on ne vise pas le sans faute. L'excellente bande-son chiptune allant crescendo et les effets sonores calés sur les actions du personnage, totalement en accord avec la patte graphique pixelisée du titre, aident à faire passer la pilule de la difficulté relevée, même si elle pourra facilement décourager les moins persévérants. Un mode multijoueur et des classements en ligne auraient néanmoins été appréciables pour justifier les 800 points au lieu des 600 habituels.