User Reviews

It's a Shmup-A-Thon! Sonikku225 (249) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (5 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
1UP (Jun 11, 2008)
It's understandable that not every gamer wants to make games themselves, but even if you're just a shooter fan and not a creator, you should still give Blast Works a chance. The core game is cute and clever -- probably not a tide-changer, but it's definitely unique enough to be worth something within its genre (it's an awesome sequel to Tumiki Fighters, at any rate). And if you've got the desire to design games (and share them with the world via Blast Works' included online tools), the editor will teach you some basic fundamentals. It may not make you that indie darling, but it may well inspire you, which is the biggest step.
The concept already makes Blast Works a nifty game, but the best reason to pick up is the editor feature: You can create your own levels, ships and enemies and tweak practically every variable associated with them. It's simple enough that anyone familiar with PC image editors can understand it, yet deep enough to allow for unique creations. And with built-in online trading, you have a promising venue for both young and old wannabe game creators.
GameZone (Jun 19, 2008)
If there’s anything Blast Works doesn’t get right, it’s… You know, there isn’t much of anything it didn’t get right. I could fault it for being short, but all space shooters are short. I could fault it for being challenging (and frustrating on some of the harder difficulty settings), but all space shooters are like that. Even so, Blast Works isn’t cheap. It won’t kick you while you’re down. That doesn’t mean you won’t scream a few obscenities while playing – fans of The 40-Year-Old Virgin might feel the need to shout, “Kelly Clarkson!” a few times. But that comes with the territory, and this is territory that shouldn’t go unexplored.
Game Chronicles (Jul 07, 2008)
To pass it up in favor of something less original would be a crying shame. It is important that we as players continue to support smaller releases like Blast Works in order for even more unique and interesting games to get published, and this is one game that's very much worth the money. The next time you're considering what game to purchase, don't forget about it.
There you have it. In one fell swoop, Majesco and Budcat Creations have delivered reliable content sharing and DLC for the Wii. The web-based workaround certainly wouldn't fit with most other gamers, but it works very well here. Of course, all of this would be for nothing were it not for the fact that the core game you can create and share content for is a highly entertaining, script-flipping shooter. Blast Works: Build, Trade, Destroy won't appeal to every gamer, but the inventive gameplay and limitless potential for expansion make it a must-buy for those who like their retro gaming with a twist.
I wish for more level variety in the main campaign, but fortunately a robust level creator and groundbreaking (for the Wii at least) stage downloading hub allows you to feed off interesting content created by more hardcore players.
IGN (Jun 06, 2008)
BlastWorks isn't visually impressive, and I wish the editors were just a little easier to use. All this user-generated content might cause a storage problem, as well, as after messing around with the editors for just a short time I had already used 30 percent of my storage space. But overall, this is a great value that provides almost limitless replayability. If you consider yourself a shooter fan you should definitely check it out, but I also recommend it to gamers eager to unleash their creativity and design their own BlastWorks.
GameSpot (Jun 23, 2008)
Blast Works does a great job letting you scratch that creative itch. In fact, it can sometimes be more fun to create your own levels than to actually play them. And if you find that your talents don’t lie in game design, you can always download user-created levels and items from the Blast Works Web site. Blast Works should satisfy any shoot 'em up fan hankering for something unique, but the appeal goes beyond that. The sheer depth of the editor will make any creatively inclined players feel overjoyed. There is a lot to love in this deceptively simple package.
GameSpy (Jun 30, 2008)
Before you pick up Blast Works, ask yourself if you're willing to dedicate yourself to the game. This isn't a "pick up and play" experience. This is something that requires you to sit down and work with for days -- maybe weeks -- at a time before you start to see the fruits of your labor. Still, once you get a chance to play your game, it's extremely rewarding. Just try to refrain from making a game about a giant, flying penis, okay? It's been done a million times already.
NintendoWorldReport (Aug 14, 2008)
Overall, Blast Works is a competent shooter that gains most of its value from its outstanding creation tools. Blast Works Depot integration is also nice; it gives players a venue to share and experience each others' creations. Anyone intrigued with creating shooters should pick this up immediately. Players only interested in the shooter aspect of the title may want to rent first or find it cheap, as there are more compelling pure shooters available in the Wii library, as well as on WiiWare and the Virtual Console.
80 (UK) (Apr 17, 2009)
But I recommend anyone with an interest in 2D shooters, expecially if that interest extends to creative urges, to buy Blast Works immediately. It's an innovative, open-hearted example of great game design and creativity.
80 (May 05, 2009)
We'd have liked the editing interface to be more intuitive and the tutorials to hold us by the hand more tightly, but Blast Works isn't really for the masses. It's a hard game designed for shmup fans who want to show other players what they're capable of. If you don't think you're up to the challenge we don't blame you (our badgers will never see public release in order to hide our shame), but give Blast Works the time it deserves and you might not want to play another game on your Wii for quite some time.
Nintendo Life (Jul 11, 2009)
BlastWorks provides a good amount of shooting action out of the box, but the ability to create your own designs and easily share them with others is what really makes this title shine. Thanks to Budcat and Majesco for delivering a stand-out title for the Wii that all shooter fans and would-be game designers would be advised to check out.
80 (May 11, 2009)
Stories come to a conclusion, the action gets repetitive, it becomes too easy, all are reasons why some games stay sat on the shelf instead of sitting on your console. Blastworks is a game that won't suffer from this setback too easily. With a challenging campaign and four mini games to unlock, by itself it offers an enjoyable experience that will keep a smile on your face for some time. When you then factor in the editor, and then add to the mix, that smile may become permanently attached to your face. It's not the perfect game by any means. The graphics are rudimentary and won't be to everyone's taste. It's difficult to see what's going on if you've got friends around to play with you, too. The editor is tough to get used to and will put some people off. However, if you can ignore these problems, you'll find a very enjoyable shooter that will keep you challenged and happy for months on end.
Thunderbolt Games (Aug 10, 2008)
If you have a Wii, then get this game. It‘s that simple. Blast Works is an amazing demonstration of how you can take an old concept and take it in directions that are limited only by your imagination. The gameplay mechanics are interesting enough; combining Katamari Damacy with Gradius is crazy, but it works so well. The constant action and brutally difficult levels might test your nerves and gaming skills, but you’ll be rewarded with some of the best freeware shooters available. But the true quality of this title lies with extensive Editor Mode; you can make whatever kind of shooter you want. All it takes is a lot of patience and a little creativity. With so many ways to add new content, this game has a nearly limitless replay value. Needless to say, a twenty dollar game has never gone so far.
However, I'm pretty addicted to Blast Works, and this addiction might never end due to the amazing level editor and online community functions, which gives players the ability to create anything and everything in the game and share them for free online. All in all, it's an excellent entry in a criminally overlooked genre.
Nintendojo (2008)
Blast Works, is, on many levels, quite an achievement. The game is one part shooter, one part game creator and one part trading station; and all three of these components function well. The shooter is unique and offers engaging co-op play, the editing tool is deep, and the trade depot has a large variety of free downloadable content. Budcat Creations deserves praise for creating a game hat not only offers a lot to do, but creates a game designed -- surprisingly -- with the hardcore gamer in mind.
Gamernode (Jun 18, 2008)
Conceptually, Blast Works is very "gaming 2.0," and is similar to what one might expect from LittleBigPlanet later this year in terms of customization and content sharing. Although the initial collection of levels in the main campaign can grow stale rather quickly, the potentially endless stream of user-created content and the unique and entertaining gameplay make Blast Works a very worthwhile addition to any gaming library.
Blast Works is a game which will appeal to lovers of old fashioned 2d shooters. The graphics are not revolutionary by any means, the editor is complex to use and it is easy to run out of storage space. All in all however the game provides great playability and is unique in relation to the ship modification system.
70 (May 14, 2009)
Original, délirant et sacrément fun, Blast Works est un shoot'em up qui mérite le détour pour peu que vous ne soyez pas allergique à son style rétro. On regrette tout de même que, les boss mis à part, le challenge se résume trop souvent à essayer de distinguer quelque chose dans le chaos ambiant. De même, l'éditeur de niveaux nous a enthousiasmés par ses possibilités mais déçus par son manque d'accessibilité. Au final, le titre constitue tout de même une bonne pioche pour les amateurs d'un genre qui brille par sa rareté sur Wii.
61 (May 15, 2009)
So frisch das Spielprinzip von Blast Works auch ist, so schnell wird es leider auch monoton. Gerade die mitgelieferten Levels wirken, als hätten sie die Entwickler gelangweilt mit dem beiliegenden Level-Editor zusammengeklatscht. Auch die schlichte Drahtgitter-Optik kommt der Übersicht im hektischen Kugelhagel nicht gerade zu gute. Im Gegenzug bietet der Baukasten für Konsolen-Verhältnisse erfreulich viel Freiheiten. Es finden sich bereits einige interessante Nutzer-Kreationen im Netz. Das Angebot reicht vom fliegenden Slayer-Logo über dicke Frosch-Bomber mit Tentakeln bis hin zur knackig schweren Oldschool-Vertikal-Shooter-Hommage und einem stylischen Schwarz-Weiß-Shooter mit angriffslustigen Tackern. Falls ihr kreativ werden wollt, könnte Blast Works für euch das richtige Spiel sein. Das auf Dauer monotone Spielprinzip konnte mich aber nicht fesseln.
HonestGamers (Jul 13, 2008)
Some players will love building their own stages in spite of the hefty time investment required. The tools are definitely here to create some memorable zones. Other folks will quickly tire of the process and will prefer to play the campaign mode. However, the flaws there mean that the experience grows tiresome ahead of its time and then such gamers are left with a game that showed a whole lot of promise but for the most part didn't quite live up to any of it. Blast Works is something special for the right individuals, but for the rest of us it's disappointingly average.
I was originally hyped for Blast Works, but I ended up disappointed. Replayability is hampered by the Wii’s online capabilities. I logged in three times to download or share content, but there was nothing available. This is a big problem, since building a stage or a ship from scratch is so time-consuming; a player who takes the time to learn to use the game editor and creates original content is likely to only do it once. At the end of the day, Blast Works is a great idea, and one game makers should further develop, but it’s not yet diverse enough warrant owning it.
The Video Game Critic (Aug 15, 2008)
Despite its novel premise, the visuals are terribly bland. Not only does the game toss the same old enemies at you over and over again, but the landscapes are incredibly uninspired - almost barren. Apparently the developers put more effort into the editors that let you design your own ships and stages, but I really don't see the point. Hollow and unfulfilling, BlastWorks is less of a blast and more of a bust.