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Critic Reviews

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Jeux Vidéo Network (Jun 29, 2009)
Si Coraline se termine en une après-midi, il n’en reste pas moins un titre attachant qui permet de revivre et de replonger dans l’ambiance du film. Mais attention ! Contrairement au film, au-delà de treize ans, il y a peu de chance que Coraline parvienne à vous passionner.
Adventurearchiv (Jan 31, 2010)
Wie gesagt: Für zwischendurch ist „Coraline" ein nettes Spiel, das mich aber nicht restlos überzeugt hat. Dafür war es einerseits zu einfach, andererseits gab es durch sich wiederholende bzw. zeitbasierte Aufgaben und Geschicklichkeitseinlagen auch einen gewissen Frustfaktor, der vor allem in der zweiten Hälfte den Spaßfaktor doch ziemlich pulverisiert hat. Ich würde „Coraline" auch nicht als reinrassiges Adventure beschreiben; es vermischt Aspekte des Adventures mit Elementen des Jump-and-Run, ist dabei aber weder Fisch noch Fleisch. Insgesamt bekommt „Coraline" daher von mir als.
GameZone (Feb 17, 2009)
I liked the fact that there were so many mini-games that could be replayed separately from the game, but these alone cannot hold up the entire game. Also, only some of them are really cool to play, others are mediocre efforts at best. The only sometimes interesting gameplay, combined with the shortness of the entire game, brings us an only mildly interesting game. Parents will probably want to pass this one by.
GamePro (US) (Feb 09, 2009)
It's too bad the play mechanics are not more engaging, especially given the potential of the Wii-motion controls. But as is, the range of mini-missions and quests you lead the precocious Coraline through will feel familiar to anyone who's played any number of average film-tied titles. That said, the most devoted of fans will enjoy the opportunity to see their favorite young heroine come to life in an interactive world, nicely complemented by art direction and audio work that'll remind them why they love Gaiman's quirky tale. Sadly, it will also remind them the book and film is far better than this missed opportunity.
Other than the three or four hours of play you'll get out of Coraline, there isn't much left to be done. You can play the mini-games individually, and some of them are fun enough to entertain you for a while. But, truth be told, you're better off playing another game or nothing at all. Although Coraline was developed by a studio that created quality games such as Medal of Honor: Airborne, this one doesn't seem to fit the bill.
Gamervision (Feb 10, 2009)
The best thing I can say about Coraline is that it’s not broken. It works, and just about anyone could play it from start to finish, but I don’t understand why anyone would want to. Fans of the book or movie will be insulted by this crappy tie-in, and if you’re looking for something for the kids, there are far better titles you can spend your money on. Even at the budget price of $30, there’s no reason to buy this game. Just leave it on the shelf.
The A.V. Club (Feb 16, 2009)
Spending a lot of time on a task can be satisfying, but it doesn’t feel that way when the big payoff is delivering a missing piece of paper to complete a fetch quest. Instead, the game manages to suck out all the wonder out of Coraline’s rich story and setting, leaving only tedium behind.
IGN (Jan 29, 2009)
If your only goal in this life is to worship the Coraline franchise in all forms, you might find some redeeming value in D3 Publisher's videogame adaptations. But if you value quality software, whether designed for adults or for kids, this title is your mortal enemy. It reeks of dated gameplay design ideals, loses nearly all the substance and style of the book and movie respectively, is too difficult at points for kids, and is too short for your money. Never mind the fact that if you're as unlucky as me, you'll encounter a crash bug that prevents you from completing the experience. The movie's tag line is 'some doors should never be opened.' The game's should be ' some boxes should never be opened.'