DescriptionIn this unique Platform/Puzzle game you take control of a boy who has to help a blob getting to his home planet. It isn't a conventional Platformer, as the boy cannot jump or attack enemies. Instead, the Blob can be fed with different kinds of jellybeans, which will transform him into various objects. He can be used as a ladder, a bridge or a trampoline, turned into an umbrella to slow down the boy's fall or shield him from falling objects, into a bubble to let the boy swim and breathe underwater, a blow torch to burn certain obstacles or even a bird which enables him to follow the boy everywhere. There's total of 12 different shapes the blob can take on, all of which can be used to freely explore the game world.
There are no Wii screenshots for this game.
There are 18 other screenshots on file for other versions of this game.
- "ふしぎなブロビー ブロバニアの危機" -- Japanese spelling
- "Fushigi na Blobby: Blobania no Kiki " -- Japanese title
Part of the Following Groups
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The Press Says
|Nintendo Life||Nov 26, 2009||60|
|IGN||Nov 25, 2009||4.5 out of 10||45|
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AI PartnerAccording to the GamesRadar feature Gaming's Most Important Evolutions this was the first game with an AI partner.
AnimationIt's interesting to note that the main character's animation in this game (and its Game Boy sequel) is exactly the same as in some of David Crane's earlier games, such as Pitfall! and The Activision Decathlon.
Cancelled SequelA sequel to this game, titled A Boy and His Blob: Jelly's Cosmic Adventure, was announced for release on the Game Boy Advance sometime in 2002. The title, also designed by David Crane, was never completed and ultimately cancelled.
Information also contributed by Giovanni Russo and M4R14N0.
Related Web Sites
- everything2 node: "jellybean" (A complete listing not only of the effects of differently-flavoured jellybeans in this game, but of the wordplay rationales behind them, useful in establishing mnemonics. Also includes relevant Game Genie codes.)
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