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Overall, Defend Your Castle was a fun romp and certainly an admirable attempt at making a fresh experience on such a new service. For that, I certainly applaud XGen on delivering a fresh take on what can now be considered a timeless Web classic. Now, if every developer can put as much time and effort into quick, pick-up games such as this for the WiiWare, then we may just be in for some good times in the future of WiiWare.
WiiWare -- the perfect complement to Nintendo's own Virtual Console service. And the ideal avenue from which smaller development studios can distribute their retail-unfriendly games. Titles like Defend Your Castle, already a fully playable web-browser experience and something of an Internet sensation. The premise couldn't be cruder or simpler. Villagers run at your castle and you must protect it by any means necessary. Usually, 'any means necessary' equates to picking the villagers up and tossing them skyward, from where they will come crashing back down to the ground again. Done. We know -- seems ridiculously shallow, but there's much more to initially meets the eye where Defend Your Castle is concerned for its a WiiWare project that reveals its depth both as time passes and as multiple players jump in and out of the experience.
Overall, Defend Your Castle is a worthwhile title and a steal at only 500 points. Fans of games like PixelJunk Monsters will be drawn to its "defend the tower" style gameplay, and it is also fun for those who enjoy a quick pick-up-and-play experience. But I would exercise caution, especially to those who think this game is all fluff. There is definitely some difficulty in this title, and don't be surprised if you play through a level several times. It may be frustrating, but perhaps in this way Defend Your Castle is rewarding as well. Just remember, stop playing when it starts to hurt!
At the end of the day, Defend Your Castle is an easily accessible little oddity with nearly unlimited appeal. It serves as a classic example of old school game design enhanced by the Wiimote’s motion controls. There’s nothing more to the concept than working your way from level one to infinity, with the later levels culminating into sheer tests of endurance. Without a doubt it is great fun in short bursts. The reality, though, is that at some point your arm will get tired or sore and you’ll wonder why exactly you’re doing this anyway. But sometime after your arms recover and boredom has returned, you’re bound to come back once again to fulfil your duties to the kingdom.
If you weren't a fan of the original version there is very little to convince you that you'll enjoy the Wiiware port. The graphics have received a significant bump and the controls are intuitive, and the addition of four-player cooperative play adds to the replay value. At a price of 500 Wii Points ($5.00) there is no reason not to buy this game, and while it doesn’t break any barriers it is undeniably worth the price of admission.
It would be dirty to charge people to play titles on consoles that are free on the PC, but gamers won’t have that issue with XGen Studios’ inaugural WiiWare effort. Defend Your Castle is available for free in it’s first form as a Flash game, but the new version that hit Nintendo’s new download service has been retooled just enough to justify its low price of admission.
While Defend Your Castle is fairly simple and repetitive in and of itself, it is also highly addicting and quite fun with friends in short bursts of time. This game has transitioned to WiiWare quite well, and the asking price is a low five bucks, making it a very good impulse buy for Wii owners wanting to have some silly fun with friends.
All things considered, Defend Your Castle has not lived up to my expectations. For 500 Wii Points, you will get a very basic (though easy to learn) game that is a remake of a free flash game. The graphics are simple and there isn’t any background music in the game. Still, Defend Your Castle has a very enjoyable multiplayer experience that is sure to please those looking for a quick online fix. Single-player gamers will want to avoid this one.
This is a perfect example of old school basic game design enhanced by the Wii's motion based controls which helps to offer an experience you won't get anywhere else. So back to the question is this worth 500 points? The answer is yes, its a game with great playability and it offers just about enough.
Let’s cut straight to the point here. At its core, Defend You Castle is nothing more than a glorified Flash game. XGen Studios released a free Flash version of this same concept a while back that unwittingly spawned a small following of loyal defenders. The game was unquestionably entertaining, but here at WiiWare World we don’t want to waste our time encouraging carpal tunnel syndrome for the sake of some largely mindless click-and-drag gameplay. When it comes right down to it, we’d much rather pay for a game with intuitive controls; this is where the WiiWare version comes in.
If you’re looking for something to do and want to pass the time, you can always check out Defend Your Castle. Gamers who are also are looking for the Wii experience, may find Defend Your Castle is worth the purchase price. With the 5 dollar price tag, you can’t beat the cheapest game on the Wii Ware line up. Luckily, Xgen Studios lets gamers play the game on their website before even purchasing. Overall, Defend Your Castle makes good use of the Wiimote and will give you a good time. Just make sure you don’t go in expecting any kind of depth, as you’ll find yourself gravely disappointed.
It's good fun, but again, a little easy. Finally, you'll get to a stage where your castle's so strong it's almost impossible to lose.
The crux of Defend Your Castle's appeal, however, is in its piecemeal aesthetic. Most objects appear to be built out of various doodads and cardboard, held together with crayon lines. The sound effects are equally cute, with mouth-made explosions and chirpy screams from bested enemies. The effects are also the biggest difference between this WiiWare version and the Flash original, which shared most of the game mechanics but lacked the visual appeal. At $10, this would be a no-way-in-hell-purchase -- but at $5, it's worth its impulse weight in charm, even if you only play it a handful of times.
There's not much to Defend Your Castle, but it does have some entertainment value. For the price of a normal store rental, you can buy this game that you'll have around as long as you like. If you play it a few times over the course of a few months, you won't regret the purchase. It's not a game you'll invite your friends over to play, but if you've got a few people and a few minutes, it's good, clean fun.
The presentation goes a long way towards making Defend Your Castle a worthwhile experience, but after a few hours of fending off hordes of DIY enemies, I was done with it. There's a much more involved, much more interesting game to be made here, though I suppose part of the appeal of Defend Your Castle is that it's relatively low-impact gaming.
Defend your Castle is een verbeterde versie van de eerder gemaakte flash-game die te spelen is via het internet. Als je het niet bezwaarlijk vindt om een game met ontzettend kinderlijke graphics te spelen, dan zul je hier wel een aantal uur plezier aan beleven. Mocht je veel met vrienden spelen dan zal de levensduur wat worden verlengd. Verder zal de afweging gemaakt moeten worden in verband met de graphics.
It's good to see another internet developer getting the chance to make some money from their hard work. They've just about fleshed out the game enough to make 500 Points a reasonable asking price, especially with four-player co-op, but it's still a very small and shallow game that gives away too much too soon. There's definitely potential here to build something more robust, with multiple power-ups and numerous enemy types, but Defend Your Castle becomes a mindless slog far too quickly to warrant repeat plays.
So for $5 you can get yourself a little time waster that takes advantage of the Wii pointer in a very fun and intuitive way. However, for that same $5 you can buy a much deeper game. The fact that I played it for an hour or two when I originally bought it, then basically let it sit for six years before I played it another couple of hours is very telling. I would suggest trying out the PC version or iOS version for a fraction of the cost. If you love it so much that you have to own it on the Wii, it’s still out there for the time being, but I doubt many will miss it when it eventually is gone with the rest of the WiiWare titles one day.