|Small Mouse. Big Adventure.||krisko6 (254)|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.4|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.6|
|Overall MobyScore (6 votes)||4.3|
here for more information about MobyRank.
G4 TV: X-Play
Disney Epic Mickey is the rare ambitious game that manages to hit all of its declared targets. Disney fans (particularly those who love Disneyland) absolutely must play this game. Platformer fans (particularly those who love N64 platformers) absolutely must play this game. If you love meaningful player choice, freeform gameplay, piles of quests to complete, inventive level design, and an ending that can break or warm your heart depending on your decisions, you are Disney Epic Mickey’s target audience. It is relentlessly imaginative, surprisingly thoughtful and strikingly fresh. It takes Mickey Mouse and uses him to do something most modern audiences didn’t think he could: surprise us. Walt would have loved it.
Il gioco, per me è da 9 pieno. Ma, per un tale prodotto, talmente curato in ogni suo dettaglio, i contro sono davvero pessimi. Nonostante questo, EM è un vero capolavoro, di quelli che hanno ancora qualcosa di magico al loro interno. Una magia tipicamente Disney, ma al tempo stesso nuova e matura, capace di toccare il cuore di chi gioca e di accompagnarlo lungo un meraviglioso dipinto fatto di gioie e dolori.
Official Nintendo Magazine
At times, it's one of the best-looking games on Wii - it swims in its own painterly style, and the Disney-grade animation lends every motion some real punch. If you look past its shortcomings as an admittedly un-epic platformer, you'll see that Epic Mickey is a deep game with explicit replay value and immense character.
Disney Epic Mickey est bel et bien la réussite artistique annoncée. Des environnements travaillés et cohérents et une bande-son digne des plus grandes productions soulignent avec brio un univers ténébreux et pénétrant. De plus, le gameplay semblait bien parti avec son principe de peinture et de dissolvant découlant sur plein d'idées ingénieuses que ce soit au niveau de la plate-forme, de l'action ou de l'aventure. Toutes ces qualités nous font d'autant plus regretter la gestion de la caméra navrante menant à des passages vraiment chaotiques, et éloignant le titre du statut de chef-d'oeuvre auquel il semblait destiné. Néanmoins, l'achat de Disney Epic Mickey vous est fortement conseillé, nul doute que vous ne le regretterez pas.
While the controls are a concern, they ultimately do not kill the game. As I journeyed through the Wasteland and came out the other end, I admit to being a little disappointed still satisfied with the overall experience. You see, Epic Mickey stands on the shoulders of giants in terms of presentation and polish in every other area, making it a very enjoyable experience indeed. More importantly, the game tastes like more and I am excited to see what worlds Junction will take us to next. Hopefully they will be featuring Mickey again in their next game.
Its only drawback is a somewhat unhelpful camera – a typical failing for platform games – although it seems to be at its worst in the earlier stages. Overall, though, Epic Mickey proves satisfyingly original, fun and absorbing – it's a pleasant, and at times interestingly twisted world in which to immerse yourself. At last, Mickey has a suitably credible means of making an impression on the world of video games.
In the end Warren Spector’s team has created a mightily impressive foundation. They’ve managed to get the toughest stuff right – it seemed almost impossible to make Mickey Mouse matter once again. They’ve even managed to take a nearly dormant character in Oswald and introduce him in a spectacular way, making him one of the most memorable video game characters of the year. And yet the “easier” stuff – finding a camera system that works, finding a control scheme that’s suitable – is flawed to the point where the larger experience becomes damaged. If story and character matter more to you than technical details, or if you and your family are Disney fans, many of these problems won’t matter.
Epic Mickey is één van de betere Wii-games van dit jaar geworden. Spelen met de kwast van Mickey (houd je in, viespeuken!) is erg leuk en het ontwerp van de levels sluit perfect aan bij deze gameplay-mechaniek. De sfeer van Epic Mickey slaat de plank volledig raak en je zult snel vergeten dat je in de eerste instantie teleurgesteld ben geweest vanwege het gebrek aan de stijl in de eerste artworks. De game kent zijn gebreken waaronder een camera die niet altijd meewerkt, ruwe controls, slechte dialogen en een ietwat eenvoudige combat en loopt hierdoor punten mis. Wat overblijft is echter nog steeds een solide game voor Disney-fans van jong en oud.
Epic Mickey doesn't make a great first impression. Sure, it at least looks good, and the cut-scenes are done in a charming-without-being-saccharine art style (though one that's completely separate from the main game). But what's more important to me is that I actually want to go back through the game and find out just how much my choices mattered. I want to see how the boss battles would've gone differently if I'd approached them from another angle, or didn't have the same characters helping me along. I don't really care how it'll change the ending, though, I can already imagine the minor cinematic differences I'll see there.
The word ‘epic’ sure has seen resurgence as of late. In fact, the past two months have seen not one but two titles branding themselves as ‘epic’ - Kirby’s Epic Yarn and now Disney Epic Mickey. So what does Mickey have that would make him so epic? Well, he’s a classic (I’m talking Great Depression-era classic) character, is one of the most recognizable cartoon characters in the world and has left a great legacy that only Mario can rival. That sounds pretty epic to me. However, the question remains, does Disney Epic Mickey do justice to this mighty mouse and his impressive resume or should this ‘epic’ be banished to the Wasteland?
With its darkness and emotion Disney Epic Mickey is hardly what you’d call an authentic Mickey Mouse videogame and some fans will have an issue with this grim take on the iconic mouse. It’s an accomplished game with a world that’s a delight to explore and play about with, but whilst there are glimmers of greatness from time to time, it’s not quite the incredible game that such an icon deserves.
With Disney's Epic Mickey, Warren Spector professes his life-long love for the works of Walt Disney with a gripping and even touching tale. It's a love letter to not only the legacy of Disney, but to a golden age long forgotten - it's just too bad the game's mechanics aren't up to par. Still though, it's an interesting enough tale that differs from anything available on the Wii.
De enige nieuwigheid hierbij is een repetitieve taak die steeds lastiger wordt door het toenemende aantal tegenstanders. Daarna zul je nog drie torens moeten beklimmen, die voor, achter en onder je voeten instorten. Hoe goed je ook hebt leren schilderen en springen, de eerste acht uur bereiden je niet voor op de vaardigheden die daarvoor vereist zijn. Zelfs al beheers je alles, dan nog is er de suboptimale controle over Mickey, die nu ineens wel voor problemen zorgt. Eigenlijk valt het doek voor Epic Mickey al na acht uur, maar is de game pas vier uur later afgelopen. Zet je door, dan staat er gelukkig een mooie afsluiter voor je klaar. Een eindfilmpje toont de heldhaftige daden van Mickey en de impact die hij heeft gehad op de inwoners van Wasteland. Zij zijn ooit vergeten, wij raden aan om hetzelfde te doen met de verder teleurstellende epiloog.
Epic Mickey falls short of brilliance, but because it stands on such a strong concept, it doesn't always need brilliance to remain compelling. This is a game that older (and younger) Disney fans could easily call their favorite of all time. If due to your age (or lack of interest in videogames) you've never played better designed, better paced, better looking Wii titles in the same genre, you might see Epic Mickey as a work of pure genius. In a way, it's my own lack of reverence for Disney in general, and my over-indulgence in gaming's greatest titles, that limits my ability to enjoy Epic Mickey. That said, there was still a lot for me to love here. While I rarely had a mind-blowing experience with the game, I still had a hard time putting it down, even after multiple cheap deaths and boring fetch quests. The way Epic Mickey engages the player as an active participant in the design process is extremely compelling, as is the surprisingly sharp and emotionally wrought storyline.
It will definitely sate Disneyphiles, and kids will probably dig it, though its issue with identity crisis might just confuse them. Warren Spector fans should actually straight-up avoid this, because it's most definitely not Deus Ex or Thief starring Mickey Mouse. It's a platformer with light RPG elements and the worst camera I've experienced with this type of game, period. It has a reasonable story, a few cool characters, a good art-style and a great score, but there's definitely nothing new or innovative here. Mickey is back, but not nearly invigorated enough.
Direction artistique soignée, nombreuses références (malignes et respectueuses), réalisation convaincante, background moins lisse qu'il n'y paraît, Epic Mickey est avant toute chose un très bel hommage à la mascotte de Walt Disney. La promenade dans ce Monde de la Désolation aux faux airs de Disneyland corrompu par les ténèbres ne manque donc pas d'attrait et le gameplay, fort de quelques belles idées, semblait parti pour confirmer tout le bien que l'on pensait de ce comeback. Hélas, malgré ces très bonnes bases, Epic Mickey se montre tantôt frustrant quand il peine à se renouveler après plusieurs heures de jeu, tantôt agaçant quand sa maniabilité et sa caméra viennent radicalement jouer les trouble-fêtes. Ces écarts sont loin d'être anodins puisqu'ils rendent notamment l'aventure bien moins accueillante, notamment pour un public plus jeune qui risque de rencontrer de vraies difficultés pour diriger la souris multimillionnaire.
It’s great to see designers put that kind of effort and creativity into something they love. But that doesn’t save the game from its numerous flaws and shortcomings; you can practically taste the wasted potential. The combat is shallow; the aiming, range, and hit detection of your paint and thinner isn’t always reliable. Restoring and destroying the landscape could have offered tons of potential experimentation and exploration, but it’s only limited to certain objects. The platforming, while serviceable enough on its own, is made needlessly annoying with a horrendous excuse of a camera. But if you manage to get it working long enough, you’ll be treated to some of Disney’s finest, from the animated shorts of the early twentieth century to the nightmarish visions of a world that is normally reserved for cherished childhood memories. It may not live up to its name, but at least Epic Mickey has that going for it.
It’s a huge disappointment really, the idea, the design choice, even the story (which is brilliant by the way!), everything was in place to make Epic Mickey one of the very few, “must have” Wii games. And whilst the vision of Warren Spector and the Junction Point Studios team has come to fruition in tremendous fashion, it seems they have overlooked perhaps the most important thing when designing a game, it’s gameplay.
Due to how it plays, Epic Mickey is ultimately a hard game to recommend, but it's an easy recommendation for true Disney fans or players who've been dying to see Mickey in a new adventure. Even though I cursed and swore my way through the bulk of the game, the characters and the story moved me in a way that very few games do. But, epic disappointment or epic tale, it definitely earns its name.
Epic Mickey has so many issues that once you overcome one thing there are a half dozen more problems beating you down. Imprecise controls and boring objectives make progress a chore, and a troublesome camera ensures you won't even be able to see where you need to go a lot of the time. It's a shame the gameplay is so frustrating in Epic Mickey because the story and visuals do give you a solid incentive to play. But it's just not worth the effort. Every gameplay scenario is fraught with problems, and there are very few good moments to look forward to after enduring all the lousy parts. Epic Mickey shows that even a good implementation of a cherished license can't overcome an abundance of fundamental design flaws.
The Video Game Critic
Epic Mickey is a big game, but it's not epic, and in my opinion is less than the sum of its parts.
PC Gameplay (Benelux)
Wat de grote terugkeer van de muis met de grote oren had moeten worden, eindigt in een product dat de naam Disney amper waardig is. Een dramatische afgang voor Warren Spector en zijn team.