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This is an early NES release based on an equally primative arcade machine and as a result the visuals aren't going to blow your socks off, but to be perfectly honest the charm of the gameplay shines through. The sequel - Elevator Action Returns - did everything bigger and better, but the core game is pretty much the same.
The biggest issue is that although the game is fun for a while, it's very repetitive and once you've finished the first level you won't come across anything new; each level after that is just a bit harder to tackle, but no new elements are introduced to keep things fresh.
This design is one of Taito's best from the early days, and it's a gameplay style that has lived on and inspired many other titles over the years – the recent PSP sleeper Exit owes a lot to the old-school EA. You won't find a ton of depth and complexity in this arcade conversion, and 500 Points could buy you a variety of other titles offering more play potential, but there's no denying that Elevator Action is still home to some good old, addictive, drop-another-quarter fun. And hey, it takes a special kind of arcade classic to live on immortalized as the name of a rock band.
Considering how polarizing a piece of software Elevator Action was in its heyday, it stands to reason that the effect would be magnified by significant levels some 20-odd years later. It's only 500 Wii points ($5), but even that seems like a hefty price to pay for such an archaic game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (2 votes)
There are no reviews for this game.