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Nintendo Life (Mar 06, 2007)
This is an early NES release based on an equally primative arcade machine and as a result the visuals aren't going to blow your socks off, but to be perfectly honest the charm of the gameplay shines through. The sequel - Elevator Action Returns - did everything bigger and better, but the core game is pretty much the same. The biggest issue is that although the game is fun for a while, it's very repetitive and once you've finished the first level you won't come across anything new; each level after that is just a bit harder to tackle, but no new elements are introduced to keep things fresh.
IGN (Mar 05, 2007)
This design is one of Taito's best from the early days, and it's a gameplay style that has lived on and inspired many other titles over the years – the recent PSP sleeper Exit owes a lot to the old-school EA. You won't find a ton of depth and complexity in this arcade conversion, and 500 Points could buy you a variety of other titles offering more play potential, but there's no denying that Elevator Action is still home to some good old, addictive, drop-another-quarter fun. And hey, it takes a special kind of arcade classic to live on immortalized as the name of a rock band.
GameSpot (Mar 19, 2007)
Considering how polarizing a piece of software Elevator Action was in its heyday, it stands to reason that the effect would be magnified by significant levels some 20-odd years later. It's only 500 Wii points ($5), but even that seems like a hefty price to pay for such an archaic game.