F-Zero (Wii)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

Advertising Blurbs

www.nintendo.com - Wii:

    Hovering above the rest

    Speed is what you need in this futuristic racer.

    Speed into the future with F-Zero! Pick one of four proton-powered hover cars—each with its own acceleration curve and design modifications—then race across 15 courses filled with challenges and pitfalls. Strategy plays a big part in this speed fest, so you will need to find shortcuts, elude hazards and snag power-ups if you want to beat the competition. Keep an eye out for sand, land mines, magnets, and other trouble spots, but always be ready to get a boost from a speed or jump plate. You'll need split-second reflexes to control these speed machines of tomorrow, so get ready for an experience that's out of this world!

    Contributed by Evil Ryu (59429) on Feb 07, 2007.

www.nintendo.com - SNES:

    F-Zero delivers the excellent play control you've come to expect in a game from Mr. Miyamoto and his team at Nintendo. You can bank with the R Button and tip down your nose while making jumps. You'll need all the control you can get, too, as you roar through the twists and turns of F-Zero's 15 deviously difficult courses. There are four hover cars to choose from, each with its own strong points and weak points. Most beginners find the durability and handling of the Fire Stingray easiest to use (despite poor acceleration), but veteran players will often choose the more-balanced Blue Falcon.

    Strategy plays a big part in this speedfest. In this one-player racing game you will need to find shortcuts, elude hazards and snag power-ups if you want to beat your savvy competition. Keep an eye out for sand, land mines, magnets and other trouble spots, but always be ready to get a boost from a speed or jump plate. You'll earn one Super Turbo per lap, and part of the strategy is knowing when to use it.

    When originally released in 1991, F-Zero's graphics were light years ahead of most of the competition. It still impresses mightily, thanks to innovative use of Mode 7 scrolling that immerses you in the adrenalin-pumping action.

    Sonically, F-Zero is one of the best SNES titles. Driving techno music and top-notch sound effects, including the hum of your car's turbines unwinding, relentlessly propel the action. The aggressive artificial intelligence of your rivals never allows you to ease up.

    Contributed by Evil Ryu (59429) on Apr 25, 2005.

Description from manual - SNES (US):

    In the latter half of the 20th century, Mankind was gripped by the fear of being invaded by extraterrestrials. They referred to extraterrestrial spacecraft as UFOs (Unidentified Flying Objects). Now, to those of us in this day and age, this sounds like a fairy tale. It is now the year 2560, and due to the human race's countless encounters with alien life forms throughout the Universe, Earth's social framework has expanded to cosmic proportions. Now, trade, technology, transfer and cultural interchange are carried out on an interplanetary basis.

    The multibillionaires who earned their enormous wealth through intergalactic trade, while satisfied with their rich lifestyles, also yearned for new entertainment to stimulate their lazy lives. Their wishes were met by a call for a new project based upon a seemingly simple premise - "Why not hold, on a galactic scale, some competition like the F-1 races once held on Earth centuries ago?"

    At once, everyone jumped at this idea. Rich merchants from cities in the clouds or asteroids with almost uninhabitable environments invested their wealth in the construction of racing circuits.

    These racing circuits were located as high up as 300 feet above ground and held in place by anti-gravitational guide beams on both sides of the course.

    The racing machines developed for these tracks used the very latest in super-magnetic technology and were designed to travel without wheels, hovering one foot above the course track.

    When the first Grand Prix race was held, people were angered at the brutality of the competition. The organizers had, during construction, placed various obstacles and traps along the raceway. But as time passed, and people grew used to these dangers, they soon demanded even more excitement in the race. In time, winning this race meant earning the highest honor that could be bestowed on anyone in the Universe.

    In a very short time, people came to call this Grand Prix simply, "F-ZERO".

    Contributed by Evil Ryu (59429) on Apr 06, 2005.

Back of Box (US–Players Choice release):
    Welcome to the year 2560 -- Welcome to Mode 7’

    The future of racing is here! F-ZERO, an inter-galactic Grand Prix, uses machines that weigh more than a ton, reach dash speeds of over 500km/h and hover a mere twelve inches off the ground! Choose from the heroic Captain Falcon, or the suave, Dr. Stuart. Need more choices? Then try the sly alien, Pico or the not-so-honest Samurai Goroh, and race for inter-galactic fame and fabulous fortune in the F-ZERO Grand Prix.

  • Select from four individual F-ZERO racers.
  • Three difficulty levels, each with five courses.
  • Grand Prix and Practice modes.
  • Battery-backed memory saves your records.

    Contributed by gamewarrior (5062) on Nov 13, 2004.