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The game also features a full, 3D overworld map (in which you can battle with your friends and smack them around for a paltry 1 damage point each), which is a lot nicer than the previous DS game's menu-heavy navigation system. Overall, I found FFCC:EOT to be a significant improvement in which I was much more easily able to recruit real-life allies to join me in my adventuring -- which is what the game is all about. That it's got a lengthy, if juvenile, game quest under the hood, in which the game's villain is revealed to you in the opening cutscene, is icing on the cake. But it's the seamless transitioning of the single-player to the multiplayer (you can hop in and out from one to the other at any save point) that really seals the deal.
The game itself is fast and accessible, tailored toward the younger gamer, but with enough depth and interest to appeal to experienced gamers too. As with its poorer cousin, Rings of Fate, the puzzles are still relatively simple and the combat oftentimes unchallenging. But this is an action RPG with the fat trimmed off; one that, even beyond its multiplayer core, offers a machinegun volley of interesting things to collect and make and do. Fans of hackandslash dungeon-crawlers who are biased against the Final Fantasy moniker are encouraged to look past their prejudice as behind the super deformed heads a serious and compelling adventure awaits.
While the Wii version undoubtedly ends up a slightly less ambitious game, the overall package across both DS and Wii more than makes up for this shortfall. It will be interesting to see how well each version sells. If, as I suspect, the DS will be the version of choice for most casual players and the Wii adopted by those with more of a Crystal Chronicles history the relative numbers will be very telling. For me though, the cross platform co-operative play more than makes up for any shortfall in depth or complexity.
Game Informer Magazine
Crystal Chronicles has a history of imperfection, and Echoes of Time continues that tradition with a few technical annoyances. On both systems, there is only one save slot, and no way to pause the game even when you’re playing by yourself. It also would have been nice to adjust the fixed camera, which makes platforming a chore. The game was clearly developed for the lowest common denominator, which is a shame, because, while the graphics look fine on a handheld, they’ll make you wince on a big screen. It may be far from perfect, but Echoes of Time’s amusing gameplay and ground-breaking multiplayer make this the most noteworthy Crystal Chronicles title to date.
Official Nintendo Magazine
It's all very light and fluffy. It's a coming of age story: a 16-year-old is tasked with venturing out of his cosy little town in search of a cure for the mysterious crystal sickness spreading through its inhabitants. On the way there's real-time combat that's easy to pick up for newcomers, but perhaps a little too shallow for more experienced hands. In fact, that's the story of the game. The Wii/DS crossover works well, but there's not enough on offer to draw you back time and again, either on your own or with companions. Good, but not a Square-Enix classic.
Even though it works better as a multiplayer adventure, Final Fantasy Crystal Chronicles: Echoes of Time is still an enjoyable action-RPG for anyone who’s been waiting to play a FF game with friends online. With somewhere between 20-30 hours of core gameplay, as well as tons of extra quests, item synthesis, and post-game content to be had, there’s a lot of dungeon crawling packed in its tiny package. The core DS and Wii games are identical for all intents and purposes, so feel free to get whichever copy best suits your playing needs. While single players will need a bit of extra setup time, the enjoyable story and intuitive touch controls make Echoes of Time a blast to play for practically anyone – not just the diehard RPG fans out there.
Regardless of version, Final Fantasy Crystal Chronicles: Echoes of Time makes some surprising achievements, but it ultimately fails to live up to the perpetual myth that Square Enix has tried to propagate with this series: that multiplayer Action RPGs are the cool new thing. With no lag, you can have brief moments of surprisingly fun gameplay, but it's not a happy-happy-joy-joy love fest from start to finish. You have to put a lot of work into the game (and the WiFi settings) to get a good experience out of it.
Now, is it worth getting the game for the DS or the Wii? Well, if you can overlook bad graphics and odd controls, the Wii version is fine. I myself thought much more highly of the Wii version once I started playing online multiplayer. However, for ease of use, my vote for best version goes to the DS. It's Echoes of Time native system and the one that handles just that much better.
No obstante, si sabemos perdonar el apartado técnico del título, hay que destacar que estamos ante uno de los pocos juegos de rol de acción que han llegado con su vertiente online, por lo que será interesante ver cómo las demás compañías reaccionan ante esta expansión del multijugador en línea cuyo rey absoluto son los juegos de acción en primera o tercera persona.
Echoes of Time spinnt das aus Ring of Fates
bekannte Spielprinzip gekonnt weiter. Neben zahlreichen Missionen darf nun endlich auch das Hauptabenteuer gemeinsam angegangen werden! Das Matchmaking ist jedoch sehr dürftig, das Chatten ziemlich umständlich und inhaltliche Fortschritte werden nur dem Host gut geschrieben. Die nicht justierbare Kamera sorgt leider immer wieder für perspektivische Fehleinschätzungen. Zudem bleiben Story und Charaktere ziemlich blass, während Solisten inhaltliche Einschränkungen und umständliche Wechselspielchen über sich ergehen lassen müssen. Auf Wii zehren vorsintflutliche Präsentation und unübersichtliche Fenstertechnik spürbar am Spielspaß. Auf kleinen TV-Geräten ist Echoes of Time nahezu unspielbar. Die Bedienung ist zwar den Umständen entsprechend gelungen. Wer wählen kann, sollte daher unbedingt zur DS-Fassung greifen. Wii-Spieler sollten hingegen lieber auf das konsolenfreundlichere Crystal Bearers
Unfortunately, the Nintendo Wii version of Echoes of Time feels like the game was simply slapped together with no real intention of making it specifically for the Wii. This is too bad seeing as the quests are fun and the multiplayer mode is amazing but it is held back by the controls. If you own a Nintendo DS, I highly suggest you pick up that version instead.
Though scaled back from the depth of a typical Final Fantasy adventure, there’s still a fair amount of value in Final Fantasy Crystal Chronicles: Echoes of Time, but you need to really want it. Since the online is effectively a bust, it’s best to find players locally and arrange get-togethers, asking one player to pick up the Wii version and the rest to invest in handheld copies. In this ideal circumstance the game shines, and most of the flaws fade to the background behind fairly polished cooperative play. This, in fact, shows exactly how much needs to be sacrificed to get the game to work well, and it seems like Echoes of Time would have fared better as either a DS or Wii exclusive. Most of the problems can easily be attributed to the fact that it was made for both systems instead of one, and the trick of being able to play cross platform doesn't forgive the game's problems.
On Wii you’re getting an emulation of the same game, though with no visual upgrades, tacked on IR control, the ability to take your character to a friend’s system locked out (except on Wi-Fi), and an overall lackluster port over it doesn’t seem worth it. If the Wii offering was a cheaper WiiWare program that let you play DS games on your Wii (or even just this DS game on your Wii), I’d be all for it. At full price, however, and with a lackluster control scheme to boot, there’s just no reason to play this one on consoles. It’s obvious that Square Enix is trying to fill a gap in its Wii library, and is justifying the DS port by adding in crossover support. If you own both systems, buy Echoes of Time for DS, and wait for the real Crystal Chronicles Wii game which is hitting later down the line. The concept of a DS-to-Wii connected game is one that needs to be done, but more than that, it needs to be done right. Echoes of Time is a great DS game, and it should be played on DS.
Final Fantasy Crystal Chronicles: Echoes of Time may have a forgettable story and serious design flaws on the Wii, but it's still a great dungeon crawler for groups of Final Fantasy devotees to get their hands on. While the online upgrade and improvements in the wireless multiplayer make it a feat to behold, just make sure to play the DS version instead of its unattractive, very unpolished console port.
The boring puzzles that constantly interrupt the game's momentum are a shame, and a greater variety of dungeons would have made the experience richer, but these aren't enough to defeat the game's better elements altogether. The initial quest may take you about 15 hours on your first go, but you can keep developing your characters and advancing into higher difficulty levels after that. Despite Echoes of Time's flaws, fans of dungeon-crawling, hack-and-slash action may be compelled to keep coming back to this adventure for a long time.
Echoes of Time on DS gets gets a point more than Ring of Fates simply because of the excellent online multiplayer, which, for fans of the 2004 GameCube original, marks the realisation of a five-year dream. The Wii version, however, suffers from a point drop simply because it's a lazy port that's got no effort behind it. So, as with so many Final Fantasy games, Crystal Chronicles: Echoes of Time is one for the fans. For everyone else it's yet another curious Final Fantasy spin-off, with clunky controls, a frustrating camera and dumb AI. Next time, Square Enix, we hope you listen harder.
Despite a groundbreaking multiplayer mode, Final Fantasy: Crystal Chronicles - Echoes of Time is only for the hardcore RPG audience. It looks horrible, it sounds poor, it has many gameplay quirks that are extremely annoying and it has many design elements that are badly conceived. It's a game that attempts to sabotage your fun at every turn; you really have to work at it and you often find yourself wondering why you're bothering. If you're looking for a single player RPG on Wii then my advice is to steer clear of this, but if you're looking for a multiplayer RPG though, or indeed a multiplayer experience with some real depth, then Echoes of Time is suddenly the game for you. If you're a hardcore RPG fan and you have DS-owning friends of a similar persuasion (or an Internet connection) then you're likely to see past all of Echoes of Time's faults and find the hidden treasure within its ugly chest - otherwise, avoid it like a new character avoids a level 100 monster.
Enquanto jogo para um videogame portátil "Final Fantasy Crystal Chronicles: Echoes of Time" é uma experiência divertida e gratificante, oferecendo um dos melhores jogos de exploração de labirintos, ainda que acometido por quebra-cabeças chatos. No Wii a experiência carece de profundidade e mesmo um trabalho melhor de adaptação para a plataforma. Em relação ao aspecto multiplayer, a idéia é boa, mas os problemas e limitações dos modos de partida tiram muito da graça.
Final Fantasy Crystal Chronicles: Echoes of Time combines the robust single player from Ring of Fates with the entertainment had when playing multiplayer on Crystal Chronicles for the GameCube in a less than annoying fashion. Wireless online play is a whole lot better than connecting GBA’s to your GameCube, and it’s indeed a welcome addition. But buyers beware, the best way to play this game is through the DS, so while both the DS and Wii versions go for about $39, the DS version is definitely the better buy.
Final Fantasy Crystal Chronicles: Echoes of Time was clearly made for the DS, and on the DS is where it should have stayed. The game mechanics work fine for the handheld, and even its shortcomings don't amount to much when you consider all the cool opportunities the touch-screen affords. On the Wii, however, the game is an absolute mess that does little more than tarnish the Final Fantasy name. Yes, the game is playable, and dungeon-crawler fans will enjoy it simply because it doesn't mess with the basics, but that's really all lowest-common-denominator praise. If your choice is to get the Wii version or nothing, then skip this outing altogether; there are plenty of better games out there to play.
Final Fantasy Crystal Chronicles: Echoes in Time is more than a really long title, it's also a multiplayer game with a whole host of game breaking problems. It is a game with a small cast of unlikeable characters, a boring story, lame locations and did I mention the technical problems? Echoes in Time is as mediocre as you can get. Surely you can do better than this.
Avec la branche des Final Fantasy Crystal Chronicles, Square Enix avait dès le départ la volonté d'offrir au public une expérience multijoueur et multi plates-formes. L'idée se concrétise enfin avec Echoes of Time, les possesseurs des versions Wii et DS pouvant participer à la même aventure en simultané. Dommage qu'il y ait finalement si peu de changements par rapport à Ring of Fates et que la version Wii se contente d'émuler simplement la version DS !
Final Fantasy Crystal Chronicles: Echoes of Time is a great dungeon crawling game that is not only superior to its predecessor, but one of the best titles on the Nintendo DS. The same certainly cannot be said about its console counterpart: practically identical to the DS outing, the console version is nothing but a quick cash-in for Square Enix. At the end of the day, it shouldn’t be difficult to see that the Nintendo DS version is certainly the way to go if you’re planning on picking up the game. Unless you don’t have a DS, you shouldn’t really consider spending your money on this one.
Hay que aplaudir el trabajo de Square Enix y su intento por dar un nuevo giro al concepto de la conectividad, pero nada más que eso. En el caso de la portátil estamos ante uno de los títulos de la temporada, uno de los más preciosistas y exigentes que veremos a lo largo de este año, de esos que no se deben dejar escapar tanto si somos aficionados al género como si buscamos pasar un rato entretenido despachando enemigos durante un rato de sosiego. Lo que está claro es que si el público responde a esta propuesta a la compañía japonesa no le temblará el pulso a la hora de ofrecer una tercera (o probablemente última) adaptación de la subsaga en Nintendo DS, algo más que probable a tenor de los buenos resultados que obtuvo Rings of Fates en Japón. Cuando se hace bien el trabajo no hay lugar a dudas, al final el sacrificio siempre se ve recompensado. Precisamente por eso la edición de Wii tiene poco que hacer en el mercado.
If you can get over its bargain-bucket graphics and pretty non-existent storyline, you might find a lot to like about this game. If you're one of the ten or fifteen people who play the Wii online, there'll be even more to love, especially when paired with a DS-playing friend. My advice? Give it a few months and wait for the proper Wii Crystal Chronicles title.
Cheat Code Central
There are a number of other features the game sports (like scratch cards, A.I. settings, status ailments, and hero chronicles), but I've gone on far too long already. The take away from this entire review should be to avoid this game like the plague when it comes to the Wii. I wouldn't be surprised if this game was a ton of fun on DS, but it is a doomed effort on the handheld's big brother.
None of this matters a jot, however, when it’s considered just how difficult it is to put up with all the problems this Wii version is plagued with. Those desperate to get to grips with a Crystal Chronicles game on Nintendo’s little white money-spewer would be best advised to hold off until later this year for The Crystal Bearers, or better yet nab the original adventure on GameCube. For anyone stuck between the two available versions of Echoes of Time, however, there’s absolutely no contest.
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