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Critic Reviews

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Game Shark (Aug 20, 2008)
As a gamer that has been burnt out by excessively cruel and repetitive dungeon crawlers in the past, the game never left me feeling overly drained and worn out. Chocobo’s Dungeon deserves at least a few hours of any adventurous Wii gamer’s time.
GameZone (Jul 14, 2008)
Not everybody will enjoy it, but genre fans really owe it to themselves to try Chocobo’s Dungeon. It’s a beautiful, deep, fun role-playing adventure, and certainly one of the best RPGs available for Wii.
RPGFan (Jul, 2008)
If you can deal with the kiddie atmosphere and lackluster graphics, Final Fantasy Fables: Chocobo's Dungeon provides an enjoyable gameplay experience. It's just difficult enough for the vets, without turning off less experienced gamers. Add to that fabulous music and decent controls, and you've got a good 20-30 hours of fun in store.
Game Vortex (Jul, 2008)
At the end of the day, I'm okay with someone not maxing out the motion controls as long as they managed to make a great game. Final Fantasy Fables: Chocobo's Dungeon may not qualify as great since it lacks much of the depth that we want to see in a RPG for the Wii. Until something epic comes along, this will satisfy the needs of RPG fans waiting for something high quality to play on the Wii. If you are the person that came to the party loving Final Fantasy, this is a great sidebar to stories told previously in the "big" FF adventures.
Cheat Code Central (Jul, 2008)
Overall, Final Fantasy Fables: Chocobo's Dungeon is an excellent and surprisingly deep game. This title does an excellent job of walking the fine line between being a Final Fantasy title and a dungeon crawler and gets the formula just right. Plus, it has a cute little Chocobo as the main character, and that's certainly a plus for me!
Worth Playing (Jul 24, 2008)
Final Fantasy Fables: Chocobo's Dungeon has a bit of difficulty finding an audience, but the title is still the practically perfect roguelike. It takes out some of the frustration that makes the genre so inaccessible without sacrificing the challenge and accomplishment that make it so fun. The Final Fantasy elements, rather than feeling tacked-on, perfectly complement the game and lead to a surprising amount of customization, which helps keep the title from getting boring. Overall, I'd recommend Chocobo's Dungeon as easily the best RPG on the Wii. Anyone who's yearning for a level-grinding festival of Final Fantasy monster-killing should pick up this title.
Deaf Gamers (Nov 21, 2008)
Don't let the cute graphics fool you into thinking that Final Fantasy Fables: Chocobo's Dungeon is an over-simplified RPG experience. The game will take around thirty hours to complete and for the most part it's a challenging experience that's really enjoyable. Yes some RPG enthusiasts may not be able to get over the cutesy charm and appreciate the quality RPG experience that's on offer here but that's their problem. In Europe at least this is the best RPG you can currently purchase for the Wii and any fan of the genre should definitely put the game on their wish list.
GameFocus (Sep 01, 2008)
If you can look past the ‘kid’ friendly look of the game, you will find fun game which is a joy to play.
IGN (Jul 01, 2008)
Chocobo's Dungeon may be a relic of the past, but it's one we should cherish. It takes a proven gameplay formula, skins it with the Final Fantasy universe, and throws as many different gameplay mechanics as it can at it. There's a great mix of gameplay styles here, from strategy to action to RPG. Square Enix's polished touch is all over this one, from the nice voice acting to the humorous dialogue. There's nothing here that couldn't be done on the GameCube, but it still captures your imagination and requires your thinking cap. If you consider yourself a longtime Square fan, you'll definitely want to delve into the dungeon.
Gamer 2.0 (Aug 01, 2008)
Wii owners that crave the newest RPGs will definitely find a lot to like in Final Fantasy Fables: Chocobo’s Dungeon, especially those that are into the rogue-like subgenre of RPGs. Even if you’re just into the typical turn-based RPGs that come out these days and is a newbie at rogue-likes, Chocobo’s Dungeon features a pretty good tutorial that eases you into its particular gameplay style quite nicely. You’re certainly going to get a lot of value, but if you’re not into RPGs, you’ll find little like here, but it’s a definite buy for those who do.
1UP (Jul 02, 2008)
Licensed roguelike outings don't always turn out so well, but Chocobo's Dungeon works far better than the likes of Pokémon Mystery Dungeon -- the perfect delta of hardcore dungeon crawling and the world's most popular RPG series. The Final Fantasy trappings are more than mere window dressing, yet they complement the underlying genre mechanics rather than compromising them. It's definitely a game for RPG fanatics who go in more for the challenge than the plotline, and no doubt casual players who pick it up for the oh-so-cute cover art will be rather surprised by how brutally it savages their dignity (although a generous learning curve should help ease them into their suffering). Still, it's a definite success, taken on its own terms. The only question, really, is whether or not gamers are ready to accept those terms.
Gaming Nexus (Aug 13, 2008)
All in all, while some of the voice acting can be annoying, the story is complex enough to capture the hardcore gamer. The game play is difficult enough to challenge even the most hardcore gamer and the familiar music will make any Final Fantasy fan feel at home. This is a worthy addition to any library, fan and non-fan alike.
games xtreme (Jan 13, 2009)
The pace of the game is good, the dungeon keeps you on your toes and there is plenty to do in town between the dungeons. There are various mini-games that alone will keep you entertained for hours and they definitely have that "Just one more time!" factor.
80 (UK) (Oct 30, 2008)
Roguelikes are something of an anachronism in these times of forgiving, everyone-must-succeed game design. But the relative success of handheld titles such as Shiren the Wanderer and Izuna: the Unemployed Ninja demonstrates that, when handled well, this crotchety genre can still attract a dedicated following. Chocobo's Dungeon succeeds where the recent Pokmon Mystery Dungeon fails, by delivering a licensed dungeon crawler that is a credit to its franchise as well as its tradition.
80 (Dec 07, 2008)
The main complaint I would have about this game is that it doesn't push the boundaries technologically; it could feasibly have been done on the DS or the GameCube even, as it does not make any real use of the Wiimote and the graphics are decidedly last-generation. However, if it is gameplay and good clean fun you are after this will hit the spot. Also worth a look if you were a fan of the previous Chocobo's Dungeon games back on the original PlayStation. It's not necessarily relevant for Final Fantasy fans as there are, of course, no links to other games in the series, but overall this is a well put together game that will while-away a few pleasant winter nights.
Cubed3 (Nov 27, 2008)
By sacrificing and tweaking a number of the more niche aspects of the roguelike genre -- but not so many as to dilute the experience irrevocably -- Final Fantasy Fables: Chocobo's Dungeon delivers an experience that is true enough to its roots to appeal to longtime fans, but also fresh and inviting enough to please newcomers. Pleasingly, the game also utilises the Final Fantasy franchise to great effect, rather than simply trying to cash in on its name. The job system in particular is a wonderful innovation that brings some welcome spice to the dungeon crawling experience.
GamePro (US) (Jul 08, 2008)
As I said, the game isn't perfect but it still manages to offer up enough fun to make you keep going. It may not be the robust adventure that Final Fantasy fans are accustomed to, but it does offer an interesting dungeon crawl experience that series fans will no doubt enjoy hacking and slashing their way through.
GameSpy (Jul 22, 2008)
Outside of the Pop-Up Duels, the game's graphics look fantastic, and the wide range of music is also quite memorable. The voice acting is pretty good as well, although most people will probably grow very tired of hearing Mog's high-pitched voice, kupo! You may also get a tad dizzy from the camera, which doesn't seem to know what to do with itself when you wander around town. That problem doesn't show up in dungeons, luckily. Chocobo's Dungeon isn't a traditional Final Fantasy game, but it's still loads of fun and very addictive.
Chocobo's Dungeon takes a strict gameplay structure, bends it for the sake of accessibility and then builds something new on it to enhance it further without entirely breaking the game. That in itself is something. Yet, for those who are looking to get lost in an engaging narrative, this isn't the RPG for you.
Nintendojo (Aug, 2008)
For what it’s worth, Final Fantasy Fables: Chocobo’s Dungeon is the best Square-Enix game for a Nintendo home console since Final Fantasy VI (called Final Fantasy III at the time) hit SNES in the mid-90s. The game is more accessible and plot-driven than the peripheral-crazy Final Fantasy: Crystal Chronicles and is much longer and more satisfying than Dragon Quest Swords. It’s certainly not perfect, and it’s still pales in comparison to the full Final Fantasy treatment Xbox 360 and PS3 owners are getting, but it’s still one of Wii’s better RPGs to date and is worth a look for Wii owners looking for a solid role-playing adventure.
77 (Nov 14, 2008)
Auch der Umfang kann sich sehen lassen, während das facettenreiche Jobsystem und Schmieden individueller Ausrüstung für angenehmen Freiraum sorgen. Selbst das rein optionale, aber mit dem Spielverlauf clever verknüpfte Sammelkartenspiel, in dem man sich online sogar mit anderen Spielern messen kann, macht ungemein Laune. Die fehlende Eindeutschung dürfte gerade für jüngere Spieler aber eine entscheidende Barriere darstellen und auch bei der Handhabung trüben vermeidbare Mankos den Spielspaß. Unterm Strich ist der Titel aber dennoch ein solides Dungeon-Abenteuer, mit dem man sich trotz aller Einfachheit und Einschränkungen auch als Genrekenner eine ganze Weile lang beschäftigen kann.
75 (Nov 06, 2008)
Parfait représentant de la catégorie Dungeon-RPG sur Wii, Final Fantasy Fables : Chocobo's Dungeon est une invitation à la découverte d'un genre encore peu populaire en Europe. Son challenge progressif le rend idéal pour les néophytes, tandis que les habitués apprécieront sa profondeur de jeu et sa grande marge d'évolution.
Game Revolution (Aug 04, 2008)
Despite its odd market-targeting schism of charm versus difficulty, Chocobo’s Dungeon is a good addition to the Wii lineup. It’s sketched, voiced and painted for innocent little cherubs, and yet seemingly designed by little cackling, puppy-kidnapping demons. Still, it’s a good gaming deal overall… at least, if you haven’t recently pissed off the forces of Random Chaos too much, kupo!
Final Fantasy Fables: Chocobo's Dungeon zorgt voor een uitdagende gameplay in aantrekkelijk Final Fantasy-kerkers, maar de hoge moeilijkheidsgraad kan voor sommigen misschien een beetje intimiderend zijn.
Gameswelt (Dec 22, 2008)
Schaut auf das Cover und ihr wisst genau, was euch erwartet: Chocobo's Dungeon ist ultraniedlich. Besonders der kleine Chocobo selbst ist noch viel liebenswerter als seine Artgenossen in der Hauptserie. Ähnlich niedere Instinkte wecken Spielkonzept und Spieldesign: In eckigen, zufallsgenerierten und grafisch öden Höhlen ein Monster nach dem anderen platt zu schlagen, so etwas gab es bereits anno 1980. Doch genau wie damals schleicht sich ein leichter Suchtfaktor ein, weil ihr “nur noch dieses eine Stockwerk“ bestreiten wollt ... und das über mehrere Dutzend hinweg. Doch auf lange Sicht fesselt euch das Spiel nicht für die Ewigkeit. Dafür setzt ihr euch immer mal wieder für ein, zwei Stunden vor den Bildschirm.
Sans être un RPG de haut vol, Final Fantasy Fables : Chocobo's Dungeon se veut un soft d'excellente facture sur une Wii en réel manque de productions honorables. Bien qu'offrant une prise en main plus confortable à la manette Classique qu'à l'aide de la télécommande, le titre de Square Enix propose un gameplay suffisamment bien construit pour toucher un large public. Même s'il s'agit ici d'un Dungeon-RPG, les fondements scénaristiques et l'ambiance bon enfant feront oublier les nombreuses errances labyrinthiques parsemées de challenges qui ne manqueront pas de vous taper sur les nerfs.
Nintendo Life (Apr 02, 2009)
For people hoping for a game the same standard as the main Final Fantasy series, we have some bad news – you aren’t going to get anything even close here. What you’re getting is a very cute and cuddly looking game that is as tough as nails. Though this experience is recommended for hardcore gamers, newcomers to the Final Fantasy series might be put off by the steep difficulty, with a strong chance that they’ll get frustrated fairly quickly. Still, if you savour a challenge then this is worth investment.
GamesRadar (Jul 15, 2008)
If traipsing through multi-tiered dungeons for hours, leveling up a multitude of job classes and equipment, and keeping track of health, hunger and magic levels sets your heart aflutter, it doesn't get much better than Chocobo's Dungeon. But if your eyes just glazed over and you suddenly feel like giving up on life, there's no magic here that's going to make you enjoy this game. Still, if you're curious about the genre, Chocobo's Dungeon is a great introduction - if this doesn't hold your interest for long, no dungeon crawler will.
GameSpot (Jul 23, 2008)
Final Fantasy Fables: Chocobo's Dungeon offers challenging dungeon-crawling gameplay mixed with attractive Final Fantasy lore, but its high difficulty level may prove a little intimidating for some.
Hooked Gamers (Jul 28, 2008)
For people hoping for a game the same caliber as games in the main Final Fantasy series, you aren’t going to get anything even close. What you’re getting is a very cute and cuddly looking game that is as tough as nails. Though I recommend hardcore gamers to check this title out, I strongly forbid newcomers to the Final Fantasy series to try this game. Due to the games high difficulty, they’ll likely get frustrated quickly and end up thinking that the Final Fantasy series is too hard. Though I think some games in the series are hard, only a few can surpass the difficulty of Final Fantasy Fables: Chocobo’s Dungeon.
68 (Nov 17, 2008)
Sin duda lo que más empaña a Final Fantasy Fables: Chocobo's Dungeon es el escaso trabajo realizado sobre las mazmorras, que termina con el acabado gráfico que se podía haber conseguido. Asimismo, el tema de la dificultad se ha llevado muy mal; tan pronto encontramos un enemigo que vencemos con un golpe como otro que dedicamos más de 10 minutos para eliminarlo. Junto a la localización del juego, en inglés.
GameTrailers (Aug, 2008)
The groundwork for a decent RPG is buried somewhere near the heart of Chocobo’s Dungeon, but it’s the same baseline that’s recycled in every Mystery Dungeon game. Players new to the formula may enjoy it for a while, but the uninspired random levels quickly get monotonous even for first-time dungeon crawlers. Final Fantasy fans will find it to be below expectations, and without any significant additions to the canon, a relatively pointless play.
Thunderbolt Games (Mar 29, 2009)
All the FF hallmarks are there, from the character design to the music score, and these factors are again quite divisive. Using the same cutesy, big-eyed caricatures as always; is this just in keeping with house-style, or is it evidence of a lazy design department, happy to churn out the same old thing time and again? Is reusing musical material from previous games just an idle time-and-money saving cheat, or is it a way to give FF fans that warm glow of nostalgia? Should we consider these elements as “classic” or derivative? The truth lies somewhere in between the two. But Chocobo’s Dungeon seems happy being middle of the road, which translates to a middling outcome.
GameDaily (Jul 28, 2008)
Although there are some excellent ideas that went into this game (particularly Tactics' job class system), Final Fantasy Fables: Chocobo's Dungeon comes up short. The unbalanced difficulty, gimmicky minigames and lacking presentation leave this chicken a little underdone.
NintendoWorldReport (Aug 14, 2008)
I see Chocobo's Dungeon as a missed opportunity. Its gameplay is quite solid and forces the player to use tact and thought to complete all of the dungeons in the game; however, the randomly-generated dungeons really detract from its otherwise engaging gameplay. If the dungeons were designed rather than generated players could seamlessly keep pace with the increasing skills of their enemies; as it stands, players must grind dungeons to truly keep pace with the game. When it comes down to it, if you love Mystery Dungeon games, you should check this one out. Most other gamers just won’t appreciate its limited appeal.
A relic of a gameplay design that should have gone extinct with the dinosaurs, the name tells you everything you need to know about Chocobo Dungeon. First, there’s Chocobo; the little yellow bird should never have been more than a guest star. From characters to plot, the story is profoundly forgettable. Then there’s the Dungeon. I capitalize because there’s no other way to indicate how central it is – the gameplay hinges on this concept. Different tile sets occasionally pop up, and the mazes are randomized each time, but you still just enter, grind, loot, boss, and restart in these dungeons again and again. The game does everything it sets out to do – it’s just that what it sets out to do isn’t much.
Overall, Final Fantasy Fables: Chocobo’s Dungeon is a mediocre game aimed at children. Don’t let the Final Fantasy name fool you. This is not an epic RPG that lives up to its namesake. It’s a poorly designed, badly flawed game. It might just make you “choke.” (I did it twice!)