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Description

The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.

Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.

The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.

Screenshots

Fire Emblem: Radiant Dawn Wii Healing.
Fire Emblem: Radiant Dawn Wii Character conversations from the Gamecube Fire Emblem carry over.
Fire Emblem: Radiant Dawn Wii Character art: Zihark
Fire Emblem: Radiant Dawn Wii Daunt limits enemy criticals.

Alternate Titles

  • "ファイアーエムブレム 暁の女神" -- Japanese spelling
  • "Fire Emblem: Akatsuki no Megami" -- Japanese title

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User Reviews

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Critic Reviews

Legendra Dec 16, 2008 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Nintendo-Online.de Apr 14, 2008 9 out of 10 90
GameSpy Nov 07, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Da Gameboyz Nov 11, 2007 8.5 out of 10 85
Gameswelt Apr 15, 2008 80 out of 100 80
Power Unlimited May 13, 2008 80 out of 100 80
Nintendo Life Mar 18, 2009 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
Computer Bild Spiele Apr 02, 2008 2.45 out of 6 71
Good Game Apr 28, 2008 6 out of 10 60
Video Game Talk Feb 04, 2008 2 Stars2 Stars2 Stars2 Stars2 Stars 40

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Trivia

Awards

  • GameSpy
    • 2007 – #4 Wii Game of the Year
    • 2007 – Wii Turn-Based Strategy Game of the Year

Keeper Garrett (961) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007