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Description

The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.

Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.

The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.

Screenshots

Fire Emblem: Radiant Dawn Wii Poor Leonardo!
Fire Emblem: Radiant Dawn Wii A battle on a sparse field
Fire Emblem: Radiant Dawn Wii The enemy general prepares to kill his hostages.
Fire Emblem: Radiant Dawn Wii Enemy and Other units

Alternate Titles

  • "ファイアーエムブレム 暁の女神" -- Japanese spelling
  • "Fire Emblem: Akatsuki no Megami" -- Japanese title

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User Reviews

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Critic Reviews

Legendra Dec 16, 2008 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
RPG Site Aug 24, 2009 8 out of 10 80
IGN Nov 02, 2007 8 out of 10 80
Gameswelt Apr 15, 2008 80 out of 100 80
Fragland.net Apr 25, 2008 79 out of 100 79
GBase - The Gamer's Base Apr 03, 2008 7.5 out of 10 75
Gamesmania.de Apr 07, 2008 75 out of 100 75
Computer Bild Spiele Apr 02, 2008 2.45 out of 6 71
Eurogamer.net (UK) Jan 30, 2008 7 out of 10 70
Game Informer Magazine Dec, 2007 5.5 out of 10 55

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Trivia

Awards

  • GameSpy
    • 2007 – #4 Wii Game of the Year
    • 2007 – Wii Turn-Based Strategy Game of the Year

Keeper Garrett (961) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007