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Description

The sequel to 2005's Path of Radiance and the tenth game in the Fire Emblem series, Radiant Dawn takes place three years after the defeat of the Daein kingdom by Crimea.

Unlike other Wii games, the main method of control is either through the classic controller or GameCube controller, since the action is wholly turn-based tactical combat, largely the same as the previous nine games. The game consists of 44 chapters and uses the same engine as Path of Radiance. There are three new weapon and magic types: Knife, Dark Magic and Strike.

The player must lead a band of heroes against the Begnion Empire's oppression of the defeated Daein, along with help from many of the heroes from Path of Radiance. The members of the Dawn group are the main heroes of the game, with a major role for Sothe, who was a child thief from the previous Fire Emblem game.

Screenshots

Fire Emblem: Radiant Dawn Wii Healing.
Fire Emblem: Radiant Dawn Wii Forging a weapon.
Fire Emblem: Radiant Dawn Wii A hawk tribe soldier in action
Fire Emblem: Radiant Dawn Wii Castle Crimea

Alternate Titles

  • "ファイアーエムブレム 暁の女神" -- Japanese spelling
  • "Fire Emblem: Akatsuki no Megami" -- Japanese title

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User Reviews

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Critic Reviews

Gemakei (formerly Zentendo) Dec 09, 2007 9 out of 10 90
Legendra Dec 16, 2008 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Gamer.nl Mar 22, 2008 8 out of 10 80
Nintendo Life Mar 18, 2009 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
Gameswelt Apr 15, 2008 80 out of 100 80
4Players.de Feb 22, 2008 75 out of 100 75
Computer Bild Spiele Apr 02, 2008 2.45 out of 6 71
Game Informer Magazine Dec, 2007 7 out of 10 70
Eurogamer.net (UK) Jan 30, 2008 7 out of 10 70
Good Game Apr 28, 2008 6 out of 10 60

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Trivia

Awards

  • GameSpy
    • 2007 – #4 Wii Game of the Year
    • 2007 – Wii Turn-Based Strategy Game of the Year

Keeper Garrett (961) added Fire Emblem: Radiant Dawn (Wii) on Mar 02, 2007