||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
When my time with Fragile Dreams finally concluded, I was extremely pleased. The game doesn’t at any point jump the shark, and wraps up nicely. However, I can’t help but feel that playing through it again would be counter-productive. Like a movie that’s great the first time, but exposes its flaws more and more with repeat viewings, Fragile Dreams is no doubt a game meant to be played once and once only. This isn’t an issue, since it has a decent length (about 9-10 hours for most), and it’s so well put together that it’s one hell of a ride.
Es gibt viele Spiele, die ausgezeichnet unterhalten, aber nur wenige, die wirklich berühren. Fragile Dreams ist für mich eines dieser wenigen. Ein kleines Kunstwerk, das man trotz aller Mankos in sein Herz schließt und nicht missen will. Das Kampfsystem mag plump, die Rollenspielelemente belanglos, der Schwierigkeitsgrad ein Witz sein. Aber Setos Suche nach Geborgenheit und Wärme in einer wie ausgestorben zu seinen Füßen liegenden Welt wird so ergreifend und liebevoll inszeniert, dass man bereitwillig über so manch spielerische Schwäche hinweg sieht.
Fragile Dreams: Farewell Ruins of the Moon è un titolo prodotto da mani esperte, e si vede: gli sviluppatori di Tri Crescendo non solo hanno fatto un eccellente lavoro in termini di atmosfera, ma sono riusciti anche ad infondere la loro opera di un gameplay magari un po' superficiale, ma che comunque si dimostra coinvolgente per tutta la durata dell'avventura. Nel panorama a volte troppo "giocattoloso" dell'offerta ludica Wii, Fragile Dreams: Farewell Ruins of the Moon si distingue per eleganza e cura dei particolari, elementi che sicuramente faranno gola ai seguaci Nintendo alla ricerca di qualcosa di più profondo di esperienze mordi e fuggi.
Zusammenfassend kann man sagen, dass der Titel im Test voll und ganz überzeugt hat. Der Titel ist meiner Meinung nach, eines der besten Action-Adventures dieses Jahres auf der Nintendo Wii. Es stimmt so gut wie alles!
Fragile Dreams n'est certes pas un titre dénué de défaut mais il s'agit tout de même d'un jeu exceptionnel. Si vous n'avez pas peur d'être rebuté par son gameplay un peu rigide et par son rythme plutôt tranquille, foncez sans attendre découvrir cette aventure empreinte de poésie.
Fragile Dreams: Farewell Ruins of the Moon è uno di quei videogame che affascina fin da subito e si rivolge a tutti coloro che in una produzione videoludica apprezzano anche le sfumature riuscendone a trarre il massimo dell'appagamento. Si tratta di un'avventura dai toni molto particolari e che vanno ben oltre una meccanica che ad un'analisi superficiale potrebbe apparire lineare e non così approfondita. La "ricerca" al centro della storia non è che il mezzo attraverso il quale immergersi in un mondo fantastico da esplorare, conoscere e scoprire poco alla volta.
Grazie all'eccellente colonna sonora implementata dagli sviluppatori e supportata da un comparto grafico più che buono nel complesso, il gioco risulta molto accattivante anche dal punto di vista prettamente tecnico, contando anche su numerose sequenze animate e "cantate" che contribuiranno ad elargire con generosità momenti di spessore emotivo elevato.
When Fragile Dreams is good, it’s excellent, with great cutscenes, a beautiful decaying world to explore and enough mystery to make Professor Layton hang up his hat. The combat is the only downside, though you soon learn to avoid where possible. Graphically and aurally the title excels in offering a world unlike any other, and for fans of intelligent, emotive gaming there’s no brighter torchbearer than this.
Gemakei (formerly Zentendo)
It may not have the best control scheme or the most fluid combat system, but Fragile Dreams is still a beautiful, emotional, and insightful look into what defines us as humans. It pushes the boundaries of storytelling in games and is another fantastic addition to the Wii library.
Fragile Dreams: Farewell Ruins of the Moon has almost everything going for it in terms of being an excellent RPG. The graphics are some of the best on the Wii so far, and the sound ranks up there among the best from any game on any system. More importantly, both the main story and the anecdotal episodes are emotionally powerful and told well enough that even the most jaded RPG players will care about some aspect of the game's plot. With all of these elements being so well done, it's a shame that the gameplay is so bland overall and filled with odd design choices and practices that have been abandoned for quite some time. If you can easily forgive a few of the game's faults, by all means pick up Fragile Dreams: Farewell Ruins of the Moon. Despite some flaws, it establishes itself positively as one of the Wii's early standout RPG experiences.
Whatever their obsession with the elements is, Tri-Crescendo has made my list of companies to watch, up there with XSeed, Tri-Ace and Atlus. As a final thought about Fragile Dreams, I have to say, while I didn’t have too much fun playing the game, I did have immense fun experiencing its story, music and narrative. I couldn’t recommend this game to a lot of people though, as it is more of a movie then a game. It’s niche and like I said, I can’t blame anyone for passing it up on store shelves.
Cheat Code Central
Fragile Dreams: Farewell Ruins of the Moon is a title I wholeheartedly recommend to every Wii owner. It's also a game that is, unfortunately, held back from true greatness by its own gameplay. The combat is sure to frustrate even the most forgiving of gamers, as you'll be doing more fighting with the controls than the actual enemies in the game. That being said, Fragile Dreams is worth fighting for. Push past its flaws, and you'll be rewarded with a beauty that is priceless. I won't dare claim the game to be a masterpiece, but it is still very much a work of art.
La soledad Action-RPG más existencialista llega a Wii con un título melancólico, intimista y muy emotivo. Teniendo como mayores aliados a su interesante argumento y acertada puesta en escena, Fragile: Farewell Ruins of the Moon es un videojuego que, aunque de corta duración, posee un esquema jugable tan variado y accesible que podría ser recomendable para todo tipo de jugadores. Una aventura, en definitiva, que te mantendrá pegado a tu Wii hasta que descubras por qué la humanidad ha desaparecido del decadente pero original mundo que han creado los japoneses de tri-Crescendo y Namco en conjunción.
Overall, there is a lot to like about Fragile Dreams: Farewell Ruins of the Moon. It delivers its story well, features great design and technical prowess, and fills a niche not currently met on Wii. However, the uninspired combat, control irritations, and vestiges of survival horror games of days past bring the experience down. Fragile Dreams struggles to live up the hype, but does manage to deliver a journey through a world that is both moving and haunting at the same time.
Fragile Dreams: Farewell Ruins of the Moon is definitely a unique videogame experience. It is a game that won’t be for everyone. If you are a twitch gamer who demands a robust or even decent fighting system then you should steer clear of Fragile Dreams. But, if you enjoy a story driven adventure that is about a journey to try and salvage a normal life when it seems that none is attainable, then you will most likely find Fragile Dreams charming and worthwhile. Some people have voiced concerns about the length of the game, but my first play through took over 10 hours to complete. If you are the type of gamer who has to get a 100% completion rate then you could easily invest 20 hours into Fragile Dreams. To me, the game’s length is perfect. If you own a Wii and you are looking for something different that will challenge your emotions then give Fragile Dreams: Farewell Ruins of the Moon a shot.
Official Nintendo Magazine
So because of this, Fragile Dreams is in danger of shooting itself in the foot. It's a game like no other in look and feel, but perhaps developer Tri Crescendo could have taken some cues from other games in a number of key areas so that players would want to play past the first couple of hours and experience its haunting journey, because it really is a journey worth making.
L'assenza di un qualsiasi tipo di adattamento italiano potrebbe rappresentare un ostacolo per chi non è in grado di comprendere l'inglese (o peggio ancora il giapponese): tutte le linee di testo del gioco sono in lingua inglese, mentre all'interno del disco sono presenti sia il doppiaggio anglosassone che quello nipponico (per la gioia dei puristi). Nonostante gli innegabili difetti, comunque, Fragile Dreams: Farewell Ruins of the Moon si rivela un'esperienza piacevole, avvolgente e gratificante.
Boring backtracking and somewhat slow story aside there aren't a lot of games like Fragile Dreams in general, let alone on the Wii. Fragile Dreams: Farewell Ruins of the Moon is far from perfect, but it's well worth checking out.
Fragile Dreams déstabilise en premier lieu puis émerveille le joueur, mais surtout l'émeut. Malheureusement, cette alliance qui semblait parfaite est plombée par un gameplay trop raide et peu maniable. De ce fait, ce genre d'expérience ne s'adresse clairement pas à tous les joueurs mais plutôt à un public sensible, en quête de nouvelles sensations. On aurait préféré une fin un peu moins prématurée et plus travaillée, bien que l'ambiance du jeu si singulière et sa plastique soignée suffisent comme arguments d'achat.
Fragile no logra acceder al podio, como se diría popularmente, del género de las aventuras en 3D pese a su original propuesta. Es uno de los mejores ejemplos (contrario a lo que normalmente solemos ver en esta plataforma) de que una buena historia y un estilo estético para quitarse el sombrero no son excusas suficientes para justificar la pobreza a la que nos somete la jugabilidad de cuando en cuando. Esta vez no hay excusa de tiempo que valga -ha pasado mucho tiempo desde el lanzamiento japonés al europeo- para justificar este hecho o la ausencia de una traducción al castellano que, como ha sucedido en el pasado, al final acabará por justificar las pobres ventas que podría obtener el juego por estos lares, más aún con todo el cirio que se ha montado alrededor de la famosa traducción de aficionados que hasta el momento sigue en el limbo.
Despite some cumbersome game mechanics, particularly the shoddy combat, Fragile Dreams is an interesting, emotional experience. It's successful in creating the feeling of loneliness and isolation, and exploring the well-realised environments while slowly uncovering the mysteries of what happened to the world. A flawed adventure, but it's an enjoyable one at that.
Certainly one of the Wii's most abstract and unusual offerings, marred by minor control issues, and a considerable amount of general repetition in tasks and exploration. Fragile Dreams brings to gamers a world eager to be explored and marvelled at, and despite the aforementioned issues, the result is a worthy addition to your Wii's library.
Door de toegankelijkheid wat betreft het verhaal heeft Tri Crescendo de game open gesteld voor mensen die geen te diepe verhalen willen, maar de echte RPG-gamer eigenlijk een beetje tekort gedaan. Fragile Dreams is dan ook niet de sterkste game wat betreft diepgang, maar toch erg vermakelijk geworden. Wat betreft de sfeer en grafisch gezien over het algemeen doet de game het erg goed op de Wii en ook qua geluid is er absoluut niets mis. Jammer genoeg laat de game qua besturing wat steekjes vallen, waardoor je soms wat gefrustreerd raakt. Toch is het wel aan te raden deze game eens te proberen, ook al is het maar omdat je niets om handen hebt.
Even with these inconsistencies, I still found exploring and fighting to be satisfying enough to push through the rough patches, if only to see where Seto's journey would lead him next. Sifting through what's left of the destroyed world for pockets of humanity and revisiting the past through the last memories of the people who once populated the now desolate landscape makes for a somber and moving tale. Fragile Dreams is touching at some moments and irritating at others, but taken as a whole, it's an adventure that's worthy of your time.
Fragile Dreams is a tough game to classify. On one hand the production values are definitely top-tier. The visuals, sound and atmosphere are truly engrossing, and keep you entertained from beginning to end. However, the dated game design and tedious combat and fetch quests really drag down the actual game side of the experience. If you can handle game design that would have been common during the PSOne days there is a lot to love about the game. The story and aforementioned items are definitely worth the price of admission. Just be wary of what you are getting into before taking the plunge.
So what does it all come down to? Is Fragile Dreams good or bad? The game can be completed in roughly ten hours, but I spent sixteen thoroughly scouring creepy hallways and empty buildings for clues to this ruined world's collapse. So, did I enjoy Fragile Dreams? Overwhelmingly, yes. Will you? I don't know, and that's the honest truth. This really is a game you'll have to try for yourself and see.
It takes around 16 to 20 hours to complete this adventure, and the flaws and frustrations you face along the way are significant. Fragile Dreams flubs the gameplay but succeeds at creating a compelling world and taking you on a journey that feels meaningful. If you are open to that, you'll likely find that you fondly recall the characters and the places you encountered on this quest, long after the frustrations have faded from memory.
Fragile Dreams will not be the game for anyone and everyone, but that doesn't mean it's not necessarily worth a try if you're looking for something different in a game. Fragile Dreams offers an intense RPG mixed with a survivor horror eeriness that is bound to provide some with hours of enjoyment. Those who don't the patience to put up with the game's flaws, however, are best to look at a survival horror game for their survival horror fix or to an RPG for their RPG fix.
Desde un principio Fragile nos llamó mucho la atención, pues tenía algo que lo hacía especial. Lamentablemente, aunque sigue pareciéndonos bastante especial, tiene importantes problemas que hacen que se aleje bastante de lo que podría haber sido. Y es que el juego llega a resultar aburrido en ocasiones, y aunque nos invitara a jugar por una historia que cada vez será más interesante, no es suficiente. Culpa de esto lo tiene su sistema de combate y un sistema de juego que nos hace ir de un lado para otro, pero aún así nos encontramos con momentos muy interesantes que pueden valer la pena darle una oportunidad y una duración más que aceptable. Es una lástima que no se haya pulido un poco más el juego, pero aún así, quien sepa perdonarle sus defectos se encontrará con un juego con mucho encanto.
This is a gorgeous, unique, emotion-filled game. It looks and sounds great, and I dare you to find another game that makes you misty-eyed as often as this one does. The problem is the game's ponderous movement, tiresome combat mechanics and underdeveloped RPG elements undermine its beauty and emotion. The game is definitely worth a look (once the price comes down) if you love a good story, beautiful artwork and can get into something perpetually emo. If you're going into it looking for a rich RPG experience though, you're setting yourself up for a let down.
It really does have a lot going for it, and you'll see that reflected in the scores below. And yet, some of the design decisions and gameplay conventions are exceedingly tired and frustrating. The unnecessary, uninspired fetch quests, blatant backtracking and awkward item management system distract and subtract in a big way from what is otherwise a quality experience. If you fancy yourself an addict for Japanese adventure games, you will want to experience Fragile Dreams. But with some glaring issues that really overshadow the gameplay experience, there's just no way I can glowingly recommend the title, as much as I had hoped I could.
Still, the explorative aspect of the experience is considerably more gripping than the rest of the gameplay. The game truly succeeds at building a solemn, lonely sensation… but there’s just one final gripe that I haven’t yet touched on. What is it? Simply that, all things considered, the game is just so damned depressing. I saw it through to the very end before beginning my review write-up here, and I was severely underwhelmed by the “closure” provided in the epilogue. It’s just too dreary and misleading in all its “hope floats” undertones right up to the fizzling conclusion, which, without spoiling anything, doesn’t provide a satisfying answer to the uncertainty the rest of the game creates. Nevertheless, as long as you don’t expect a blockbuster, if this sort of thing resonates with you, you might justify a rental. Just be sure to carry a positive outlook and hide the razor blades beforehand.
So we’re left with a deeply flawed game, but with an immersive ruined world and emotional story, both of which are considerable strengths. Fragile Dreams is undoubtedly a more alluring experience than it is a game and, depending on how tolerant you are of its flaws, you may very well think that it’s a game that’s worthy of experiencing at least once.
There is much to applaud in Fragile Dreams: Farewell to Ruins of the Moon and it is undoubtedly well worth experiencing. It looks and sounds lovely, makes excellent use of the Wii’s abilities and, as a slightly more contemplative survival horror it succeeds, scaring in less obvious ways and proving to be strangely though provoking. Unfortunately when it’s not scaring you, it can feel frustrating and slightly unfocussed, eking out its play time with lengthy revisits to previous locales. What is most frustrating is that most of its problems lie in some reasonably minor issues that could have easily been resolved with a little more design finesse. And this is a shame; Fragile Dreams has the potential to be a classic survival horror, but instead its merely a slightly flawed, quirky, original and triumphantly Japanese addition to the genre.
That's the biggest frustration with Fragile Dreams. That so much brilliance is let down by careless and slapdash game design. That a truly wonderful story is clouded by terrible combat, terrible quests and terrible wastes of time. That a title deserving nines, tens and nominations for game of the year has been relegated to the status of "alright" and "just about worth playing if you've got the stomach for it" thanks to things that not even the developers could have considered acceptable. Fragile Dreams: Farewell Ruins of the Moon is beautiful. I thank the developers for making it. I resent the developers for not making it good enough.
I creatori di Fragile hanno decisamente buttato alle ortiche le ottime idee alla base del progetto. Il titolo poteva regalare un'esperienza coinvolgente ed emozionante come solo pochi esponenti di questo genere riescono ormai a proporre, ma purtroppo un battle system privo di qualsiasi elemento strutturale adeguato, ed un level design decisamente senza inventiva e originalità, fanno di Fragile un titolo tedioso e inconsistente. Se si considera che sotto il profilo artistico il gioco è una vera perla di bellezza, con temi principali come la solitudine e la morte rappresentati graficamente da personaggi ed ambienti davvero evocativi, il rammarico di avere tra le mani un videogioco bellissimo da vedere, ma non da giocare, aumenta ancora di più.
No sir, aside from a few interesting things the game does with its use of sound and the Wii Remote speaker (you rely on the sound from the remote to determine enemy proximity), the actual game-y bits are not Fragile's strong point. The primary forces driving you through the game are the few "characters" you meet along the way, and the slow unraveling of story. And when I say "slow," I mean glacial. In fact, the very first few hours are downright tedious since the game pauses whenever a new tutorial pops up. And god-forbid, you try to go down the left corridor when the game wants you to go right, the result is a slow fade to black as the game resets Seto on the right path just two steps away from where you were already standing. This sort of hand-holding slowly disappears as the game goes on, but any sort of back-tracking you're required to do will still be monotonous and boring, and made that much more so by the game's sub-par combat.
Fragile Dreams is a clusterflock of bad ideas implemented poorly. I hope the developers consider a different business because they clearly don't know how to make a fun video game. In fact, they don't even know how to make a tolerable one. Excuse me while I try to forget about Fragile Dreams: Farewell Ruins of the Moon.
I could have forgiven such transgressions if Fragile Dreams had more compelling content to seal the gaps. The tower is forgotten as soon as it is introduced, and, in lieu of any significant plot, Seto frequently discovers relics of the dead and listens to their mournful stories of loss, hopelessness, and even suicide. The ceaseless barrage of tragedies would be fine if some vaguely apparent reason existed for dumping the pains of the world in our laps. I get it, you’re sad. I pressed onward through hours of stifling melancholy and archaic, backtracking fetch-quests to find keys, because Fragile Dreams exists in such a beautifully detailed world that can be genuinely frightening. I was sure that a tangible story, a hint of character-development, or even a challenging boss-fight must be around one of the corners. That moment came after eight hours of trudging through to the final scenario, but I didn’t care. I had already given in to the sadness.
Somehow less than the sum of its parts, Fragile Dreams fails to match its ambition with its systems and imagination. To call it a flawed gem would be too generous, as the problems run too deep and critical to make this an engaging proposition for any but the most patient and forgiving of players. But it seems churlish to put the boot in too, as there's something fragile and beautiful at the game's core: a vision that's worthy of celebration, but one that's ultimately obscured by its maker's shortcomings in realising it.
For me though, the ‘find your lost love’ story is a bit tedious – I want action and a larger than life experience. The fact that much of the game is pointless in the grand scope of things also frustrates. If you’re the kind of person who loves to watch dramas like Survivors, Coronation Street or EastEnders on TV and are disappointed by the overuse of violence in modern games, then I recommend this game as there really aren’t many other titles like it that focus solely on drama. However, if, like me, you prefer games that blow your mind – steer clear of this one.
Hardcore Gamer Magazine
Fragile Dreams’ premise of a young boy having to fight his way through a dead and lonesome world has some weight behind it, and walking down a desolate hallway with nothing but your flashlight to guide you does have its particular merits. However, with the clunky combat, overly punishing weapon system, and hollow writing the game never really builds up any steam to keep you going. The relentless sense of emptiness that permeates the game is not only due to mankind apparently getting wiped off of the map, but also due to the game simply lacking much of what makes a game compelling to keep playing with.
Usually finding and using new items is a highlight of any game, but here it's just a tedious chore as you run back and forth between campsites - and enemies respawn each time you do so. The final nail in the coffin is the tedious fetch quests that underline your progress and frequently require you to back-track for miles. Somehow the melancholic atmosphere and plot (and consistently excellent graphics) do keep you going but even they're hampered by slow pacing. There is a lot of good work here but tri-Crescendo have sabotaged themselves with outdated and frustrating gameplay.