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It's a great idea, if clearly more beneficial for the die-hard shooter who knows the game inside out, but the dose of strategy it injects into the hectic action is enough to make this another essential purchase for shoot-em-up aficionados.
Wer einen actiongeladenen und abwechslungsreichen Shooter sucht, ist bei Gradius III bestens aufgehoben. Lediglich die zwischendurch auftretenden Slowdowns schmälern den Spielspaß ein wenig. Wer sich zudem von der etwas schlichten Grafik und dem turmhohen Schwierigkeitsgrad nicht abschrecken lässt, findet mit dem dritten Teil der Gradius-Reihe einen absolut würdigen Vertreter des Shooter-Genres. Und für Gradius-Fans ist dieser Titel ohnehin Pflicht.
The level design is really good and plenty of variety is offered, each level having its own theme. The end of level boss battles are excellent albeit quite punishing. You will have to keep your wits about you until you figure out the best tactics to repeat in order to ensure success. If you happen to be a fan of the Gradius series then you're unlikely to be too disappointed with this, even if it is a little rough around the edges. There are much better, more well-rounded shoot-em-ups on the Virtual Console at the moment so if you only want to buy one or two games in this genre you could probably do better elsewhere.
The Gradius series of space shooters has developed a reputation for being extremely difficult, and Gradius III justifies that notoriety. The game was originally released for the Super Nintendo Entertainment System in 1991 and is now available on the Wii Virtual Console for 800 points ($8). It's a good deal if you're looking to test your reflexes, and it will provide a steep challenge to even the most seasoned Gradius veterans. However, for the inexperienced player, Gradius III is a nearly impenetrable, often maddeningly difficult experience that's still entertaining in an almost masochistic way.